MiniEngine/SDLWrapper/__Plugin.h

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#pragma once
#include "begin_code.h"
namespace _internal
{
/// This is just an empty class.
/// Most wrapper class regard this class as a friend class.
/// You can get/set raw pointers through this class.
class Plugin
{
public:
template<typename T>
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static decltype(auto) get(const T& obj)
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{
return obj._get();
}
template<typename T,typename U>
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static void set(T& obj,U&& value)
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{
obj._set(value);
}
template<typename T>
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static void clear(T& obj)
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{
obj._clear();
}
template<typename T,typename U>
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static void set_no_delete(T& obj,U&& value)
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{
obj._set_no_delete(value);
}
};
}
#include "end_code.h"