diff --git a/App.cpp b/App.cpp index a5596e7..af4b4ce 100644 --- a/App.cpp +++ b/App.cpp @@ -1,10 +1,18 @@ #include "App.h" +using namespace Engine; + namespace App { /// Application Main Method void Main() { - mlog("In App::Main()"); + Window wnd(1024,768); + Renderer rnd=wnd.getRenderer(); + Texture text=rnd.loadImage("sample.jpg"); + rnd.clear(); + rnd.copyFullFill(text); + rnd.update(); + SDL_Delay(3000); } } diff --git a/WindowManager.cpp b/WindowManager.cpp deleted file mode 100644 index 7c9e505..0000000 --- a/WindowManager.cpp +++ /dev/null @@ -1,83 +0,0 @@ -#include "WindowManager.h" - -WindowManager* default_WindowManager=nullptr; - -struct WindowManager::impl -{ - SDL_Renderer* rnd; - SDL_Window* wnd; - int winw,winh; -}; - -WindowManager::WindowManager() -{ - pimpl=new impl; - Init(); -} - -WindowManager* WindowManager::getDefaultInstance() /// static -{ - if(default_WindowManager) return default_WindowManager; - default_WindowManager=new WindowManager; - return default_WindowManager; -} -int WindowManager::releaseDefaultInstance() /// static -{ - if(!default_WindowManager) return -1; - delete default_WindowManager; - default_WindowManager=nullptr; - return 0; -} - -void WindowManager::Init() -{ - mlog("Called WindowSizeManager::Init()"); - if(pimpl->wnd!=NULL) return; - pimpl->wnd=SDL_CreateWindow("MiniEngine",SDL_WINDOWPOS_CENTERED,SDL_WINDOWPOS_CENTERED,1024,768,SDL_WINDOW_SHOWN); - updateSize(); - pimpl->rnd=SDL_CreateRenderer(pimpl->wnd,-1,SDL_RENDERER_ACCELERATED|SDL_RENDERER_TARGETTEXTURE); -} - -void WindowManager::Quit() -{ - mlog("Called WindowSizeManager::Quit()"); - if(pimpl->rnd==NULL) return; - - SDL_DestroyRenderer(pimpl->rnd); - pimpl->rnd=nullptr; - SDL_DestroyWindow(pimpl->wnd); - pimpl->wnd=nullptr; - - pimpl->winw=pimpl->winh=0; -} - -WindowManager::~WindowManager() -{ - Quit(); - delete pimpl; -} - -int WindowManager::getwinw() -{ - return pimpl->winw; -} - -int WindowManager::getwinh() -{ - return pimpl->winh; -} - -SDL_Window* WindowManager::getWindow() -{ - return pimpl->wnd; -} - -SDL_Renderer* WindowManager::getRender() -{ - return pimpl->rnd; -} - -void WindowManager::updateSize() -{ - SDL_GetWindowSize(pimpl->wnd,&pimpl->winw,&pimpl->winh); -} diff --git a/WindowManager.h b/WindowManager.h deleted file mode 100644 index dd5af62..0000000 --- a/WindowManager.h +++ /dev/null @@ -1,23 +0,0 @@ -#pragma once -#include "config.h" - -class WindowManager -{ -public: - WindowManager(); - ~WindowManager(); - int getwinw(); - int getwinh(); - SDL_Renderer* getRender(); - SDL_Window* getWindow(); - void updateSize(); - - static WindowManager* getDefaultInstance(); - static int releaseDefaultInstance(); -protected: - void Init(); - void Quit(); -private: - struct impl; - impl* pimpl; -}; diff --git a/config.h b/config.h index 5ac9cc3..0db9d80 100644 --- a/config.h +++ b/config.h @@ -2,6 +2,7 @@ #include "basic_config.h" #include "sdl_engine.h" + namespace Global { void ErrorQuit(const char* ErrorMessage); diff --git a/main.cpp b/main.cpp index 6361138..ca44d87 100644 --- a/main.cpp +++ b/main.cpp @@ -3,11 +3,11 @@ int main() { + /// Initialize SDL2... AllInit(); - /// Create The Default Window Instance - WindowManager::getDefaultInstance(); + /// Call Application Main App::Main(); - WindowManager::releaseDefaultInstance(); + /// Clean Up SDL2 AllQuit(); return 0; } diff --git a/mini_engine.h b/mini_engine.h index 21d1e6e..1aa4894 100644 --- a/mini_engine.h +++ b/mini_engine.h @@ -6,9 +6,6 @@ /// InitManager #include "InitManager.h" -/// Window Manager -#include "WindowManager.h" - /******************************************************************************/ /// Application #include "App.h" diff --git a/sdl_engine.cpp b/sdl_engine.cpp index 77e1f4d..13c4f72 100644 --- a/sdl_engine.cpp +++ b/sdl_engine.cpp @@ -1,5 +1,7 @@ #include "sdl_engine.h" #include "unistd.h" +#include +using namespace std; SDL_Texture* RenderText(SDL_Renderer* rnd,TTF_Font* font,const char* Text,SDL_Color color,int* pw,int* ph) { @@ -34,17 +36,6 @@ void TextureDraw(SDL_Renderer* rnd,SDL_Texture* texture,int dstx,int dsty) SDL_RenderCopy(rnd,texture,NULL,&rect); } -SDL_Texture* MyLoadImage(SDL_Renderer* rnd,const char* FileName,int* pw,int* ph) -{ - SDL_Surface* surf=IMG_Load(FileName); - if(surf==NULL) return NULL; - SDL_Texture* texture=SDL_CreateTextureFromSurface(rnd,surf); - SDL_FreeSurface(surf); - if(texture==NULL) return NULL; - if(pw&&ph) SDL_QueryTexture(texture,NULL,NULL,pw,ph); - return texture; -} - bool isInRect(int x,int y,SDL_Rect rect) { return ((x>=rect.x&&x<=rect.x+rect.w)&&(y>=rect.y&&y<=rect.y+rect.h)); @@ -71,3 +62,191 @@ int MyChangeDir(const char* DirName) mlog("Change Dir returns %d",ret); return ret; } + + +namespace Engine +{ + +SDL_Rect Rect::toSDLRect() +{ + SDL_Rect rect; + rect.x=x; + rect.y=y; + rect.w=w; + rect.h=h; + return rect; +} +Rect::Rect() +{ + x=y=w=h=0; +} +Rect::Rect(int incx,int incy,int incw,int inch) +{ + x=incx; + y=incy; + w=incw; + h=inch; +} +Rect::~Rect() +{ + +} + +struct Window::impl +{ + shared_ptr sWnd; + Renderer rnd; +}; + +struct Renderer::impl +{ + shared_ptr sRnd; +}; + +struct Texture::impl +{ + shared_ptr sText; + int w,h; +}; + +Window::Window(int winw,int winh) +{ + pimpl=new impl; + pimpl->sWnd.reset(SDL_CreateWindow("Engine",SDL_WINDOWPOS_CENTERED,SDL_WINDOWPOS_CENTERED,winw,winh,SDL_WINDOW_SHOWN),SDL_DestroyWindow); + pimpl->rnd.pimpl->sRnd.reset(SDL_CreateRenderer(pimpl->sWnd.get(),-1,SDL_RENDERER_ACCELERATED|SDL_RENDERER_TARGETTEXTURE),SDL_DestroyRenderer); +} + +Window::~Window() +{ + delete pimpl; +} + +Renderer Window::getRenderer() +{ + return pimpl->rnd; +} + +Renderer::Renderer() +{ + pimpl=new impl; +} +Renderer::~Renderer() +{ + delete pimpl; +} +int Renderer::clear() +{ + return SDL_RenderClear(pimpl->sRnd.get()); +} +Texture Renderer::loadImage(const char* FileName) +{ + Texture t; + t.pimpl->sText.reset(IMG_LoadTexture(pimpl->sRnd.get(),FileName),SDL_DestroyTexture); + t.updateSize(); + return t; +} +Texture Renderer::render(Surface surface) +{ + Texture t; + t.pimpl->sText.reset(SDL_CreateTextureFromSurface(pimpl->sRnd.get(),surface.pimpl->sSurf.get())); + t.updateSize(); + return t; +} +void Renderer::update() +{ + SDL_RenderPresent(pimpl->sRnd.get()); +} +int Renderer::copy(Texture t,Rect src,Rect dst) +{ + SDL_Rect s=src.toSDLRect(); + SDL_Rect d=dst.toSDLRect(); + return SDL_RenderCopy(pimpl->sRnd.get(),t.pimpl->sText.get(),&s,&d); +} +int Renderer::copyTo(Texture t,Rect dst) +{ + SDL_Rect d=dst.toSDLRect(); + return SDL_RenderCopy(pimpl->sRnd.get(),t.pimpl->sText.get(),NULL,&d); +} +int Renderer::copyFill(Texture t,Rect src) +{ + SDL_Rect s=src.toSDLRect(); + return SDL_RenderCopy(pimpl->sRnd.get(),t.pimpl->sText.get(),&s,NULL); +} +int Renderer::copyFullFill(Texture t) +{ + return SDL_RenderCopy(pimpl->sRnd.get(),t.pimpl->sText.get(),NULL,NULL); +} + +Texture::Texture() +{ + pimpl=new impl; +} +int Texture::getw() +{ + return pimpl->w; +} +int