mirror of
https://github.com/Kiritow/MiniEngine.git
synced 2024-03-22 13:11:22 +08:00
Update C/V attribute functions of class RGBA, class Renderer, class Font
This commit is contained in:
parent
e6624b8238
commit
9019971e19
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@ -343,7 +343,7 @@ namespace MiniEngine
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r = g = b = a = 0;
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r = g = b = a = 0;
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}
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}
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SDL_Color RGBA::toSDLColor()
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SDL_Color RGBA::toSDLColor() const
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{
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{
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SDL_Color c;
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SDL_Color c;
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c.r = r;
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c.r = r;
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@ -353,7 +353,7 @@ namespace MiniEngine
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return c;
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return c;
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}
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}
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ColorMode RGBA::toColorMode()
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ColorMode RGBA::toColorMode() const
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{
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{
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return ColorMode(r, g, b);
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return ColorMode(r, g, b);
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}
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}
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@ -861,7 +861,7 @@ namespace MiniEngine
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_rnd.reset();
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_rnd.reset();
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}
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}
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SDL_Renderer* Renderer::_get()
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SDL_Renderer* Renderer::_get() const
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{
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{
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return _rnd.get();
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return _rnd.get();
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}
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}
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@ -1001,7 +1001,7 @@ namespace MiniEngine
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return SDL_RenderCopyEx(_get(),t._get(),pR1,pR2,angle,pPoint,flip);
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return SDL_RenderCopyEx(_get(),t._get(),pR1,pR2,angle,pPoint,flip);
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}
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}
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Texture Renderer::render(Surface surf) throw(ErrorViewer)
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Texture Renderer::render(const Surface& surf) const throw(ErrorViewer)
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{
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{
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Texture t;
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Texture t;
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SDL_Texture* temp = SDL_CreateTextureFromSurface(_get(), surf._get());
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SDL_Texture* temp = SDL_CreateTextureFromSurface(_get(), surf._get());
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@ -1015,7 +1015,7 @@ namespace MiniEngine
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return t;
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return t;
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}
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}
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Texture Renderer::loadTexture(std::string FileName) throw(ErrorViewer)
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Texture Renderer::loadTexture(const std::string& FileName) const throw(ErrorViewer)
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{
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{
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Texture t;
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Texture t;
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SDL_Texture* temp = IMG_LoadTexture(_get(), FileName.c_str());
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SDL_Texture* temp = IMG_LoadTexture(_get(), FileName.c_str());
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@ -1029,7 +1029,7 @@ namespace MiniEngine
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return t;
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return t;
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}
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}
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Texture Renderer::loadTextureRW(RWOP rwop) throw (ErrorViewer)
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Texture Renderer::loadTextureRW(const RWOP& rwop) const throw (ErrorViewer)
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{
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{
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Texture t;
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Texture t;
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SDL_Texture* temp=IMG_LoadTexture_RW(_get(),rwop._get(),0);
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SDL_Texture* temp=IMG_LoadTexture_RW(_get(),rwop._get(),0);
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@ -1043,7 +1043,7 @@ namespace MiniEngine
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return t;
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return t;
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}
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}
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Texture Renderer::createTexture(int Width, int Height) throw(ErrorViewer)
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Texture Renderer::createTexture(int Width, int Height) const throw(ErrorViewer)
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{
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{
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SDL_Texture* temp = SDL_CreateTexture(_get(), SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, Width, Height);
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SDL_Texture* temp = SDL_CreateTexture(_get(), SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, Width, Height);
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if (temp == NULL)
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if (temp == NULL)
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@ -1385,7 +1385,7 @@ namespace MiniEngine
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return _font.get();
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return _font.get();
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}
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}
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Font::Font(std::string FontFileName, int size) throw(ErrorViewer)
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Font::Font(std::string FontFileName, size_t size) throw(ErrorViewer)
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{
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{
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if (use(FontFileName, size) != 0)
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if (use(FontFileName, size) != 0)
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{
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{
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@ -1395,7 +1395,7 @@ namespace MiniEngine
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}
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}
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}
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}
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int Font::use(std::string FontFileName, int size)
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int Font::use(std::string FontFileName, size_t size)
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{
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{
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TTF_Font* temp = TTF_OpenFont(FontFileName.c_str(), size);
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TTF_Font* temp = TTF_OpenFont(FontFileName.c_str(), size);
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if (temp == NULL) return -1;
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if (temp == NULL) return -1;
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@ -1520,84 +1520,84 @@ namespace MiniEngine
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}
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}
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/// rendering surfaces...
