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https://github.com/Kiritow/MiniEngine.git
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Add Release Interface (For Global Objects Managing)
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16
MiniEngine.h
16
MiniEngine.h
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@ -126,6 +126,7 @@ namespace MiniEngine
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static Surface createSurface(int width,int height,int depth,int Rmask,int Gmask,int Bmask,int Amask) throw(ErrorViewer);
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static Surface createSurface(int width,int height,int depth,int Rmask,int Gmask,int Bmask,int Amask) throw(ErrorViewer);
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void release();
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protected:
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Surface() = default;
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Surface() = default;
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private:
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private:
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@ -161,6 +162,7 @@ namespace MiniEngine
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RGBA getRGBA();
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RGBA getRGBA();
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void setRGBA(RGBA pack);
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void setRGBA(RGBA pack);
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void release();
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protected:
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/// updateInfo() must be called after Texture is changed.
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/// updateInfo() must be called after Texture is changed.
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void updateInfo();
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void updateInfo();
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@ -212,6 +214,8 @@ namespace MiniEngine
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Texture createTexture(int Width, int Height) throw(ErrorViewer);
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Texture createTexture(int Width, int Height) throw(ErrorViewer);
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bool isReady();
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bool isReady();
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void release();
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private:
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private:
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std::shared_ptr<SDL_Renderer> _rnd;
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std::shared_ptr<SDL_Renderer> _rnd;
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void _set(SDL_Renderer*);
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void _set(SDL_Renderer*);
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@ -242,6 +246,8 @@ namespace MiniEngine
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static bool isShow();
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static bool isShow();
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void activate();
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void activate();
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void release();
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private:
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std::shared_ptr<SDL_Cursor> _cur;
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std::shared_ptr<SDL_Cursor> _cur;
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void _set(SDL_Cursor*);
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void _set(SDL_Cursor*);
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@ -314,8 +320,9 @@ namespace MiniEngine
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void maximize();
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void maximize();
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void restore();
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void restore();
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_DECL_DEPRECATED Surface getSurface();
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_DECL_DEPRECATED Surface getSurface();
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void release();
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protected:
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template<typename... Args>
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template<typename... Args>
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void _setRenderer(RendererType Type,Args&&... args)
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void _setRenderer(RendererType Type,Args&&... args)
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@ -401,6 +408,8 @@ namespace MiniEngine
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Texture renderUTF8Wrapped(Renderer rnd, std::string Text, RGBA fg, int WrapLength);
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Texture renderUTF8Wrapped(Renderer rnd, std::string Text, RGBA fg, int WrapLength);
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Texture renderUTF8Shaded(Renderer rnd, std::string Text, RGBA fg, RGBA bg);
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Texture renderUTF8Shaded(Renderer rnd, std::string Text, RGBA fg, RGBA bg);
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Texture renderUTF8Solid(Renderer rnd, std::string Text, RGBA fg);
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Texture renderUTF8Solid(Renderer rnd, std::string Text, RGBA fg);
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void release();
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protected:
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template<typename... Args>
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template<typename... Args>
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void _setFontStyle(int& fontcalc,Style style,Args&&... args)
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void _setFontStyle(int& fontcalc,Style style,Args&&... args)
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@ -446,8 +455,11 @@ namespace MiniEngine
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int load(const std::string& Filename);
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int load(const std::string& Filename);
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int unload();
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int unload();
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void* get(const std::string& FunctionName);
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void* get(const std::string& FunctionName);
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void release();
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private:
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void* _obj;
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void* _get();
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void _set(void*);
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std::shared_ptr<void> _obj;
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};
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};
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class SDLSystem
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class SDLSystem
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