#include "MiniEngine_Event.h" namespace _MiniEngine_Internal { MouseButton _mousebutton_event_enum_caster(int EventInt) { switch(EventInt) { case SDL_BUTTON_LEFT: return MouseButton::Left; case SDL_BUTTON_MIDDLE: return MouseButton::Middle; case SDL_BUTTON_RIGHT: return MouseButton::Right; case SDL_BUTTON_X1: return MouseButton::X1; case SDL_BUTTON_X2: return MouseButton::X2; /// If an error occurs, return Left by default. default: return MouseButton::Left; } } }/// End of namespace _MiniEngine_Internal void EventBase::update(const EventBase& ev) { e=ev.e; } void MouseMotionEvent::update(const EventBase& ev) { EventBase::update(ev); x=e.motion.x; y=e.motion.y; } void MouseButtonEvent::update(const EventBase& ev) { EventBase::update(ev); x=e.button.x; y=e.button.y; button=_MiniEngine_Internal::_mousebutton_event_enum_caster(e.button.button); } bool EventHandlerBase::event(const EventBase& ev) { switch(ev.e.type) { case SDL_MOUSEBUTTONDOWN: { MouseButtonEvent eb; eb.update(ev); return onMouseDown(eb); } break; case SDL_MOUSEBUTTONUP: { MouseButtonEvent eb; eb.update(ev); return onMouseUp(eb); } break; case SDL_MOUSEMOTION: { MouseMotionEvent eb; eb.update(ev); return onMouseMotion(eb); } break; } return false; } bool EventHandlerBase::onMouseDown(const MouseButtonEvent& ev) { return false; } bool EventHandlerBase::onMouseUp(const MouseButtonEvent& ev) { return false; } bool EventHandlerBase::onMouseMotion(const MouseMotionEvent& ev) { return false; }