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/// rendering surfaces...
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Surface Font::renderText(std::string Text,RGBA fg) const
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Surface Font::renderText(const std::string& Text,const RGBA& fg) const
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{
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{
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Surface surf;
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Surface surf;
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surf._set(TTF_RenderText_Blended(_get(), Text.c_str(), fg.toSDLColor()));
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surf._set(TTF_RenderText_Blended(_get(), Text.c_str(), fg.toSDLColor()));
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return surf;
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return surf;
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}
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}
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Surface Font::renderTextWrapped(std::string Text, RGBA fg, size_t WrapLength) const
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Surface Font::renderTextWrapped(const std::string& Text, const RGBA& fg, size_t WrapLength) const
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{
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{
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Surface surf;
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Surface surf;
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surf._set(TTF_RenderText_Blended_Wrapped(_get(), Text.c_str(), fg.toSDLColor(), WrapLength));
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surf._set(TTF_RenderText_Blended_Wrapped(_get(), Text.c_str(), fg.toSDLColor(), WrapLength));
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return surf;
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return surf;
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}
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}
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Surface Font::renderTextShaded(std::string Text, RGBA fg,RGBA bg) const
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Surface Font::renderTextShaded(const std::string& Text, const RGBA& fg,const RGBA& bg) const
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{
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{
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Surface surf;
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Surface surf;
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surf._set(TTF_RenderText_Shaded(_get(), Text.c_str(), fg.toSDLColor(), bg.toSDLColor()));
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surf._set(TTF_RenderText_Shaded(_get(), Text.c_str(), fg.toSDLColor(), bg.toSDLColor()));
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return surf;
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return surf;
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}
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}
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Surface Font::renderTextSolid(std::string Text,RGBA fg) const
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Surface Font::renderTextSolid(const std::string& Text,const RGBA& fg) const
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{
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{
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Surface surf;
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Surface surf;
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surf._set(TTF_RenderText_Solid(_get(), Text.c_str(), fg.toSDLColor()));
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surf._set(TTF_RenderText_Solid(_get(), Text.c_str(), fg.toSDLColor()));
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return surf;
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return surf;
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}
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}
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Surface Font::renderUTF8(std::string Text,RGBA fg) const
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Surface Font::renderUTF8(const std::string& Text,const RGBA& fg) const
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{
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{
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Surface surf;
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Surface surf;
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surf._set(TTF_RenderUTF8_Blended(_get(), Text.c_str(), fg.toSDLColor()));
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surf._set(TTF_RenderUTF8_Blended(_get(), Text.c_str(), fg.toSDLColor()));
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return surf;
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return surf;
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}
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}
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Surface Font::renderUTF8Wrapped(std::string Text, RGBA fg, size_t WrapLength) const
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Surface Font::renderUTF8Wrapped(const std::string& Text, const RGBA& fg, size_t WrapLength) const
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{
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{
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Surface surf;
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Surface surf;
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surf._set(TTF_RenderUTF8_Blended_Wrapped(_get(), Text.c_str(), fg.toSDLColor(), WrapLength));
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surf._set(TTF_RenderUTF8_Blended_Wrapped(_get(), Text.c_str(), fg.toSDLColor(), WrapLength));
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return surf;
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return surf;
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}
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}
