Change Enum declaration to MiniEngine::

This commit is contained in:
Kirigaya Kazuto 2017-06-18 20:42:33 +08:00
parent 9ecfeb1962
commit f9b9e7b859
13 changed files with 23 additions and 2 deletions

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@ -7,8 +7,6 @@
namespace MiniEngine
{
class StringEngine
{
public:

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@ -1,4 +1,5 @@
#pragma once
#include "begin_code.h"
enum class BlendMode
{
None,
@ -6,3 +7,4 @@ enum class BlendMode
Add,
Mod
};
#include "end_code.h"

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@ -1,7 +1,9 @@
#pragma once
#include "begin_code.h"
enum class FlipMode
{
None,
Horizontal,
Vertical
};
#include "end_code.h"

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@ -1,4 +1,5 @@
#pragma once
#include "begin_code.h"
enum class FontHint
{
Normal,
@ -7,3 +8,4 @@ enum class FontHint
None,
Error
};
#include "end_code.h"

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@ -1,4 +1,5 @@
#pragma once
#include "begin_code.h"
enum class FontStyle
{
Normal,
@ -7,3 +8,4 @@ enum class FontStyle
UnderLine,
StrikeThrough
};
#include "end_code.h"

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@ -1,7 +1,9 @@
#pragma once
#include "begin_code.h"
enum class MessageBoxType
{
Error,
Warning,
Information
};
#include "end_code.h"

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@ -1,4 +1,5 @@
#pragma once
#include "begin_code.h"
enum class Platform
{
Unknown,
@ -8,3 +9,4 @@ enum class Platform
iOS,
Android
};
#include "end_code.h"

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@ -1,4 +1,5 @@
#pragma once
#include "begin_code.h"
enum class PowerState
{
Unknown,
@ -7,3 +8,4 @@ enum class PowerState
Charging,
Charged
};
#include "end_code.h"

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@ -1,4 +1,5 @@
#pragma once
#include "begin_code.h"
enum class RendererType
{
Software,
@ -6,3 +7,4 @@ enum class RendererType
PresentSync,
TargetTexture
};
#include "end_code.h"

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@ -1,4 +1,5 @@
#pragma once
#include "begin_code.h"
enum class SystemCursorType
{
Arrow, Ibeam, CrossHair,
@ -6,3 +7,4 @@ enum class SystemCursorType
SizeNWSE, SizeNESW, SizeWE, SizeNS, SizeAll,
No, Hand
};
#include "end_code.h"

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@ -1,4 +1,5 @@
#pragma once
#include "begin_code.h"
enum class WindowType
{
FullScreen, OpenGL, Shown, Hidden,
@ -8,3 +9,4 @@ enum class WindowType
MouseCapture, AlwaysOnTop, SkipTaskBar,
Utility, ToolTip, PopUpMenu
};
#include "end_code.h"

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@ -1,2 +1,3 @@
/// Include this file at the beginning of MiniEngine headers and sources.
namespace MiniEngine
{

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@ -1 +1,3 @@
/// Include this file at the end of MiniEngine headers and sources.
} /// End of namespace MiniEngine
/// NOTICE: If you see an compile error here, there must be some unclosed "{" !