GSock/gsock.h

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/** General Socket Wrapper
* Created By Kiritow. (https://github.com/kiritow)
* Licensed under MIT
*/
#ifndef _gsock_h
#define _gsock_h
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#include <cstdint>
#include <string>
#include <vector>
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#include <memory>
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int InitNativeSocket();
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enum
{
GSOCK_OK = 0,
GSOCK_API_ERROR = -1, // API call failed, See Errno
GSOCK_INVALID_SOCKET = -2, // Invalid socket
GSOCK_ERROR_CREAT = -3, // Socket cannot be created, See Errno
GSOCK_INVALID_IP = -4, // Invalid IP Address (IPv4,IPv6)
GSOCK_UNKNOWN_PROTOCOL = -5, // Unknown Protocol
GSOCK_ERROR_NTOP = -6, // inet_ntop failed.
GSOCK_MISMATCH_PROTOCOL = -7, // Protocol mismatch.
GSOCK_BAD_PROTOCOL = -8, // Bad protocol.
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GSOCK_ERROR_SETMODE = -9, // Failed to set nonblocking
GSOCK_MISMATCH_MODE = -10, // Example: calling blocking method on a non-blocking socket.
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};
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// Internal Socket Call Errcode
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// Values of all errors are positive number.
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enum gerrno
{
OK = 0,
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UnknownError,
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WouldBlock,
InProgress,
Already,
IsConnected,
Interrupted,
};
// For Debug purpose.
int GetNativeErrCode();
gerrno TranslateNativeErrToGErr(int native_errcode);
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class vsock
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{
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public:
int setNonblocking();
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bool isNonblocking();
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protected:
vsock();
vsock(const vsock&)=delete;
vsock& operator = (const vsock&)=delete;
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vsock(vsock&& v);
vsock& operator = (vsock&& v);
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~vsock();
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//vsock(int);
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struct _impl;
_impl* _vp;
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friend class selector;
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#ifdef WIN32
#else
friend class epoll;
#endif
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};
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class NBConnectResult
{
public:
NBConnectResult();
bool isFinished();
// Wait until the connection is finished. (via while loop)
void wait();
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bool isSuccess();
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// ErrCode is only usable when the connection is finished and failed.
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gerrno getErrCode();
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private:
struct _impl;
std::shared_ptr<_impl> _p;
friend class sock;
};
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class NBSendResult
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{
public:
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NBSendResult();
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void setStopAtEdge(bool flag);
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// Is the operation finished.
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bool isFinished();
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// Wait until all data is sent.
void wait();
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// Is all data sent successfully.
bool isSuccess();
int getBytesDone();
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// If connection is closed while sending data,
// the state changes to [Finished,Failed]. And errcode will be 0.
gerrno getErrCode();
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private:
struct _impl;
std::shared_ptr<_impl> _p;
friend class sock;
};
class NBRecvResult
{
public:
NBRecvResult();
void setStopAtEdge(bool flag);
bool isFinished();
void wait();
bool isSuccess();
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int getBytesDone();
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// If connection is closed while receiving data,
// the state changes to [Finished,Failed]. And errcode will be 0.
// If setStopAtEdge(true) is called and there's no more data while isFinished() is called,
// the state changes to [Finished,Failed]. And errcode will be gerrno::WouldBlock
gerrno getErrCode();
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private:
struct _impl;
std::shared_ptr<_impl> _p;
friend class sock;
};
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class sock : public vsock
{
public:
// Return:
// GSOCK_OK: Connection Established. No Error.
// GSOCK_API_ERROR: connect() call error. See errno.
// GSOCK_INVALID_SOCKET: This socket has been connected before.
// GSOCK_ERROR_CREAT
// GSOCK_INVALID_IP
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// GSOCK_ERROR_SETMODE: Failed to set socket to non-blocking.
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int connect(const std::string& IPStr,int Port);
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NBConnectResult connect_nb(const std::string& IPStr, int Port);
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// Return:
// return what send() and recv() call returns.
int send(const void* Buffer,int Length);
int recv(void* Buffer, int MaxToRecv);
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NBSendResult send_nb(const void* Buffer, int Length);
NBRecvResult recv_nb(void* Buffer, int MaxToRecv);
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// Return:
// GSOCK_OK
// GSOCK_API_ERROR
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int getsendtime(int& _out_Second,int& _out_uSecond);
int getrecvtime(int& _out_Second,int& _out_uSecond);
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int setsendtime(int Second,int Millisecond);
int setrecvtime(int Second,int Millisecond);
int setkeepalive(bool op);
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// Return:
// 0: Success. No Error. IPv4
// 1: Success. No Error. IPv6
// GSOCK_API_ERROR: getlocalname() or getpeername() call error. See errno.
// GSOCK_INVALID_SOCKET: Socket not created.
int getpeer(std::string& IPStr, int& Port);
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int getlocal(std::string& IPStr,int& Port);
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friend class serversock;
private:
struct _impl;
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};
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class NBAcceptResult
{
public:
NBAcceptResult();
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void stopAtEdge(bool flag);
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bool isFinished();
bool isSuccess();
sock& get();
gerrno getErrCode();
private:
struct _impl;
std::shared_ptr<_impl> _sp;
friend class serversock;
};
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class serversock : public vsock
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{
public:
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// use_family:
// 0: Auto (Undecided now) (default)
// 1: IPv4 (If family cannot be automatically decided, then IPv4 will be the default option)
// 2: IPv6
serversock(int use_family=0);
~serversock();
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// Notice that bind() should be called before setNonblocking()
// Return:
// GSOCK_OK: Bind Succeed. No Error.
// GSOCK_API_ERROR: bind() call error. See errno.
