#include "Texture.h" #include "_caster.h" #include "begin_code.h" //private void Texture::_set(SDL_Texture* p) { _text.reset(p,SDL_DestroyTexture); updateInfo(); } //private void Texture::_set_no_delete(SDL_Texture* p) { _text.reset(p,[](SDL_Texture*) {}); updateInfo(); } //private void Texture::_clear() { _text.reset(); updateInfo(); } //private SDL_Texture* Texture::_get() const { return _text.get(); } Texture::Texture() { updateInfo(); } Rect Texture::getSize() { return _rect; } int Texture::getw() const { return _rect.w; } int Texture::geth() const { return _rect.h; } bool Texture::isReady() const { return (_get() != nullptr); } int Texture::setBlendMode(BlendMode mode) { return SDL_SetTextureBlendMode(_get(), _internal::getSDLBlendModeFromBlendMode(mode)); } BlendMode Texture::getBlendMode() const { SDL_BlendMode temp; SDL_GetTextureBlendMode(_get(), &temp); return _internal::getBlendModeFromSDLBlendMode(temp); } /// Alpha: 0: Transparent 255: opaque int Texture::setAlphaMode(int alpha) { Uint8 temp = std::max(std::min(alpha, 255), 0); return SDL_SetTextureAlphaMod(_get(), temp); } int Texture::getAlphaMode() const { Uint8 temp; SDL_GetTextureAlphaMod(_get(), &temp); return temp; } ColorMode Texture::getColorMode() const { ColorMode pack; Uint8 r, g, b; SDL_GetTextureColorMod(_get(), &r, &g, &b); pack.r = r; pack.g = g; pack.b = b; return pack; } int Texture::setColorMode(ColorMode mode) { return SDL_SetTextureColorMod(_get(), mode.r, mode.g, mode.b); } RGBA Texture::getRGBA() const { return RGBA(getColorMode(), getAlphaMode()); } void Texture::setRGBA(const RGBA& pack) { setColorMode(pack.toColorMode()); setAlphaMode(pack.a); } /// updateInfo() must be called after Texture is changed. //protected void Texture::updateInfo() { if(_get()==nullptr) { _rect.x=_rect.y=_rect.w=_rect.h=0; } SDL_QueryTexture(_get(), NULL, NULL, &_rect.w, &_rect.h); _rect.x = _rect.y = 0; } void Texture::release() { _clear(); } #include "end_code.h"