f4c629393b
Fix compile warning generated by VC.
...
Add LooperWithTime.
Fix Bug: Change Lambda Capture from "&" (Keep Reference) to "=" (Copy).
Before this fix, the following code will cause a runtime error:
int AppMain()
{
Window wnd("Title", 1280, 768);
Renderer rnd = wnd.getRenderer();
Looper lp;
lp + make_pair(SDL_QUIT, []() {printf("Quit!\n");});
lp.run();
return 0;
}
Now, the bug is fixed~!
2017-05-02 22:40:30 +08:00
87b262325f
use [[deprecated]] instead of attribute
2017-05-02 12:26:17 +08:00
76010ebd43
Add Cursor activating method.
2017-04-22 10:33:18 +08:00
bf3fc19eaa
Add class Cursor
2017-04-21 11:25:08 +08:00
9786aea48a
Add Grab setter and getter to class Window
...
Grab:
When input is grabbed the mouse is confined to the window.
If the caller enables a grab while another window is currently grabbed, the other window loses its grab in favor of the caller's window.
2017-04-21 10:52:49 +08:00
06f2d8e448
Add Template Variable Parameter For class Timer
2017-04-19 14:11:08 +08:00
bbb8bed2db
Merge branch 'mingw-dev' into pre-merge
...
Ready For Release!
2017-04-14 21:11:46 +08:00
d9b26de617
Add Scaled Blit Functions to Surface
2017-04-14 20:46:07 +08:00
3043ae0684
Add Texture-like functions in class Surface
2017-04-13 09:03:44 +08:00
a2a3e493c5
Add Rendering-like functions in class Surface
2017-04-12 09:50:12 +08:00
40c5f0dc91
Add some power functions
2017-04-12 09:26:03 +08:00
085463c873
Add BlendMode caster
2017-04-12 09:22:15 +08:00
3267be4a4e
Add support of getting width and height of Surface.
2017-04-12 09:03:03 +08:00
a315daa453
[New] Font support rendering to Surface
...
Now Font support rendering to Surface instead of Texture. If Renderer
not passed in, Font will generate a Surface.
2017-04-12 08:55:25 +08:00
c7a60f90a2
[Update] Change Smart Pointers to internal.
...
Smart pointers are now internal variables (with a '_' before its name).
And 3 methods are added (_get, _set, _clear)
[New] Now Renderer support loading surface and texture from RWop.
2017-04-12 08:40:12 +08:00
94a8afd09c
Fix compile error in VS. Include path changed.
2017-04-10 21:14:12 +08:00
7570bee178
Add Surface::savePNG, powered by IMG_SavePNG.
2017-04-10 19:52:40 +08:00
01735059fc
Add Support for SDL_RWops
2017-04-10 15:27:24 +08:00
af18ae23da
Fix bug in setRenderer
2017-04-05 11:43:01 +08:00
f78eb839bf
Rewrite setRenderer with template
2017-04-05 11:16:44 +08:00
592a4bbae4
Add Font Style Support
2017-04-05 09:23:13 +08:00
f3b1b2208c
Add Timer Support
2017-04-04 20:33:41 +08:00
499c25ddd3
Remove Event Handling in main file
2017-04-04 09:49:18 +08:00
ccb47aad08
Add Start Paramenters API
2017-03-30 11:16:57 +08:00
32f91125e9
Add LogSystem
2017-03-24 13:50:48 +08:00
9a632324b7
Add TextInput in SDLSystem
2017-03-24 11:07:27 +08:00
c7c59975ca
Add Font::ready()
...
Now we can check if a Font Object is Ready. ( Font Library Loaded )
2017-03-24 10:46:33 +08:00
23553b1330
Set Renderer::Renderer() to public
...
Renderer::isReady() is added to check if the renderer is ready.
2017-03-23 14:01:06 +08:00
0bd9811452
Visual Studio Special Version
...
We have met a few problems on Visual Studio.
We have to change the header and source file to pass the compilation.
2017-03-23 12:22:02 +08:00
7ae6b3442a
Add SuperCopy.
...
Use: SDL_RenderCopyEx
2017-03-21 17:03:03 +08:00
2c1f055a49
SimpleMessageBox are supported.
...
Use: SDL_ShowSimpleMessageBox
2017-03-21 13:58:48 +08:00
3e0b0739ba
Add PowerState Support.
2017-03-21 12:30:29 +08:00
ea9e6e8ac4
[New] Add drawPoint to Renderer
2017-03-14 17:29:22 +08:00
7dd70b971a
StringEngine Added.
2017-03-09 18:52:57 +08:00
df4d96dfed
Android Platform APIs Supported.
2017-03-09 18:00:19 +08:00
409c126a78
Update MiniEngine.h
2017-03-02 13:11:50 +08:00
c3d477b818
Update MiniEngine.h
2017-02-25 22:40:48 +08:00
0c6db7e28a
Update and rename MiniEngine_Simple.hpp to MiniEngine.h
2017-02-25 09:29:34 +08:00