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Surface Font::renderUTF8Shaded(std::string Text, RGBA fg,RGBA bg) const
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Surface Font::renderUTF8Shaded(const std::string& Text, const RGBA& fg,const RGBA& bg) const
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{
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{
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Surface surf;
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Surface surf;
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surf._set(TTF_RenderUTF8_Shaded(_get(), Text.c_str(), fg.toSDLColor(), bg.toSDLColor()));
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surf._set(TTF_RenderUTF8_Shaded(_get(), Text.c_str(), fg.toSDLColor(), bg.toSDLColor()));
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return surf;
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return surf;
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}
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}
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Surface Font::renderUTF8Solid(std::string Text,RGBA fg) const
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Surface Font::renderUTF8Solid(const std::string& Text,const RGBA& fg) const
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{
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{
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Surface surf;
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Surface surf;
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surf._set(TTF_RenderUTF8_Solid(_get(), Text.c_str(), fg.toSDLColor()));
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surf._set(TTF_RenderUTF8_Solid(_get(), Text.c_str(), fg.toSDLColor()));
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return surf;
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return surf;
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}
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}
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Surface Font::renderUnicode(const uint16_t* Text, RGBA fg) const
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Surface Font::renderUnicode(const uint16_t* Text, const RGBA& fg) const
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{
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{
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Surface surf;
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Surface surf;
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surf._set(TTF_RenderUNICODE_Blended(_get(),Text,fg.toSDLColor()));
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surf._set(TTF_RenderUNICODE_Blended(_get(),Text,fg.toSDLColor()));
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return surf;
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return surf;
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}
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}
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Surface Font::renderUnicodeWrapped(const uint16_t* Text, RGBA fg, size_t WrapLength) const
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Surface Font::renderUnicodeWrapped(const uint16_t* Text, const RGBA& fg, size_t WrapLength) const
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{
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{
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Surface surf;
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Surface surf;
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surf._set(TTF_RenderUNICODE_Blended_Wrapped(_get(),Text,fg.toSDLColor(),WrapLength));
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surf._set(TTF_RenderUNICODE_Blended_Wrapped(_get(),Text,fg.toSDLColor(),WrapLength));
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return surf;
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return surf;
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}
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}
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Surface Font::renderUnicodeShaded(const uint16_t* Text, RGBA fg, RGBA bg) const
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Surface Font::renderUnicodeShaded(const uint16_t* Text, const RGBA& fg, const RGBA& bg) const
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{
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{
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Surface surf;
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Surface surf;
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surf._set(TTF_RenderUNICODE_Shaded(_get(),Text,fg.toSDLColor(),bg.toSDLColor()));
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surf._set(TTF_RenderUNICODE_Shaded(_get(),Text,fg.toSDLColor(),bg.toSDLColor()));
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return surf;
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return surf;
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}
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}
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Surface Font::renderUnicodeSolid(const uint16_t* Text, RGBA fg) const
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Surface Font::renderUnicodeSolid(const uint16_t* Text, const RGBA& fg) const
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{
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{
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Surface surf;
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Surface surf;
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surf._set(TTF_RenderUNICODE_Solid(_get(),Text,fg.toSDLColor()));
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surf._set(TTF_RenderUNICODE_Solid(_get(),Text,fg.toSDLColor()));
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@ -1605,63 +1605,63 @@ namespace MiniEngine
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}
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}
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/// rendering textures...
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/// rendering textures...
