MiniEngine/SDLWrapper/SDLSystem.cpp

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#include "SDLSystem.h"
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#include "_caster.h"
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#include "begin_code.h"
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SDLSystem::SDLSystem(const std::initializer_list<SDLInitFlag>& flag_sdl,
const std::initializer_list<IMGInitFlag>& flag_img,
const std::initializer_list<MixInitFlag>& flag_mix,
bool init_ttf ) throw (ErrorViewer)
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{
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Uint32 sdl_flag=0;
for(auto& v:flag_sdl)
{
sdl_flag |= _internal::getUint32FromSDLInitFlag(v);
}
int img_flag=0;
for(auto& v:flag_img)
{
img_flag |= _internal::getIntFromIMGInitFlag(v);
}
int mix_flag=0;
for(auto& v:flag_mix)
{
mix_flag |= _internal::getIntFromMixInitFlag(v);
}
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int ret=SDL_Init(sdl_flag);
if(ret!=0)
{
ErrorViewer e;
e.fetch();
throw e;
}
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ret=IMG_Init(img_flag);
if(ret!=img_flag) /// IMG_Init returns its parameter on success.
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{
ErrorViewer e;
e.fetch();
throw e;
}
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ret=Mix_Init(mix_flag);
if(ret!=mix_flag) /// Mix_Init returns its parameter on success.
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{
ErrorViewer e;
e.fetch();
throw e;
}
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if(init_ttf)
{
ret=TTF_Init();
if(ret!=0)
{
ErrorViewer e;
e.fetch();
throw e;
}
}
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}
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SDLSystem::~SDLSystem()
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{
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if(TTF_WasInit())
{
TTF_Quit();
}
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Mix_Quit();
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IMG_Quit();
SDL_Quit();
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}
//static
void SDLSystem::Delay(int ms)
{
SDL_Delay(ms);
}
//static
PowerState SDLSystem::GetPowerState()
{
SDL_PowerState ret=SDL_GetPowerInfo(NULL,NULL);
switch(ret)
{
case SDL_POWERSTATE_ON_BATTERY:
return PowerState::OnBattery;
case SDL_POWERSTATE_NO_BATTERY:
return PowerState::NoBattery;
case SDL_POWERSTATE_CHARGING:
return PowerState::Charging;
case SDL_POWERSTATE_CHARGED:
return PowerState::Charged;
case SDL_POWERSTATE_UNKNOWN:
default:
return PowerState::Unknown;
}
}
//static
int SDLSystem::GetPowerLifeLeft()
{
int i;
SDL_GetPowerInfo(&i,NULL);
return i;
}
//static
int SDLSystem::GetPowerPrecentageLeft()
{
int i;
SDL_GetPowerInfo(NULL,&i);
return i;
}
//static
Platform SDLSystem::GetPlatform()
{
std::string s(SDL_GetPlatform());
if(s=="Windows")
{
return Platform::Windows;
}
else if(s=="Mac OS X")
{
return Platform::MacOS;
}
else if(s=="Linux")
{
return Platform::Linux;
}
else if(s=="iOS")
{
return Platform::iOS;
}
else if(s=="Android")
{
return Platform::Android;
}
else
{
return Platform::Unknown;
}
}
//static
void SDLSystem::StartTextInput()
{
SDL_StartTextInput();
}
//static
bool SDLSystem::IsTextInputActive()
{
return SDL_IsTextInputActive()==SDL_TRUE;
}
//static
void SDLSystem::StopTextInput()
{
SDL_StopTextInput();
}
//static
bool SDLSystem::HasScreenKeyboardSupport()
{
return SDL_HasScreenKeyboardSupport()==SDL_TRUE;
}
//static
std::tuple<int,int,int> SDLSystem::GetSDLCompileVersion()
{
SDL_version ver;
SDL_VERSION(&ver);
return std::make_tuple(ver.major,ver.minor,ver.patch);
}
//static
std::tuple<int,int,int> SDLSystem::GetSDLLinkedVersion()
{
SDL_version ver;
SDL_GetVersion(&ver);
return std::make_tuple(ver.major,ver.minor,ver.patch);
}
//static
std::tuple<int,int,int> SDLSystem::GetIMGCompileVersion()
{
SDL_version ver;
SDL_IMAGE_VERSION(&ver);
return std::make_tuple(ver.major,ver.minor,ver.patch);
}
//static
std::tuple<int,int,int> SDLSystem::GetIMGLinkedVersion()
{
const SDL_version* ptr=IMG_Linked_Version();
return std::make_tuple(ptr->major,ptr->minor,ptr->patch);
}
//static
std::tuple<int,int,int> SDLSystem::GetMixCompileVersion()
{
SDL_version ver;
SDL_MIXER_VERSION(&ver);
return std::make_tuple(ver.major,ver.minor,ver.patch);
}
//static
std::tuple<int,int,int> SDLSystem::GetMixLinkedVersion()
{
const SDL_version* ptr=Mix_Linked_Version();
return std::make_tuple(ptr->major,ptr->minor,ptr->patch);
}
//static
std::tuple<int,int,int> SDLSystem::GetTTFCompileVersion()
{
SDL_version ver;
SDL_TTF_VERSION(&ver);
return std::make_tuple(ver.major,ver.minor,ver.patch);
}
//static
std::tuple<int,int,int> SDLSystem::GetTTFLinkedVersion()
{
const SDL_version* ptr=TTF_Linked_Version();
return std::make_tuple(ptr->major,ptr->minor,ptr->patch);
}
//static
int SDLSystem::GetCPUCount()
{
return SDL_GetCPUCount();
}
//static
int SDLSystem::GetCPUCacheLineSize()
{
return SDL_GetCPUCacheLineSize();
}
//static
int SDLSystem::GetSystemRAM()
{
return SDL_GetSystemRAM();
}
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//static
int SDLSystem::SetClipboardText(const std::string& str)
{
return SDL_SetClipboardText(str.c_str());
}
//static
std::string SDLSystem::GetClipboardText()
{
char* pstr=SDL_GetClipboardText();
if(pstr==nullptr)
{
return std::string();
}
else
{
std::string s(pstr);
SDL_free(pstr);
return s;
}
}
//static
bool SDLSystem::HasClipboardText()
{
return SDL_HasClipboardText()==SDL_TRUE;
}
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#include "end_code.h"