Texture::geth() +{ + return pimpl->h; +} +Texture::~Texture() +{ + delete pimpl; +} +int Texture::updateSize() +{ + return SDL_QueryTexture(pimpl->sText.get(),NULL,NULL,&pimpl->w,&pimpl->h); +} + +RGBA::RGBA() +{ + r=g=b=a=0; +} +RGBA::RGBA(int incr,int incg,int incb,int inca) +{ + r=incr; + g=incg; + b=incb; + a=inca; +} +SDL_Color RGBA::toSDLColor() +{ + SDL_Color color; + color.r=r; + color.g=g; + color.b=b; + color.a=a; + return color; +} + +struct Font::impl +{ + shared_ptr sTTF; +}; + +Font::Font() +{ + pimpl=new impl; +} + +Font::Font(const char* FontFileName,int sz) : Font() +{ + use(FontFileName,sz); +} + +int Font::use(const char* FontFileName,int sz) +{ + TTF_Font* font=TTF_OpenFont(FontFileName,sz); + if(font==NULL) return -1; + pimpl->sTTF.reset(font,TTF_CloseFont); + return 0; +} + +Font::~Font() +{ + delete pimpl; +} + +Texture + +}/// End of namespace Engine diff --git a/sdl_engine.h b/sdl_engine.h index b8aecf3..6fde37b 100644 --- a/sdl_engine.h +++ b/sdl_engine.h @@ -4,7 +4,6 @@ SDL_Texture* RenderText(SDL_Renderer* rnd,TTF_Font* font,const char* Text,SDL_Color color,int* pw,int* ph); SDL_Texture* RenderUTF8(SDL_Renderer* rnd,TTF_Font* font,const char* Text,SDL_Color color,int* pw,int* ph); void TextureDraw(SDL_Renderer* rnd,SDL_Texture* texture,int dstx,int dsty); -SDL_Texture* MyLoadImage(SDL_Renderer* rnd,const char* FileName,int* pw,int* ph); bool isInRect(int x,int y,SDL_Rect rect); bool isInRect(int x,int y,int LU_x,int LU_y,int RD_x,int RD_y); void ClearMessageQueue(); @@ -13,3 +12,115 @@ int MyChangeDir(const char* DirName); extern SDL_Color color_white; extern SDL_Color color_black; + +namespace Engine +{ +class Rect +{ +public: + Rect(); + Rect(int incx,int incy,int incw,int inch); + SDL_Rect toSDLRect(); + ~Rect(); + + int x,y,w,h; +}; + +class Renderer; +class Texture; + +class Window +{ +public: + Window(int winw,int winh); + ~Window(); + Renderer getRenderer(); + Rect getSize(); + void setSize(Rect r); +private: + struct impl; + impl* pimpl; +}; + +class Surface +{ +public: + ~Surface(); +protected: + Surface(); +private: + struct impl; + impl* pimpl; + friend class Renderer; +}; + +class Renderer +{ +public: + ~Renderer(); + int clear(); + void update(); + int copy(Texture t,Rect src,Rect dst); + int copyTo(Texture t,Rect dst); + int copyFill(Texture t,Rect src); + int copyFullFill(Texture t); + Texture loadImage(const char* FileName); + Texture render(Surface surface); +protected: + Renderer(); +private: + struct impl; + impl* pimpl; + friend class Window; +}; + +class Texture +{ +public: + ~Texture(); + int getw(); + int geth(); +protected: + Texture(); + int updateSize(); +private: + struct impl; + impl* pimpl; + friend class Renderer; +}; + +class RGBA +{ +public: + RGBA(); + RGBA(int incr,int incg,int incb,int inca); + ~RGBA(); + + SDL_Color toSDLColor(); + + int r,g,b,a; +}; + +class Font +{ +public: + Font(); + Font(const char* FontFileName,int sz); + ~Font(); + + int use(const char* FontFileName,int sz); + + Texture renderText(Renderer rnd,const char* Word,RGBA fg); + Texture renderTextShaded(Renderer rnd,const char* Word,RGBA fg,RGBA bg); + Texture renderTextSolid(Renderer rnd,const char* Word,RGBA fg); + + Texture renderUTF8(Renderer rnd,const char* Word,RGBA fg); + Texture renderUTF8Shaded(Renderer rnd,const char* Word,RGBA fg,RGBA bg); + Texture renderUTF8Solid(Renderer rnd,const char* Word,RGBA fg); + +private: + struct impl; + impl* pimpl; +}; + +}/// End of namespace Engine