#pragma once #include "include.h" #include "_RendererType.h" #include "_FlipMode.h" #include "Window.h" #include "Surface.h" #include "Texture.h" #include #include "begin_code.h" class Renderer { public: Renderer() = default; Renderer(Window& wnd,std::initializer_list RendererFlags = { RendererType::Accelerated,RendererType::TargetTexture }) throw (ErrorViewer); ~Renderer() = default; /// If Renderer is current not ready, setRenderer will create Renderer. /// Otherwise, setRenderer will fail. int createRenderer(Window& wnd,RendererType Type) { int flagcalc=0; return _createRenderer(wnd,flagcalc,Type); } template int createRenderer(Window& wnd,RendererType Type,Args&&... args) { int flagcalc=0; return _createRenderer(wnd,flagcalc,Type,std::forward(args...)); } int createRenderer(Window& wnd,std::initializer_list); int setColor(const RGBA& pack); RGBA getColor() const; int setBlendMode(BlendMode mode); BlendMode getBlendMode() const; int setTarget(Texture& t); int setTarget(); Texture getTarget(); int fillRect(const Rect& rect); int drawRect(const Rect& rect); int drawPoint(const Point& p); int drawLine(const Point& A,const Point& B); /// Experimental int fillRects(const SDL_Rect* pRectArray,int n); int drawRects(const SDL_Rect* pRectArray,int n); int drawPoints(const SDL_Point* pPointArray,int n); int drawLines(const SDL_Point* pPointArray,int n); /// Experimental int fillRects(const std::vector& rectvec); int drawRects(const std::vector& rectvec); int drawPoints(const std::vector& pointvec); int drawLines(const std::vector& pointvec); int setScale(float scaleX,float scaleY); std::tuple getScale() const; int setViewport(const Rect& viewport); Rect getViewport() const; int setLogicalSize(int w,int h); Rect getLogicalSize() const; int setClipRect(const Rect& cliprect); Rect getClipRect() const; bool isClipEnabled() const; Rect getOutputSize() const; int clear(); void update(); int copy(const Texture& t, const Rect& src, const Rect& dst); int copyTo(const Texture& t, const Rect& dst); int copyTo(const Texture& t, const Point& lupoint); int copyFill(const Texture& t, const Rect& src); int copyFullFill(const Texture& t); /// Super copy without center point. int copy(const Texture& t, const Rect& src, const Rect& dst,double angle,FlipMode mode); int copyTo(const Texture& t, const Rect& dst,double angle,FlipMode mode); int copyTo(const Texture& t, const Point& lupoint,double angle,FlipMode mode); int copyFill(const Texture& t, const Rect& src,double angle,FlipMode mode); int copyFullFill(const Texture& t,double angle,FlipMode mode); /// Super copy with center point int copy(const Texture& t, const Rect& src, const Rect& dst,const Point& centerPoint,double angle,FlipMode mode); int copyTo(const Texture& t, const Rect& dst,const Point& centerPoint,double angle,FlipMode mode); int copyTo(const Texture& t, const Point& lupoint,const Point& centerPoint,double angle,FlipMode mode); int copyFill(const Texture& t, const Rect& src,const Point& centerPoint,double angle,FlipMode mode); int copyFullFill(const Texture& t,const Point& centerPoint,double angle,FlipMode mode); /// Reserved for compatibility int supercopy(const Texture& t, bool srcfull,const Rect& src,bool dstfull,const Rect& dst, double angle, bool haspoint,const Point& center,FlipMode mode); Texture render(const Surface& surf) const throw (ErrorViewer); Texture loadTexture(const std::string& FileName) const throw(ErrorViewer); Texture loadTextureRW(const RWOP& rwop) const throw(ErrorViewer); Texture createTexture(int Width, int Height) const throw(ErrorViewer); bool isRenderTargetSupported() const; bool isReady() const; void release(); /// Experimental static int GetDriversNum(); protected: template int _createRenderer(Window& wnd,int& refcalc,RendererType Type,Args&&... args) { refcalc|=_rendertype_caster(Type); return _createRenderer(wnd,refcalc,args...); } // template<> int _createRenderer(Window& wnd,int& refcalc,RendererType Type) { refcalc|=_rendertype_caster(Type); return _createRenderer_Real(wnd,refcalc); } private: std::shared_ptr _rnd; int _createRenderer_Real(Window& wnd,Uint32 flags); Uint32 _rendertype_caster(RendererType); void _set(SDL_Renderer*); void _clear(); SDL_Renderer* _get() const; }; #include "end_code.h"