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https://github.com/Kiritow/MiniEngine.git
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50 lines
1.3 KiB
C
50 lines
1.3 KiB
C
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#pragma once
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#include "include.h"
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#include <memory>
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#include <string>
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#include "Audio.h"
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#include "ErrorViewer.h"
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#include "begin_code.h"
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class Sound
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{
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public:
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protected:
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Sound() = default;
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private:
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std::shared_ptr<Mix_Chunk> _sound;
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void _set(Mix_Chunk*);
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void _clear();
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Mix_Chunk* _get();
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friend class SoundPlayer;
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};
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typedef int ChannelID;
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class SoundPlayer : public AudioPlayer
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{
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public:
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static int GetDecoderNum();
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static std::string GetDecoderName(int index);
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SoundPlayer(int Channels = 16);
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Sound loadSound(std::string Filename) throw (ErrorViewer);
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ChannelID playSound(Sound sound, int loops) throw (ErrorViewer);
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ChannelID fadein(Sound sound, int loops, int ms) throw (ErrorViewer);
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int fadeout(ChannelID id, int ms);
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void pause(ChannelID id);
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void resume(ChannelID id);
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int stop(ChannelID id);
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/// Experimental
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int setPanning(ChannelID id,uint8_t left,uint8_t right);
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int setPosition(ChannelID id,int16_t angle,uint8_t distance);
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int setDistance(ChannelID id,uint8_t distance);
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int setReverseStereo(ChannelID id,int flip);
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/// Experimental: Direct Add/Remove Effect
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int addEffect(ChannelID id,Mix_EffectFunc_t f, Mix_EffectDone_t d, void *arg);
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int removeEffect(ChannelID id,Mix_EffectFunc_t f);
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int removeAllEffect(ChannelID id);
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};
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#include "end_code.h"
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