mirror of
https://github.com/wuye9036/CppTemplateTutorial.git
synced 2024-03-22 13:11:16 +08:00
887 lines
14 KiB
C++
887 lines
14 KiB
C++
#include "stdafx.h"
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#include <vector>
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#include <cstdint>
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#define WRONG_CODE_ENABLED 0
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// 0. Basic Form
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namespace _0
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{
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template <typename T> // Old fasion: template <class T>
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class ClassA
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{
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T a;
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T* b;
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T foo();
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void foo2(T const&);
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};
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template <int Sz>
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class ClassB
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{
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int arr[Sz];
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};
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size_t a = sizeof(ClassB<3>);
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size_t b = sizeof(ClassB<7>);
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template <typename T> void FunctionA(T const& param)
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{
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}
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template <typename T> T FunctionB()
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{
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return T();
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}
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}
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// 1.1 Nested in Class
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namespace _1_1
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{
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template <typename T> // Old fasion: template <class T>
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class ClassA
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{
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T a;
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T* b;
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T foo();
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template <typename U> void foo2(T const&, U const&);
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};
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}
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// 1.2 Instanciating 1
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namespace _1_2
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{
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_1_1::ClassA<int> a;
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#if WRONG_CODE_ENABLED
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_1_1::ClassA<WhatTheFuck> b; // Wrong
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_1_1::ClassA c; // Wrong
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#endif
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}
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// 1.2.2
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namespace _1_2_2
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{
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template <typename T> T Add(T a, T b)
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{
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return a + b;
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}
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template <typename SrcT, typename DstT> DstT c_style_cast(SrcT v)
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{
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return (DstT)(v);
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}
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#if WRONG_CODE_ENABLED
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void foo()
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{
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int a = 0;
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int b = 0;
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char c = 0;
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Add(b, c);
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}
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void foo2()
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{
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int v = 0;
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float i = c_style_cast<float>(v);
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}
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#endif
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}
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// 1.3 Instanciating 2
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namespace _1_3
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{
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template <int i> class A
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{
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public:
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void foo()
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{
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}
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};
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template <uint8_t a, typename b, void* c> class B {};
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template <void (*a)()> class C {};
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template <void (A<3>::*a)()> class D {};
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#if WRONG_CODE_ENABLED
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template <float a> class E {};
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#endif
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void foo()
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{
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A<5> a;
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B<7, A<5>, nullptr> b;
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C<&foo> c;
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D<&A<3>::foo> d;
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#if WRONG_CODE_ENABLED
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int x = 3;
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A<x> b;
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#endif
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}
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#if WRONG_CODE_ENABLED
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const char* s = "abc";
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template <char const* s> class S
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{
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};
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void foo2()
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{
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S<"abc"> i;
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}
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#endif
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template <typename T>
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class ClassB
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{
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T* a;
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};
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template <typename T>
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class ClassC
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{
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T a;
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};
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struct StructA; // Declared but not be defined
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ClassB<StructA> d; // Right
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#if WRONG_CODE_ENABLED
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ClassC<StructA> e; // Wrong
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#endif
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}
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namespace _2_2_2
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{
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template <typename T> class AddFloatOrMulInt
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{
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static T Do(T a, T b)
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{
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// 在这个例子里面一般形式里面是什么内容不重要,因为用不上
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// 这里就随便给个0吧。
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return T(0);
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}
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};
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// 其次,我们要指定T是int时候的代码,这就是特化:
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template <> class AddFloatOrMulInt<int>
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{
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public:
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static int Do(int a, int b)
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{
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return a * b;
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}
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};
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// 再次,我们要指定T是float时候的代码:
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template <> class AddFloatOrMulInt<float>
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{
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public:
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static float Do(float a, float b)
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{
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return a * b;
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}
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};
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void foo()
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{
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float a(0), b(1);
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float c = AddFloatOrMulInt<float>::Do(a, b);
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}
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}
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namespace _2_2_3
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{
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template <typename T> class TypeToID
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{
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public:
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static int const ID = -1;
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};
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class B {};
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template <> class TypeToID<void ()>; // 函数的TypeID
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template <> class TypeToID<int[3]>; // 数组的TypeID
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template <> class TypeToID<int (int[3])>; // 这是以数组为参数的函数的TypeID
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template <> class TypeToID<int (B::*[3])(void*, float[2])>; // 我也不知道这是什么了,自己看着办吧。
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template <> class TypeToID<int const * volatile * const volatile>;
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}
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namespace _2_2_4
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{
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template <typename T> struct X {};
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template <typename T> struct Y
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{
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typedef X<T> ReboundType;
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typedef typename X<T>::MemberType MemberType;
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#if WRONG_CODE_ENABLED
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typedef WTF MemberType3;
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#endif
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static void foo()
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{
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X<T> instance0;
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X<T>::MemberType instan
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WTF instance2
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大王叫我来巡山 - + &
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}
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};
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void foo()
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{
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#if WRONG_CODE_ENABLED
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Y<int>::foo();
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#endif
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}
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}
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// 1.4 Specialization, Partial Specialization, Full Specialization
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namespace _1_4
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{
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// Prototype of Templates I: Single Parameter
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template <typename T> class ClassD
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{
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int a;
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};
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// Specialization: Write a pattern for matching
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template <> class ClassD<int> // 1. template <> 2. ClassD<int>
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{
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int b;
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};
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template <> class ClassD<float>
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{
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int c;
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};
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// Partial-Specialization: A partial pattern for matching
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template <typename T> class ClassD<T*> // 1. template <typename T> 2. ClassD<T*>
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{
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int d;
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};
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template <> class ClassD<int*> // 1. template <> 2. ClassD<T*>
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{
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int e;
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};
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// Question:
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// ClassD<int>::?
