MiniEngine/SDLWrapper/MessageBox.cpp

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#include "MessageBox.h"
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namespace MiniEngine
{
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WindowMessageBoxButton::WindowMessageBoxButton()
{
_hitoption=0;
text="Button";
callback=[]() {};
}
WindowMessageBoxButton::WindowMessageBoxButton(const std::string& ButtonText,const std::function<void()>& CallbackFunc) : text(ButtonText)
{
_hitoption=0;
callback=CallbackFunc;
}
void WindowMessageBoxButton::setHitAsEscape(bool enable)
{
_hitoption=enable?1:0;
}
void WindowMessageBoxButton::setHitAsReturn(bool enable)
{
_hitoption=enable?2:0;
}
bool WindowMessageBoxButton::isHitAsEscape() const
{
return _hitoption==1;
}
bool WindowMessageBoxButton::isHitAsReturn() const
{
return _hitoption==2;
}
WindowMessageBox::WindowMessageBox()
{
boxtype=MessageBoxType::Information;
}
WindowMessageBox::WindowMessageBox(const std::string& Title,const std::string& Text,MessageBoxType BoxType,const std::function<void()>& DefaultCallback) : title(Title), text(Text)
{
boxtype=BoxType;
defaultcallback=DefaultCallback;
}
void WindowMessageBox::addButton(const WindowMessageBoxButton& button)
{
_vec.push_back(button);
}
int WindowMessageBox::getButtonNum() const
{
return _vec.size();
}
WindowMessageBoxButton& WindowMessageBox::getButton(int index)
{
return _vec.at(index);
}
const WindowMessageBoxButton& WindowMessageBox::getButtonConst(int index) const
{
return _vec.at(index);
}
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} /// End of namespace MiniEngine