MiniEngine/SDLWrapper/Sound.cpp

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#include "Sound.h"
#include "begin_code.h"
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//private
void Sound::_set(Mix_Chunk* p)
{
_sound.reset(p,Mix_FreeChunk);
}
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//private
void Sound::_clear()
{
_sound.reset();
}
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//private
Mix_Chunk* Sound::_get() const
{
return _sound.get();
}
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Sound::Sound(const std::string& WAVFilename)
{
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_set(Mix_LoadWAV(WAVFilename.c_str()));
}
Sound::Sound(const RWOP& rwop)
{
_set(Mix_LoadWAV_RW(rwop._get(),0));
}
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bool Sound::isReady() const
{
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return (_get()!=nullptr);
}
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void Sound::release()
{
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_clear();
}
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//private
void Channel::_set(int ChannelID)
{
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_id=ChannelID;
}
//private
int Channel::_get() const
{
return _id;
}
//private
void Channel::_clear()
{
_id=-1;
}
//protected
Channel::Channel()
{
_id=-1;
}
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Channel& Channel::playSound(Sound sound, int loops) throw (ErrorViewer)
{
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int cret=Mix_PlayChannel(_get(),sound._get(),loops);
if(cret==-1)
{
ErrorViewer e;
e.fetch();
throw e;
}
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_set(cret);
return *this;
}
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Channel& Channel::fadeIn(Sound sound, int loops, int ms) throw (ErrorViewer)
{
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int cret=Mix_FadeInChannel(_get(),sound._get(),loops,ms);
if(cret==-1)
{
ErrorViewer e;
e.fetch();
throw e;
}
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_set(cret);
return *this;
}
int Channel::fadeOut(int ms)
{
return Mix_FadeOutChannel(_get(), ms);
}
void Channel::pause()
{
Mix_Pause(_get());
}
void Channel::resume()
{
Mix_Resume(_get());
}
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int Channel::stop()
{
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return Mix_HaltChannel(_get());
}
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int Channel::setPanning(uint8_t left, uint8_t right)
{
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return Mix_SetPanning(_get(),left,right);
}
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int Channel::setPosition(int16_t angle, uint8_t distance)
{
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return Mix_SetPosition(_get(),angle,distance);
}
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int Channel::setDistance(uint8_t distance)
{
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return Mix_SetDistance(_get(),distance);
}
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int Channel::setReverseStereo(int flip)
{
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return Mix_SetReverseStereo(_get(),flip);
}
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int Channel::addEffect(Mix_EffectFunc_t f, Mix_EffectDone_t d, void* arg)
{
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return Mix_RegisterEffect(_get(),f,d,arg);
}
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int Channel::removeEffect(Mix_EffectFunc_t f)
{
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return Mix_UnregisterEffect(_get(),f);
}
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int Channel::removeAllEffect()
{
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return Mix_UnregisterAllEffects(_get());
}
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//static
int SoundPlayer::GetDecoderNum()
{
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return Mix_GetNumChunkDecoders();
}
//static
std::string SoundPlayer::GetDecoderName(int index)
{
return std::string(Mix_GetChunkDecoder(index));
}
SoundPlayer::SoundPlayer(int Channels)
{
Mix_AllocateChannels(Channels);
}
Channel SoundPlayer::playSound(Sound sound, int loops)
{
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Channel c;
c.playSound(sound,loops);
return c;
}
Channel SoundPlayer::fadeIn(Sound sound, int loops, int ms)
{
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Channel c;
c.fadeIn(sound,loops,ms);
return c;
}
#include "end_code.h"