Renderer::Renderer() { pimpl=new impl; } Renderer::Renderer(const Renderer& inc) : Renderer() { *pimpl=*(inc.pimpl); } Renderer& Renderer::operator = (const Renderer& inc) { *pimpl=*(inc.pimpl); return *this; } Renderer::~Renderer() { delete pimpl; } int Renderer::clear() { return SDL_RenderClear(pimpl->sRnd.get()); } Texture Renderer::loadImage(const char* FileName) { Texture t; t.pimpl->set(IMG_LoadTexture(pimpl->sRnd.get(),FileName)); return t; } Texture Renderer::render(Surface surface) { Texture t; t.pimpl->set(SDL_CreateTextureFromSurface(pimpl->sRnd.get(),surface.pimpl->getRawSurface())); return t; } void Renderer::update() { SDL_RenderPresent(pimpl->sRnd.get()); } int Renderer::copy(Texture t,Rect src,Rect dst) { SDL_Rect s=src.toSDLRect(); SDL_Rect d=dst.toSDLRect(); return SDL_RenderCopy(pimpl->sRnd.get(),t.pimpl->getRawTexture(),&s,&d); } int Renderer::copyTo(Texture t,Rect dst) { SDL_Rect d=dst.toSDLRect(); return SDL_RenderCopy(pimpl->sRnd.get(),t.pimpl->getRawTexture(),NULL,&d); } int Renderer::copyFill(Texture t,Rect src) { SDL_Rect s=src.toSDLRect(); return SDL_RenderCopy(pimpl->sRnd.get(),t.pimpl->getRawTexture(),&s,NULL); } int Renderer::copyFullFill(Texture t) { return SDL_RenderCopy(pimpl->sRnd.get(),t.pimpl->getRawTexture(),NULL,NULL); }