// GSOCK_INVALID_SOCKET: This socket has been created before.
// GSOCK_ERROR_CREAT
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int bind(int Port);
// Return:
// GSOCK_OK
// GSOCK_ERROR_CREAT
// GSOCK_API_ERROR: setsockopt() call error.
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int set_reuse();
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// Notice that listen() should be called before setNonblocking()
// Return:
// GSOCK_OK
// GSOCK_API_ERROR: listen() call error.
// GSOCK_INVALID_SOCKET
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int listen(int MaxCount);
// Return:
// GSOCK_OK: Accept Succeed. No Error. _out_s holds the new socket.
// GSOCK_API_ERROR: accept() call error. See errno.
// GSOCK_INVALID_SOCKET: _out_s is not an empty socket, which should not be passed in.
int accept(sock& _out_s);
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// Notice that bind() and listen() should be called before setNonBlocking()
NBAcceptResult accept_nb(sock& _out_s);
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private:
struct _impl;
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_impl* _pp;
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};
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class udpsock : public vsock
{
public:
// use_family:
// 0: Auto (Undecided now) (default)
// 1: IPv4 (If family cannot be automatically decided, then IPv4 will be the default option)
// 2: IPv6
udpsock(int use_family=0);
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~udpsock();
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// Use udp socket as tcp socket. (but of course it is not).
// connect call just copy the target socket data to kernel. See connect() for more info.
// Return:
// GSOCK_OK: data copied.
// GSOCK_API_ERROR: connect() call error.
// GSOCK_INVALID_IP
// GSOCK_MISMATCH_PROTOCOL
// GSOCK_INVALID_SOCKET
// GSOCK_ERROR_CREAT
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int connect(const std::string& IPStr,int Port);
// Return:
// Besides all returns of connect(...), adding the following:
// GSOCK_BAD_PROTOCOL: broadcast is not supported.
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int broadcast_at(int Port);
// Must be called in broadcast mode before any broadcasting.
// Return:
// GSOCK_OK
// GSOCK_MISMATCH_PROTOCOL
// GSOCK_INVALID_SOCKET
// GSOCK_ERROR_CREAT
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int set_broadcast();
// Explict bind() call is only need when you have to receive data.
// Return:
// GSOCK_OK
// GSOCK_MISMATCH_PROTOCOL
// GSOCK_INVALID_SOCKET
// GSOCK_ERROR_CREAT
int bind(int Port);
// Return:
// ret>=0: sendto() returns
// GSOCK_API_ERROR(-1): sendto() call error.
// GSOCK_INVALID_IP
// GSOCK_MISMATCH_PROTOCOL
// GSOCK_INVALID_SOCKET
// GSOCK_ERROR_CREAT
int sendto(const std::string& IPStr, int Port, const void* buffer, int length);
// Return:
// Besides all returns of sendto(...), adding the following:
// GSOCK_BAD_PROTOCOL: broadcast is not supported.
int broadcast(int Port,const void* buffer,int length);
// Must call bind() before calling recvfrom().
// Return:
// ret>=0: recvfrom() returns
// GSOCK_API_ERROR(-1): recvfrom() call error.
// GSOCK_ERROR_NTOP
// GSOCK_UNKNOWN_PROTOCOL
// GSOCK_MISMATCH_PROTOCOL
// GSOCK_INVALID_SOCKET
// GSOCK_ERROR_CREAT
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int recvfrom(std::string& fromIP, int& fromPort, void* buffer, int bufferLength);
// send() and recv() should only be called after connect(). Or it will fail.
// Return:
// ret>=0: send(), recv() returns.
// GSOCK_API_ERROR(-1): send(), recv() call error.
// GSOCK_INVALID_SOCKET: socket not created, and connect() has not been called yet.
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int send(const void* buffer,int length);
int recv(void* buffer,int bufferLength);
private:
struct _impl;
_impl* _pp;
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};
/// Select
class selector
{
public:
selector();
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~selector();
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void clear();
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void add_read(const vsock&);
void add_write(const vsock&);
void add_error(const vsock&);
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int wait_for(int second, int ms = 0);
int wait();
bool can_read(const vsock&);
bool can_write(const vsock&);
bool is_error(const vsock&);
private:
struct _impl;
_impl* _pp;
};
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#ifdef WIN32 // Windows: IOCP. Coming soon...
#else // Linux: epoll
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#include <sys/epoll.h>
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#include <functional>
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class epoll
{
public:
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epoll(int MaxListen);
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// EPOLLIN, EPOLLOUT, ...
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// Use EPOLLET to set Edge Trigger Mode
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int add(vsock& v,int event);
int mod(vsock& v,int event);
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int del(vsock& v);
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// >0: Event counts.
// =0: Timeout.
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// <0: Error.
// Set timeout to -1 for infinity waiting.
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// Call handle() to handle events
int wait(int timeout);
// callback: void event_handler(vsock& s,int event)
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void handle(const std::function<void(vsock&,int)>& callback);
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~epoll();
private:
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std::vector<struct epoll_event> _evec;
int _n;
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int _fd;
};
#endif // End of Platform specific
/// Net Tools
// Return:
// >=0: Number of fetched results from getaddrinfo() call.
// -1: getaddrinfo() call failed.
int DNSResolve(const std::string& HostName, std::vector<std::string>& _out_IPStrVec);
// A wrapper of the vector version of DNSResolve.
// _out_IPStr will be assigned with the first result in vector.
// Return:
// 0: Success.
// -1: getaddrinfo() call failed.
// -2: Failed to resolve. (No results in vector)
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int DNSResolve(const std::string& HostName,std::string& _out_IPStr);
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#endif // _gsock_h