MiniEngine/MiniEngine_Event.h

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#pragma once
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#include "MiniEngine_Config.h"
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#include <map>
#include <list>
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#include <functional>
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namespace MiniEngine
{
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typedef SDL_Event Event;
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typedef decltype(Event::type) _SDLEventType_;
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int PollEvent(Event& refEvent);
int WaitEvent(Event& refEvent);
int WaitEventTimeout(Event& refEvent,int ms);
int PushEvent(const Event& refEvent);
void PumpEvents();
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bool HasEvent(_SDLEventType_ EventType);
bool HasEvent(_SDLEventType_ EventTypeMin,_SDLEventType_ EventTypeMax);
bool EnableEvent(_SDLEventType_ EventType);
bool DisableEvent(_SDLEventType_ EventType);
bool IsEventEnabled(_SDLEventType_ EventType);
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_SDLEventType_ RegisterEvent(int howMuch);
bool IsValidEventType(_SDLEventType_ EventType);
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typedef struct
{
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_SDLEventType_ _type_id;
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int _looper_cnt;
}LooperID;
bool operator == (const LooperID&,const LooperID&);
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bool operator != (const LooperID&,const LooperID&);
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class Looper
{
public:
Looper();
/// If Callback does not return 0, then stop transferring this event.
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LooperID add(_SDLEventType_ event_type,const std::function<int(Looper&,Event&)>& event_callback);
LooperID add(_SDLEventType_ event_type,const std::function<int(Event&)>& event_callback);
LooperID add(_SDLEventType_ event_type,const std::function<int(Looper&)>& event_callback);
LooperID add(_SDLEventType_ event_type,const std::function<int()>& event_callback);
/// If Callback has no return (void), then we assume it returns 0.
LooperID add(_SDLEventType_ event_type,const std::function<void(Looper&,Event&)>& event_callback);
LooperID add(_SDLEventType_ event_type,const std::function<void(Event&)>& event_callback);
LooperID add(_SDLEventType_ event_type,const std::function<void(Looper&)>& event_callback);
LooperID add(_SDLEventType_ event_type,const std::function<void()>& event_callback);
LooperID operator + (const std::pair<_SDLEventType_,std::function<int(Looper&,Event&)>>& event_callback);
LooperID operator + (const std::pair<_SDLEventType_,std::function<int(Event&)>>& event_callback);
LooperID operator + (const std::pair<_SDLEventType_,std::function<int(Looper&)>>& event_callback);
LooperID operator + (const std::pair<_SDLEventType_,std::function<int()>>& event_callback);
LooperID operator + (const std::pair<_SDLEventType_,std::function<void(Looper&,Event&)>>& event_callback);
LooperID operator + (const std::pair<_SDLEventType_,std::function<void(Event&)>>& event_callback);
LooperID operator + (const std::pair<_SDLEventType_,std::function<void(Looper&)>>& event_callback);
LooperID operator + (const std::pair<_SDLEventType_,std::function<void()>>& event_callback);
bool remove(const LooperID& looperid);
bool operator - (const LooperID& looperid);
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void dispatch();
void run();
Event GetLastEvent();
void needupdate();
void stop();
void reset();
std::function<void()> updater;
protected:
LooperID _getNextID(const _SDLEventType_ & event_type);
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Event _e;
bool _running,_update;
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std::map<_SDLEventType_,std::list<std::pair<int,std::function<int(Looper&,Event&)>>>> _evmap;
int _loop_cnt;
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};
class Poller : public Looper
{
public:
Poller();
void run();
void reset();
std::function<void()> idler;
};
class LooperWithTime : public Poller
{
public:
LooperWithTime(int Timeout_ms=10);
void setTimeout(int ms);
int getTimeout() const;
void run();
protected:
int _timeout_ms;
};
}/// End of namespace MiniEngine