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Texture Font::renderText(Renderer rnd, std::string Text, RGBA fg)
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Texture Font::renderText(const Renderer& rnd, const std::string& Text, const RGBA& fg) const
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{
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{
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return rnd.render(renderText(Text,fg));
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return rnd.render(renderText(Text,fg));
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}
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}
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Texture Font::renderTextWrapped(Renderer rnd, std::string Text, RGBA fg, size_t WrapLength)
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Texture Font::renderTextWrapped(const Renderer& rnd, const std::string& Text, const RGBA& fg, size_t WrapLength) const
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{
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{
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return rnd.render(renderTextWrapped(Text,fg,WrapLength));
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return rnd.render(renderTextWrapped(Text,fg,WrapLength));
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}
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}
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Texture Font::renderTextShaded(Renderer rnd, std::string Text, RGBA fg, RGBA bg)
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Texture Font::renderTextShaded(const Renderer& rnd, const std::string& Text, const RGBA& fg, const RGBA& bg) const
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{
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{
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return rnd.render(renderTextShaded(Text,fg,bg));
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return rnd.render(renderTextShaded(Text,fg,bg));
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}
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}
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Texture Font::renderTextSolid(Renderer rnd, std::string Text, RGBA fg)
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Texture Font::renderTextSolid(const Renderer& rnd, const std::string& Text, const RGBA& fg) const
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{
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{
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return rnd.render(renderTextSolid(Text,fg));
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return rnd.render(renderTextSolid(Text,fg));
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}
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}
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Texture Font::renderUTF8(Renderer rnd, std::string Text, RGBA fg)
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Texture Font::renderUTF8(const Renderer& rnd, const std::string& Text, const RGBA& fg) const
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{
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{
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return rnd.render(renderUTF8(Text,fg));
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return rnd.render(renderUTF8(Text,fg));
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}
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}
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Texture Font::renderUTF8Wrapped(Renderer rnd, std::string Text, RGBA fg, size_t WrapLength)
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Texture Font::renderUTF8Wrapped(const Renderer& rnd, const std::string& Text, const RGBA& fg, size_t WrapLength) const
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{
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{
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return rnd.render(renderUTF8Wrapped(Text,fg,WrapLength));
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return rnd.render(renderUTF8Wrapped(Text,fg,WrapLength));
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}
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}
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Texture Font::renderUTF8Shaded(Renderer rnd, std::string Text, RGBA fg, RGBA bg)
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Texture Font::renderUTF8Shaded(const Renderer& rnd, const std::string& Text, const RGBA& fg, const RGBA& bg) const
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{
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{
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return rnd.render(renderUTF8Shaded(Text,fg,bg));
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return rnd.render(renderUTF8Shaded(Text,fg,bg));
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}
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}
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Texture Font::renderUTF8Solid(Renderer rnd, std::string Text, RGBA fg)
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Texture Font::renderUTF8Solid(const Renderer& rnd, const std::string& Text, const RGBA& fg) const
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{
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{
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return rnd.render(renderUTF8Solid(Text,fg));
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return rnd.render(renderUTF8Solid(Text,fg));
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}
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}
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Texture Font::renderUnicode(Renderer rnd, const uint16_t* Text, RGBA fg) const
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Texture Font::renderUnicode(const Renderer& rnd, const uint16_t* Text, const RGBA& fg) const
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{
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{
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return rnd.render(renderUnicode(Text,fg));
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return rnd.render(renderUnicode(Text,fg));
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}
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}
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Texture Font::renderUnicodeWrapped(Renderer rnd, const uint16_t* Text, RGBA fg, size_t WrapLength) const
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Texture Font::renderUnicodeWrapped(const Renderer& rnd, const uint16_t* Text, const RGBA& fg, size_t WrapLength) const
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{
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{
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return rnd.render(renderUnicodeWrapped(Text,fg,WrapLength));
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return rnd.render(renderUnicodeWrapped(Text,fg,WrapLength));
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}
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}
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Texture Font::renderUnicodeShaded(Renderer rnd, const uint16_t* Text, RGBA fg, RGBA bg) const
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Texture Font::renderUnicodeShaded(const Renderer& rnd, const uint16_t* Text, const RGBA& fg, const RGBA& bg) const
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{
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{
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return rnd.render(renderUnicodeShaded(Text,fg,bg));
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return rnd.render(renderUnicodeShaded(Text,fg,bg));
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}
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}
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Texture Font::renderUnicodeSolid(Renderer rnd, const uint16_t* Text, RGBA fg) const
