MiniEngine/SDLWrapper/Font.h

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#pragma once
#include "include.h"
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#include "_FontStyle.h"
#include "_FontHint.h"
#include "Rect.h"
#include "Surface.h"
#include "Texture.h"
#include "Renderer.h"
#include <vector>
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#include "__Plugin.h"
#include "begin_code.h"
class Font
{
public:
Font() = default;
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Font(const std::string& FontFileName, size_t size) throw(ErrorViewer);
int use(const std::string& FontFileName, size_t size);
bool isReady() const;
bool isNormal() const;
bool isBold() const;
bool isItalic() const;
bool isUnderLine() const;
bool isStrikeThrough() const;
void setNormal();
void setBold(bool);
void setItalic(bool);
void setUnderLine(bool);
void setStrikeThrough(bool);
template<typename... Args>
void setFontStyle(FontStyle style,Args&&... args)
{
int fontcalc=0;
_setFontStyle(fontcalc,style,args...);
}
void setFontStyle(FontStyle style)
{
int fontcalc=0;
_setFontStyle(fontcalc,style);
}
std::vector<FontStyle> getFontStyles() const;
int getFontHeight() const;
int getFontAscent() const;
int getFontDescent() const;
int getFontLineSkip() const;
bool isFontKerning() const;
void setFontKerning(bool enableKerning);
long getFontFaceNum() const;
int getFontFaceIsFixedWidth() const;
std::string getFontFaceFamilyName() const;
std::string getFontFaceStyleName() const;
FontHint getFontHint() const;
void setFontHint(FontHint hint);
Rect sizeText(const std::string& Text) const throw (ErrorViewer);
Rect sizeUTF8(const std::string& Text) const throw (ErrorViewer);
Rect sizeUnicode(const uint16_t* Text) const throw (ErrorViewer);
/// Surface Rendering Functions.
Surface renderText(const std::string& Text, const RGBA& fg) const;
Surface renderTextWrapped(const std::string& Text, const RGBA& fg, size_t WrapLength) const;
Surface renderTextShaded(const std::string& Text, const RGBA& fg, const RGBA& bg) const;
Surface renderTextSolid(const std::string& Text, const RGBA& fg) const;
Surface renderUTF8(const std::string& Text, const RGBA& fg) const;
Surface renderUTF8Wrapped(const std::string& Text, const RGBA& fg, size_t WrapLength) const;
Surface renderUTF8Shaded(const std::string& Text, const RGBA& fg, const RGBA& bg) const;
Surface renderUTF8Solid(const std::string& Text, const RGBA& fg) const;
Surface renderUnicode(const uint16_t* Text,const RGBA& fg) const;
Surface renderUnicodeWrapped(const uint16_t* Text,const RGBA& fg,size_t WrapLength) const;
Surface renderUnicodeShaded(const uint16_t* Text,const RGBA& fg,const RGBA& bg) const;
Surface renderUnicodeSolid(const uint16_t* Text,const RGBA& fg) const;
/// Texture Rendering Functions.
Texture renderText(const Renderer& rnd, const std::string& Text, const RGBA& fg) const;
Texture renderTextWrapped(const Renderer& rnd, const std::string& Text, const RGBA& fg, size_t WrapLength) const;
Texture renderTextShaded(const Renderer& rnd, const std::string& Text, const RGBA& fg, const RGBA& bg) const;
Texture renderTextSolid(const Renderer& rnd, const std::string& Text, const RGBA& fg) const;
Texture renderUTF8(const Renderer& rnd, const std::string& Text, const RGBA& fg) const;
Texture renderUTF8Wrapped(const Renderer& rnd, const std::string& Text, const RGBA& fg, size_t WrapLength) const;
Texture renderUTF8Shaded(const Renderer& rnd, const std::string& Text, const RGBA& fg, const RGBA& bg) const;
Texture renderUTF8Solid(const Renderer& rnd, const std::string& Text, const RGBA& fg) const;
Texture renderUnicode(const Renderer& rnd,const uint16_t* Text,const RGBA& fg) const;
Texture renderUnicodeWrapped(const Renderer& rnd,const uint16_t* Text,const RGBA& fg,size_t WrapLength) const;
Texture renderUnicodeShaded(const Renderer& rnd,const uint16_t* Text,const RGBA& fg,const RGBA& bg) const;
Texture renderUnicodeSolid(const Renderer& rnd,const uint16_t* Text,const RGBA& fg) const;
void release();
protected:
template<typename... Args>
void _setFontStyle(int& fontcalc,FontStyle style,Args&&... args)
{
fontcalc|=_style_caster(style);
_setFontStyle(fontcalc,args...);
}
void _setFontStyle(int& fontcalc,FontStyle style)
{
fontcalc|=_style_caster(style);
_real_setFontStyle(fontcalc);
}
private:
void _real_setFontStyle(int);
int _style_caster(FontStyle);
std::shared_ptr<TTF_Font> _font;
void _set(TTF_Font*);
void _clear();
TTF_Font* _get() const;
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friend class _internal::Plugin;
};
#include "end_code.h"