2017-06-18 17:00:08 +08:00
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#include "Rect.h"
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2017-07-31 00:18:10 +08:00
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namespace MiniEngine
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{
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2017-06-18 17:00:08 +08:00
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Rect::Rect(int X, int Y, int W, int H)
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{
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x = X;
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y = Y;
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w = W;
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h = H;
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}
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2017-06-18 20:37:45 +08:00
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// explicit
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2017-06-18 17:00:08 +08:00
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Rect::Rect(const SDL_Rect& r):Rect(r.x,r.y,r.w,r.h)
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{
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}
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Rect::Rect()
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{
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x = y = w = h = 0;
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}
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SDL_Rect Rect::toSDLRect() const
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{
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SDL_Rect r;
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r.x = x;
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r.y = y;
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r.w = w;
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r.h = h;
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return r;
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}
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2017-06-18 20:37:45 +08:00
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bool Rect::isEmpty() const
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2017-06-18 17:00:08 +08:00
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{
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SDL_Rect r=toSDLRect();
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return SDL_RectEmpty(&r)==SDL_TRUE;
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}
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bool Rect::operator == (const Rect& r) const
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{
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SDL_Rect a=toSDLRect(),b=r.toSDLRect();
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return SDL_RectEquals(&a,&b)==SDL_TRUE;
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}
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bool Rect::hasIntersection(const Rect& r) const
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{
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SDL_Rect a=toSDLRect(),b=r.toSDLRect();
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return SDL_HasIntersection(&a,&b)==SDL_TRUE;
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}
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Rect Rect::getIntersection(const Rect& r) const
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{
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SDL_Rect a=toSDLRect(),b=r.toSDLRect(),c;
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if(SDL_IntersectRect(&a,&b,&c)==SDL_TRUE)
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{
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return Rect(c);
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}
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else
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{
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return Rect();
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}
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}
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Rect Rect::getUnion(const Rect& r) const
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{
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SDL_Rect a=toSDLRect(),b=r.toSDLRect(),c;
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SDL_UnionRect(&a,&b,&c);//void
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return Rect(c);
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}
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2017-07-31 00:18:10 +08:00
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} /// End of namespace MiniEngine
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