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Texture Font::renderUnicodeSolid(const Renderer& rnd, const uint16_t* Text, const RGBA& fg) const
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{
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{
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return rnd.render(renderUnicodeSolid(Text,fg));
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return rnd.render(renderUnicodeSolid(Text,fg));
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}
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}
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66
MiniEngine.h
66
MiniEngine.h
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@ -50,8 +50,8 @@ namespace MiniEngine
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RGBA(int R, int G, int B, int A);
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RGBA(int R, int G, int B, int A);
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RGBA(ColorMode mode, int A);
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RGBA(ColorMode mode, int A);
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RGBA();
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RGBA();
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SDL_Color toSDLColor();
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SDL_Color toSDLColor() const;
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ColorMode toColorMode();
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ColorMode toColorMode() const;
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};
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};
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class NonCopyable
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class NonCopyable
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@ -228,10 +228,10 @@ namespace MiniEngine
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int supercopy(Texture t,bool srcfull,Rect src,bool dstfull,Rect dst,double angle,bool haspoint,Point center,FlipMode mode);
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int supercopy(Texture t,bool srcfull,Rect src,bool dstfull,Rect dst,double angle,bool haspoint,Point center,FlipMode mode);
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Texture render(Surface surf) throw (ErrorViewer);
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Texture render(const Surface& surf) const throw (ErrorViewer);
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Texture loadTexture(std::string FileName) throw(ErrorViewer);
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Texture loadTexture(const std::string& FileName) const throw(ErrorViewer);
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Texture loadTextureRW(RWOP rwop) throw(ErrorViewer);
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Texture loadTextureRW(const RWOP& rwop) const throw(ErrorViewer);
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Texture createTexture(int Width, int Height) throw(ErrorViewer);
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Texture createTexture(int Width, int Height) const throw(ErrorViewer);
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bool isReady();
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bool isReady();
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@ -240,7 +240,7 @@ namespace MiniEngine
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std::shared_ptr<SDL_Renderer> _rnd;
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std::shared_ptr<SDL_Renderer> _rnd;
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void _set(SDL_Renderer*);
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void _set(SDL_Renderer*);
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void _clear();
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void _clear();
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SDL_Renderer* _get();
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SDL_Renderer* _get() const;
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friend class Window;
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friend class Window;
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};
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};
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@ -384,8 +384,8 @@ namespace MiniEngine
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{
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{
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public:
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public:
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Font() = default;
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Font() = default;
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Font(std::string FontFileName, int size) throw(ErrorViewer);
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Font(std::string FontFileName, size_t size) throw(ErrorViewer);
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int use(std::string FontFileName, int size);
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int use(std::string FontFileName, size_t size);
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bool isReady() const;
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bool isReady() const;
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bool isNormal() const;
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bool isNormal() const;
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@ -420,36 +420,36 @@ namespace MiniEngine
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Rect sizeUnicode(const uint16_t* Text) const throw (ErrorViewer);
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Rect sizeUnicode(const uint16_t* Text) const throw (ErrorViewer);
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/// Surface Rendering Functions.
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/// Surface Rendering Functions.
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Surface renderText(std::string Text, RGBA fg) const;
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Surface renderText(const std::string& Text, const RGBA& fg) const;
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Surface renderTextWrapped(std::string Text, RGBA fg, size_t WrapLength) const;
|
Surface renderTextWrapped(const std::string& Text, const RGBA& fg, size_t WrapLength) const;
|
||||||
Surface renderTextShaded(std::string Text, RGBA fg, RGBA bg) const;
|
Surface renderTextShaded(const std::string& Text, const RGBA& fg, const RGBA& bg) const;
|
||||||
Surface renderTextSolid(std::string Text, RGBA fg) const;
|
Surface renderTextSolid(const std::string& Text, const RGBA& fg) const;
|
||||||
|
|
||||||
Surface renderUTF8(std::string Text, RGBA fg) const;
|
Surface renderUTF8(const std::string& Text, const RGBA& fg) const;
|
||||||
Surface renderUTF8Wrapped(std::string Text, RGBA fg, size_t WrapLength) const;
|
Surface renderUTF8Wrapped(const std::string& Text, const RGBA& fg, size_t WrapLength) const;
|
||||||
Surface renderUTF8Shaded(std::string Text, RGBA fg, RGBA bg) const;
|
Surface renderUTF8Shaded(const std::string& Text, const RGBA& fg, const RGBA& bg) const;
|
||||||
Surface renderUTF8Solid(std::string Text, RGBA fg) const;
|
Surface renderUTF8Solid(const std::string& Text, const RGBA& fg) const;
|
||||||
|
|
||||||
Surface renderUnicode(const uint16_t* Text,RGBA fg) const;
|
Surface renderUnicode(const uint16_t* Text,const RGBA& fg) const;
|
||||||
Surface renderUnicodeWrapped(const uint16_t* Text,RGBA fg,size_t WrapLength) const;
|
Surface renderUnicodeWrapped(const uint16_t* Text,const RGBA& fg,size_t WrapLength) const;
|
||||||
Surface renderUnicodeShaded(const uint16_t* Text,RGBA fg,RGBA bg) const;
|
Surface renderUnicodeShaded(const uint16_t* Text,const RGBA& fg,const RGBA& bg) const;
|
||||||
Surface renderUnicodeSolid(const uint16_t* Text,RGBA fg) const;
|
Surface renderUnicodeSolid(const uint16_t* Text,const RGBA& fg) const;
|
||||||
|
|
||||||
/// Texture Rendering Functions.
