#include "Point.h" namespace MiniEngine { Point::Point(int X, int Y) { x = X; y = Y; } Point::Point() { x = y = 0; } SDL_Point Point::toSDLPoint() const { SDL_Point p; p.x = x; p.y = y; return p; } bool Point::inRect(const Rect& rect) const { auto p = toSDLPoint(); auto r = rect.toSDLRect(); return ( SDL_PointInRect(&p, &r) == SDL_TRUE ); } } /// End of namespace MiniEngine