MiniEngine/SDLWrapper/Audio.h

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#pragma once
#include "include.h"
#include "begin_code.h"
class AudioPlayer
{
public:
AudioPlayer();
~AudioPlayer();
private:
class _Audio
{
public:
_Audio();
~_Audio();
};
static _Audio* _sysAudio;
static int _sysAudioCounter;
};
#include "end_code.h"