MiniEngine/SDLWrapper/Texture.cpp

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#include "Texture.h"
#include "begin_code.h"
//private
void Texture::_set(SDL_Texture* p)
{
_text.reset(p,SDL_DestroyTexture);
updateInfo();
}
//private
void Texture::_set_no_delete(SDL_Texture* p)
{
_text.reset(p,[](SDL_Texture*) {});
updateInfo();
}
//private
void Texture::_clear()
{
_text.reset();
updateInfo();
}
//private
SDL_Texture* Texture::_get() const
{
return _text.get();
}
Texture::Texture()
{
updateInfo();
}
Rect Texture::getSize()
{
return rect;
}
int Texture::getw() const
{
return rect.w;
}
int Texture::geth() const
{
return rect.h;
}
bool Texture::isReady() const
{
return (_get() != nullptr);
}
int Texture::setBlendMode(BlendMode mode)
{
return SDL_SetTextureBlendMode(_get(), _internal::getSDLBlendModeFromBlendMode(mode));
}
BlendMode Texture::getBlendMode() const
{
SDL_BlendMode temp;
SDL_GetTextureBlendMode(_get(), &temp);
return _internal::getBlendModeFromSDLBlendMode(temp);
}
/// Alpha: 0: Transparent 255: opaque
int Texture::setAlphaMode(int alpha)
{
Uint8 temp = std::max(std::min(alpha, 255), 0);
return SDL_SetTextureAlphaMod(_get(), temp);
}
int Texture::getAlphaMode() const
{
Uint8 temp;
SDL_GetTextureAlphaMod(_get(), &temp);
return temp;
}
ColorMode Texture::getColorMode() const
{
ColorMode pack;
Uint8 r, g, b;
SDL_GetTextureColorMod(_get(), &r, &g, &b);
pack.r = r;
pack.g = g;
pack.b = b;
return pack;
}
int Texture::setColorMode(ColorMode mode)
{
return SDL_SetTextureColorMod(_get(), mode.r, mode.g, mode.b);
}
RGBA Texture::getRGBA() const
{
return RGBA(getColorMode(), getAlphaMode());
}
void Texture::setRGBA(const RGBA& pack)
{
setColorMode(pack.toColorMode());
setAlphaMode(pack.a);
}
/// updateInfo() must be called after Texture is changed.
//protected
void Texture::updateInfo()
{
if(_get()==nullptr)
{
rect.x=rect.y=rect.w=rect.h=0;
}
SDL_QueryTexture(_get(), NULL, NULL, &rect.w, &rect.h);
rect.x = rect.y = 0;
}
void Texture::release()
{
_clear();
}
#include "end_code.h"