GSock/gsock.h
2018-05-05 15:37:50 +08:00

132 lines
3.2 KiB
C++

/** General Socket Wrapper
* Created By Kiritow. (https://github.com/kiritow)
* Licensed under MIT
*/
#ifndef _gsock_h
#define _gsock_h
#include <cstdint>
#include <string>
class vsock
{
protected:
vsock();
vsock(const vsock&)=delete;
vsock& operator = (const vsock&)=delete;
vsock(vsock&&);
vsock& operator = (vsock&&);
~vsock();
vsock(int);
struct _impl;
_impl* _vp;
};
class sock : public vsock
{
public:
/// Return:
/// 0: Connection Established. No Error.
/// -1: connect() call error. See errno.
/// -2: This socket has been connected before.
/// -3: socket() call error. Failed to create socket. See errno.
int connect(const std::string& IPStr,int Port);
template<typename T>
int send(const T&);
template<typename T>
int recv(T&);
/// Return:
/// return what send() and recv() call returns.
int send(const void* Buffer,int Length);
int recv(void* Buffer, int MaxToRecv);
int getsendtime(int& _out_Second,int& _out_uSecond);
int getrecvtime(int& _out_Second,int& _out_uSecond);
int setsendtime(int Second);
int setrecvtime(int Second);
/// Return:
/// 0: Success. No Error.
/// -1: getlocalname() or getpeername() call error. See errno.
/// -2: Socket not created.
int getlocal(std::string& IPStr,int& Port);
int getpeer(std::string& IPStr,int& Port);
friend class serversock;
};
class serversock : public vsock
{
public:
/// Return:
/// 0: Bind Succeed. No Error.
/// -1: bind() call error. See errno.
/// -2: This socket has been created before.
/// -3: socket() call error. Failed to create socket. See errno.
int bind(int Port);
int set_reuse();
/// Return:
/// return what listen() call returns
int listen(int MaxCount);
/// Return:
/// 0: Accept Succeed. No Error. _out_s holds the new socket.
/// -1: accept() call error. See errno.
/// -2: _out_s is a connected socket, which should not be passed in.
int accept(sock& _out_s);
};
class udpsock : public vsock
{
public:
udpsock();
/// Use udp socket as tcp socket. (but of course it is not).
/// connect call just copy the target socket data to kernel. See connect() for more info.
int connect(const std::string& IPStr,int Port);
int broadcast_at(int Port);
/// Must be called in broadcast mode.
int set_broadcast();
/// Explict bind() call is only need when you have to receive data.
int bind(int Port);
int sendto(const std::string& IPStr, int Port, const void* buffer, int length);
int broadcast(int Port,const void* buffer,int length);
/// Must call bind() before calling recvfrom().
int recvfrom(std::string& fromIP, int& fromPort, void* buffer, int bufferLength);
/// send() and recv() should only be called after connect(). Or it will fail.
int send(const void* buffer,int length);
int recv(void* buffer,int bufferLength);
};
/// Select
class selector
{
public:
selector();
void clear();
void add_read(const vsock&);
void add_write(const vsock&);
void add_error(const vsock&);
int select(int);
private:
struct _impl;
_impl* _pp;
};
/// Net Tools
int DNSResolve(const std::string& HostName,std::string& _out_IPStr);
#endif // _gsock_h