mirror of
https://github.com/Kiritow/MiniEngine.git
synced 2024-03-22 13:11:22 +08:00
159 lines
2.8 KiB
C++
159 lines
2.8 KiB
C++
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#include "Window.h"
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#include "begin_code.h"
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//private
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void Window::_set(SDL_Window* p)
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{
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_wnd.reset(p,SDL_DestroyWindow);
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}
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//private
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void Window::_clear()
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{
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_wnd.reset();
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}
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//private
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SDL_Window* Window::_get() const
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{
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return _wnd.get();
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}
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Window::Window(std::string Title, int Width, int Height,
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std::initializer_list<WindowType> WindowFlags, int WindowPositionX, int WindowPositionY) throw(ErrorViewer)
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{
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/// Calculate Window Flags
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Uint32 windowFlag=0;
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for(auto v:WindowFlags)
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{
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windowFlag|=_internal::getSDLWindowFlagsFromWindowType(v);
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}
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SDL_Window* temp = SDL_CreateWindow(Title.c_str(), WindowPositionX, WindowPositionY, Width, Height, windowFlag);
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if (temp == NULL)
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{
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ErrorViewer e;
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e.fetch();
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throw e;
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}
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_set(temp);
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}
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Rect Window::getSize() const
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{
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int w, h;
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SDL_GetWindowSize(_get(), &w, &h);
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return Rect(0, 0, w, h);
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}
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void Window::setSize(const Rect& sizeRect)
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{
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setSize(sizeRect.w, sizeRect.h);
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}
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void Window::setSize(int w, int h)
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{
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SDL_SetWindowSize(_get(), w, h);
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}
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Point Window::getPosition() const
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{
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int x, y;
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SDL_GetWindowPosition(_get(), &x, &y);
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return Point(x, y);
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}
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void Window::setPosition(int x, int y)
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{
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SDL_SetWindowPosition(_get(), x, y);
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}
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void Window::setPosition(const Point& point)
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{
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SDL_SetWindowPosition(_get(), point.x, point.y);
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}
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void Window::setTitle(const std::string& Title)
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{
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SDL_SetWindowTitle(_get(), Title.c_str());
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}
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std::string Window::getTitle() const
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{
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return std::string(SDL_GetWindowTitle(_get()));
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}
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void Window::setGrab(bool isGrab)
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{
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SDL_SetWindowGrab(_get(),isGrab?SDL_TRUE:SDL_FALSE);
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}
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bool Window::getGrab() const
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{
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return (SDL_GetWindowGrab(_get())==SDL_TRUE)?true:false;
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}
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#if _MINIENGINE_SDL_VERSION_ATLEAST(2,0,5)
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int Window::setOpacity(float opacity)
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{
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return SDL_SetWindowOpacity(_get(),opacity);
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}
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float Window::getOpacity() const
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{
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float op=-1;
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SDL_GetWindowOpacity(_get(),&op);
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return op;
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}
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#endif /// End of SDL2 2.0.5 Require.
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/// FIXME: Not Implemented.
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void Window::setResizable(bool resizable)
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{
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//SDL_SetWindowResizable(_get(), resizable?SDL_TRUE:SDL_FALSE);
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}
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void Window::show()
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{
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SDL_ShowWindow(_get());
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}
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void Window::hide()
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{
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SDL_HideWindow(_get());
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}
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void Window::raise()
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{
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SDL_RaiseWindow(_get());
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}
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void Window::minimize()
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{
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SDL_MinimizeWindow(_get());
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}
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void Window::maximize()
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{
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SDL_MaximizeWindow(_get());
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}
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void Window::restore()
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{
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SDL_RestoreWindow(_get());
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}
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_DECL_DEPRECATED Surface Window::getSurface()
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{
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SDL_Surface* temp = SDL_GetWindowSurface(_get());
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Surface s;
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/// Don't Free This Surface
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s._set_no_delete(temp);
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return s;
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}
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void Window::release()
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{
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_clear();
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}
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#include "end_code.h"
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