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https://github.com/Kiritow/MiniEngine.git
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Add BlendMode caster
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3267be4a4e
commit
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@ -17,6 +17,41 @@
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namespace MiniEngine
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namespace MiniEngine
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{
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{
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namespace _internal
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{
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BlendMode getBlendModeFromSDLBlendMode(SDL_BlendMode mode)
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{
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switch(mode)
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{
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case SDL_BLENDMODE_ADD:
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return BlendMode::Add;
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case SDL_BLENDMODE_BLEND:
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return BlendMode::Blend;
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case SDL_BLENDMODE_MOD:
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return BlendMode::Mod;
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case SDL_BLENDMODE_NONE:
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default:/// return BlendMode::None on default.
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return BlendMode::None;
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}
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}
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SDL_BlendMode getSDLBlendModeFromBlendMode(BlendMode mode)
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{
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switch(mode)
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{
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case BlendMode::Add:
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return SDL_BLENDMODE_ADD;
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case BlendMode::Blend:
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return SDL_BLENDMODE_BLEND;
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case BlendMode::Mod:
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return SDL_BLENDMODE_MOD;
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case BlendMode::None:
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default:/// return SDL_BLENDMODE_NONE on default.
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return SDL_BLENDMODE_NONE;
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}
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}
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}/// End of namespace _internal
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Rect::Rect(int X, int Y, int W, int H)
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Rect::Rect(int X, int Y, int W, int H)
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{
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{
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x = X;
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x = X;
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@ -213,6 +248,19 @@ namespace MiniEngine
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}
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}
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}
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}
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BlendMode Surface::getBlendMode()
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{
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SDL_BlendMode temp;
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/// FIXME: return value are ignored.
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SDL_GetSurfaceBlendMode(_get(),&temp);
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return _internal::getBlendModeFromSDLBlendMode(temp);
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}
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int Surface::setBlendMode(BlendMode mode)
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{
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return SDL_SetSurfaceBlendMode(_get(),_internal::getSDLBlendModeFromBlendMode(mode));
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}
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int Surface::savePNG(const std::string& filename)
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int Surface::savePNG(const std::string& filename)
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{
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{
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return IMG_SavePNG(_get(),filename.c_str());
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return IMG_SavePNG(_get(),filename.c_str());
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@ -262,14 +310,14 @@ namespace MiniEngine
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int Texture::setBlendMode(BlendMode mode)
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int Texture::setBlendMode(BlendMode mode)
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{
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{
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return SDL_SetTextureBlendMode(_get(), static_cast<SDL_BlendMode>(mode));
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return SDL_SetTextureBlendMode(_get(), _internal::getSDLBlendModeFromBlendMode(mode));
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}
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}
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BlendMode Texture::getBlendMode()
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BlendMode Texture::getBlendMode()
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{
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{
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SDL_BlendMode temp;
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SDL_BlendMode temp;
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SDL_GetTextureBlendMode(_get(), &temp);
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SDL_GetTextureBlendMode(_get(), &temp);
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return static_cast<BlendMode>(temp);
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return _internal::getBlendModeFromSDLBlendMode(temp);
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}
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}
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/// Alpha: 0: Transparent 255: opaque
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/// Alpha: 0: Transparent 255: opaque
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@ -356,16 +404,18 @@ namespace MiniEngine
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int Renderer::setBlendMode(BlendMode mode)
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int Renderer::setBlendMode(BlendMode mode)
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{
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{
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return SDL_SetRenderDrawBlendMode(_get(), static_cast<SDL_BlendMode>(mode));
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return SDL_SetRenderDrawBlendMode(_get(), _internal::getSDLBlendModeFromBlendMode(mode));
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}
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}
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BlendMode Renderer::getBlendMode()
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BlendMode Renderer::getBlendMode()
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{
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{
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SDL_BlendMode temp;
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SDL_BlendMode temp;
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SDL_GetRenderDrawBlendMode(_get(), &temp);
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SDL_GetRenderDrawBlendMode(_get(), &temp);
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return static_cast<BlendMode>(temp);
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return _internal::getBlendModeFromSDLBlendMode(temp);
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}
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}
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int Renderer::setTarget(Texture & t)
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int Renderer::setTarget(Texture & t)
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{
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{
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return SDL_SetRenderTarget(_get(), t._get());
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return SDL_SetRenderTarget(_get(), t._get());
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20
MiniEngine.h
20
MiniEngine.h
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@ -89,13 +89,7 @@ namespace MiniEngine
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friend class Renderer;
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friend class Renderer;
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};
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};
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enum class BlendMode
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enum class BlendMode { None,Blend,Add,Mod };
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{
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None = SDL_BLENDMODE_NONE,
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Blend = SDL_BLENDMODE_BLEND,
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Add = SDL_BLENDMODE_ADD,
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Mod = SDL_BLENDMODE_MOD
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};
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class Surface
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class Surface
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{
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{
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@ -104,6 +98,8 @@ namespace MiniEngine
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int savePNG(const std::string& filename);
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int savePNG(const std::string& filename);
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int getw();
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int getw();
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int geth();
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int geth();
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BlendMode getBlendMode();
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int setBlendMode(BlendMode mode);
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protected:
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protected:
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Surface() = default;
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Surface() = default;
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private:
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private:
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@ -150,13 +146,7 @@ namespace MiniEngine
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friend class Renderer;
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friend class Renderer;
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};
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};
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enum class RendererType
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enum class RendererType { Software, Accelerated, PresentSync, TargetTexture };
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{
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Software,
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Accelerated,
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PresentSync,
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TargetTexture
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};
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enum class FlipMode { None, Horizontal, Vertical };
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enum class FlipMode { None, Horizontal, Vertical };
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@ -204,7 +194,7 @@ namespace MiniEngine
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friend class Window;
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friend class Window;
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};
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};
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enum class MessageBoxType { Error,Warning,Information };
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enum class MessageBoxType { Error, Warning, Information };
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class Window
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class Window
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{
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{
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