Create MiniEngine_SimpleWidgets.hpp

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Kirigaya Kazuto 2017-02-18 01:47:02 +08:00 committed by GitHub
parent 7668ef5756
commit e4a77ac6ab

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#include "MiniEngine.h"
#include <functional>
#include <vector>
#include <map>
#include <mutex>
using namespace MiniEngine;
using DispatcherType = function<void(SDL_Event e,int& running,int& update)> ;
map<int,DispatcherType> disvec;
mutex mdisvec_counter;
int disvec_counter=0;
using UpdaterType = function<void(Renderer& rnd)> ;
map<int,UpdaterType> upvec;
mutex mupvec_counter;
int upvec_counter=0;
int RegistDispatcher(DispatcherType func)
{
mdisvec_counter.lock();
int id=disvec_counter++;
mdisvec_counter.unlock();
disvec.insert(make_pair(id,func));
return id;
}
int UnregistDispatcher(int callbackid)
{
for(auto it=disvec.begin();it!=disvec.end();it++)
{
if(callbackid==it->first)
{
disvec.erase(it);
return 0;
}
}
return -1;
}
int RegistUpdater(UpdaterType func)
{
mupvec_counter.lock();
int id=upvec_counter++;
mupvec_counter.unlock();
upvec.insert(make_pair(id,func));
return id;
}
int UnregistUpdater(int callbackid)
{
for(auto it=upvec.begin();it!=upvec.end();it++)
{
if(callbackid==it->first)
{
upvec.erase(it);
return 0;
}
}
return -1;
}
void EventDispatcher(SDL_Event e,int& running,int& update)
{
for(auto& func:disvec)
{
int r=1;
int u=0;
func.second(e,r,u);
running&=r;
update|=u;
}
}
void EventUpdater(Renderer& rnd)
{
for(auto& func:upvec)
{
func.second(rnd);
}
}
void EventLoop(Renderer& rnd)
{
SDL_Event e;
int running=1;
int update=1;
while(running)
{
while(!update&&SDL_WaitEvent(&e))
{
EventDispatcher(e,running,update);
}
rnd.clear();
EventUpdater(rnd);
rnd.update();
update=0;
}
}
class Drawable
{
public:
virtual void update(Renderer& rnd)=0;
virtual ~Drawable()
{
}
};
class Interactive : public Drawable
{
public:
virtual void handle(SDL_Event e,int& running,int& update)=0;
};
class SimpleButton : public Interactive
{
public:
enum class ButtonStatus {normal,mouseover,clicked};
/// StatusChanged API
function<void(int& running,int& update,ButtonStatus& currentStatus,ButtonStatus newStatus)> onStatusChanged;
virtual ~SimpleButton()
{
/// Disable the button while destructing
disable();
}
SimpleButton(Rect rect)
{
r=rect;
bstatus=ButtonStatus::normal;
}
void setNormalColor(RGBA NormalColor)
{
normal=NormalColor;
}
void setMouseoverColor(RGBA MouseoverColor)
{
mouseover=MouseoverColor;
}
void setClickedColor(RGBA ClickedColor)
{
clicked=ClickedColor;
}
void enable()
{
disid=RegistDispatcher([this](SDL_Event e,int& r,int& u){handle(e,r,u);});
upid=RegistUpdater([this](Renderer& rnd){update(rnd);});
}
void disable()
{
UnregistUpdater(upid);
UnregistDispatcher(disid);
}
virtual void update(Renderer& rnd) override
{
RGBA old=rnd.getColor();
switch(bstatus)
{
case ButtonStatus::normal:rnd.setColor(normal);break;
case ButtonStatus::mouseover:rnd.setColor(mouseover);break;
case ButtonStatus::clicked:rnd.setColor(clicked);break;
}
rnd.fillRect(r);
rnd.setColor(old);
}
virtual void handle(SDL_Event e,int& running,int& update) override
{
switch(e.type)
{
case SDL_MOUSEMOTION:
{
if(Point(e.motion.x,e.motion.y).inRect(r))
{
if(bstatus!=ButtonStatus::mouseover)
{
if(onStatusChanged)
onStatusChanged(running,update,bstatus,ButtonStatus::mouseover);
else
{
bstatus=ButtonStatus::mouseover;
update=1;
}
}
}
else
{
if(bstatus!=ButtonStatus::normal)
{
if(onStatusChanged)
onStatusChanged(running,update,bstatus,ButtonStatus::normal);
else
{
bstatus=ButtonStatus::normal;
update=1;
}
}
}
}
break;
case SDL_MOUSEBUTTONDOWN:
{
if(Point(e.button.x,e.button.y).inRect(r))
{
if(bstatus!=ButtonStatus::clicked)
{
if(onStatusChanged)
onStatusChanged(running,update,bstatus,ButtonStatus::clicked);
else
{
bstatus=ButtonStatus::clicked;
update=1;
}
}
}
}
break;
case SDL_MOUSEBUTTONUP:
{
if(Point(e.button.x,e.button.y).inRect(r))
{
if(bstatus!=ButtonStatus::mouseover)
{
if(onStatusChanged)
onStatusChanged(running,update,bstatus,ButtonStatus::mouseover);
else
{
bstatus=ButtonStatus::mouseover;
update=1;
}
}
}
}
break;
}
}
private:
int disid,upid;
Rect r;
/// normal
/// mouseover(MouseOver) -> clicked(Clicked) -> mouseover(ButtonUp)
RGBA normal,mouseover,clicked;
/// Status 0:Deactivate 1:MouseOver 2:Clicked
ButtonStatus bstatus;
};
int main()
{
SDLSystem::Init();
Window wnd("Title Is Here",1024,768);
Renderer rnd=wnd.getRenderer();
SimpleButton button(Rect(0,0,150,150));
button.onStatusChanged=[](int& r,int& u,SimpleButton::ButtonStatus& s,SimpleButton::ButtonStatus ns)
{
printf("Status From %d to %d\n",static_cast<int>(s),static_cast<int>(ns));
if(s!=ns) u=1;
s=ns;
};
button.setNormalColor(RGBA(255,0,0,255));
button.setMouseoverColor(RGBA(0,255,0,255));
button.setClickedColor(RGBA(0,0,255,255));
button.enable();
EventLoop(rnd);
SDLSystem::Quit();
return 0;
}