|
/// Texture Rendering Functions.
|
||||||
Texture renderText(Renderer rnd, std::string Text, RGBA fg);
|
Texture renderText(const Renderer& rnd, const std::string& Text, const RGBA& fg) const;
|
||||||
Texture renderTextWrapped(Renderer rnd, std::string Text, RGBA fg, size_t WrapLength);
|
Texture renderTextWrapped(const Renderer& rnd, const std::string& Text, const RGBA& fg, size_t WrapLength) const;
|
||||||
Texture renderTextShaded(Renderer rnd, std::string Text, RGBA fg, RGBA bg);
|
Texture renderTextShaded(const Renderer& rnd, const std::string& Text, const RGBA& fg, const RGBA& bg) const;
|
||||||
Texture renderTextSolid(Renderer rnd, std::string Text, RGBA fg);
|
Texture renderTextSolid(const Renderer& rnd, const std::string& Text, const RGBA& fg) const;
|
||||||
|
|
||||||
Texture renderUTF8(Renderer rnd, std::string Text, RGBA fg);
|
Texture renderUTF8(const Renderer& rnd, const std::string& Text, const RGBA& fg) const;
|
||||||
Texture renderUTF8Wrapped(Renderer rnd, std::string Text, RGBA fg, size_t WrapLength);
|
Texture renderUTF8Wrapped(const Renderer& rnd, const std::string& Text, const RGBA& fg, size_t WrapLength) const;
|
||||||
Texture renderUTF8Shaded(Renderer rnd, std::string Text, RGBA fg, RGBA bg);
|
Texture renderUTF8Shaded(const Renderer& rnd, const std::string& Text, const RGBA& fg, const RGBA& bg) const;
|
||||||
Texture renderUTF8Solid(Renderer rnd, std::string Text, RGBA fg);
|
Texture renderUTF8Solid(const Renderer& rnd, const std::string& Text, const RGBA& fg) const;
|
||||||
|
|
||||||
Texture renderUnicode(Renderer rnd,const uint16_t* Text,RGBA fg) const;
|
Texture renderUnicode(const Renderer& rnd,const uint16_t* Text,const RGBA& fg) const;
|
||||||
Texture renderUnicodeWrapped(Renderer rnd,const uint16_t* Text,RGBA fg,size_t WrapLength) const;
|
Texture renderUnicodeWrapped(const Renderer& rnd,const uint16_t* Text,const RGBA& fg,size_t WrapLength) const;
|
||||||
Texture renderUnicodeShaded(Renderer rnd,const uint16_t* Text,RGBA fg,RGBA bg) const;
|
Texture renderUnicodeShaded(const Renderer& rnd,const uint16_t* Text,const RGBA& fg,const RGBA& bg) const;
|
||||||
Texture renderUnicodeSolid(Renderer rnd,const uint16_t* Text,RGBA fg) const;
|
Texture renderUnicodeSolid(const Renderer& rnd,const uint16_t* Text,const RGBA& fg) const;
|
||||||
|
|
||||||
void release();
|
void release();
|
||||||
protected:
|
protected:
|
||||||
|
|
Loading…
Reference in New Issue
Block a user