MiniEngine/SDLWrapper/Sound.h

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#pragma once
#include "include.h"
#include <memory>
#include <string>
#include "Audio.h"
#include "ErrorViewer.h"
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#include "__Plugin.h"
#include "begin_code.h"
class Sound
{
public:
Sound() = default;
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Sound(const std::string& WAVFilename);
bool isReady() const;
void release();
private:
std::shared_ptr<Mix_Chunk> _sound;
void _set(Mix_Chunk*);
void _clear();
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Mix_Chunk* _get() const;
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friend class Channel;
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friend class _internal::Plugin;
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};
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class Channel
{
public:
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Channel& playSound(Sound sound,int loops) throw (ErrorViewer);
Channel& fadeIn(Sound sound,int loops,int ms) throw (ErrorViewer);
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int fadeOut(int ms);
void pause();
void resume();
int stop();
/// Experimental
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int setPanning(uint8_t left,uint8_t right);
int setPosition(int16_t angle,uint8_t distance);
int setDistance(uint8_t distance);
int setReverseStereo(int flip);
/// Experimental: Direct Add/Remove Effect
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int addEffect(Mix_EffectFunc_t f, Mix_EffectDone_t d, void *arg);
int removeEffect(Mix_EffectFunc_t f);
int removeAllEffect();
protected:
Channel();
private:
void _set(int ChannelID);
int _get() const;
void _clear();
int _id;
friend class SoundPlayer;
};
class SoundPlayer : public AudioPlayer
{
public:
static int GetDecoderNum();
static std::string GetDecoderName(int index);
SoundPlayer(int NumChannels = 16);
Channel playSound(Sound sound, int loops) throw (ErrorViewer);
Channel fadeIn(Sound sound, int loops, int ms) throw (ErrorViewer);
};
#include "end_code.h"