#include "Music.h" #include "begin_code.h" //private void Music::_set(Mix_Music* p) { _music.reset(p,Mix_FreeMusic); } //private void Music::_clear() { _music.reset(); } //private Mix_Music* Music::_get() const { return _music.get(); } Music::Music(const std::string& Filename) { _set(Mix_LoadMUS(Filename.c_str())); } bool Music::isReady() const { return (_get()!=nullptr); } void Music::release() { _clear(); } //static int MusicPlayer::GetDecoderNum() { return Mix_GetNumMusicDecoders(); } //static std::string MusicPlayer::GetDecoderName(int index) { return std::string(Mix_GetMusicDecoder(index)); } int MusicPlayer::play(Music music, int loops) { m = music; return Mix_PlayMusic(m._get(), loops); } void MusicPlayer::pause() { Mix_PauseMusic(); } void MusicPlayer::resume() { Mix_ResumeMusic(); } void MusicPlayer::rewind() { Mix_RewindMusic(); } int MusicPlayer::stop() { return Mix_HaltMusic(); } int MusicPlayer::fadeIn(int loops, int ms) { return Mix_FadeInMusic(m._get(), loops, ms); } int MusicPlayer::fadeOut(int ms) { return Mix_FadeOutMusic(ms); } bool MusicPlayer::isPlaying() const { return (Mix_PlayingMusic() == 1); } bool MusicPlayer::isPaused() const { return (Mix_PausedMusic() == 1); } int MusicPlayer::isFading() const { switch (Mix_FadingMusic()) { case MIX_NO_FADING: return 0; case MIX_FADING_IN: return 1; case MIX_FADING_OUT: return 2; default: return -1; } } int MusicPlayer::setPosition(double second) { return Mix_SetMusicPosition(second); } #include "end_code.h"