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// ClassD<float>::?
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// ClassD<double>::?
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// ClassD<double*>::?
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// ClassD<int*>::?
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// ClassD<int const*>::?
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// Prototype of Templates II: Multiple Parameter
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template <typename T, typename U> class ClassE
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{
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int a;
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};
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template <typename T, typename U> class ClassE<T, U*>
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{
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int b;
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};
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template <typename T> class ClassE<T, int>
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{
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int c;
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};
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template <typename T> class ClassE<T, int*>
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{
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int d;
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};
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template <typename U> class ClassE<int, U>
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{
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int e;
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};
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template <> class ClassE<int, int>
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{
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int f;
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};
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// Question:
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// ClassE<float, double>::?
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// ClassE<float, int>::?
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// ClassE<int, float>::?
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// ClassE<int, int*>::?
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// ClassE<int, int>::?
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// Member function specialization
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template <typename T>
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class ClassF
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{
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public:
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void foo();
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};
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template <typename T>
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void ClassF<T>::foo()
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{
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}
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template <>
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void ClassF<int>::foo()
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{
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}
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void foo()
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{
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ClassF<int>().foo();
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ClassF<float>().foo();
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}
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}
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// 2.1 Function Specialization
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namespace _2_1
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{
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// Overload is enabled but no partial-specialization
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template <typename T> void foo(T const& x) {}
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template <typename T> void foo(T& y) {}
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void foo(int&) {}
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void foo(int) {}
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// Specialization or Overloading
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template <> void foo<bool>(bool const& x) {}
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// Overloading
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template <typename T> void foo(T const*) {}
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template <typename T, typename U> void foo2(T const&, U const&);
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#if WRONG_CODE_ENABLED
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template <typename U> void foo2<int, U>(int const&, U const&);
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template <typename T, typename U> void foo2<T, U>(int const&, U const&);
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#endif
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// Overloading - Looks like partial specification
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template <typename U> void foo2(int const&, U const&);
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template <typename T, typename U> void foo2(T const*, U const&);
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// Don't forgot
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// T foo(...);
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// Specialize types which cannot be inferred by parameter
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template <typename UninferableT, typename InferableT>
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UninferableT foo3(InferableT const&) { return UninferableT(); }
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void test()
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{
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int x = 5;
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float y = 10.0f;
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foo(y);
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int const z = 5;
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foo(z);
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foo(true);
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foo3<int>(0.0f); // Specialize types which is uninferable.
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#if WRONG_CODE_ENABLED
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foo(3); // Ambigous
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foo(x); // Ambigous
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#endif
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}
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}
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// 2.2 Example: Derived from template.
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namespace _2_2
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{
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template <typename T>
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class ClassA
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{
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T x;
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};
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template <typename T>
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class ClassB
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{
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T* x;
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};
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template <typename T>
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class ClassC: public ClassB<T>
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{
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T* x;
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};
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ClassC<int> a;
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#if WRONG_CODE_ENABLED
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class ClassC: public ClassA<ClassC>
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{
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};
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#endif
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class ClassD: public ClassB<ClassD>
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{
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};
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// ClassC =??= ClassD
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}
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// 3.1 Meta Switch-Case/If-Then-Else via Specialization
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namespace _3_1
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{
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bool equal(int a, int b)
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{
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return a == b;
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}
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// meta functions:
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// bool equal0(TypeA, TypeB)
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// {
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// return false;
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// }
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// bool equal1(TypeA, TypeA)
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// {
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// return true;
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// }
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// equal(A, A) == equal1(A, A) == true
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// euqla(A, B) == equal0(A, B) == false
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template <typename T, typename U>
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class Equal
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{
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public:
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static bool const value = false;
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};
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template <typename T>
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class Equal<T, T>
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{
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public:
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static bool const value = true;
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};
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bool x = Equal<int, float>::value;
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bool y = Equal<int, int>::value;
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}
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// 3.2 SFINAE: Substitution Failure Is Not An Error.
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namespace _3_2
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{
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class ClassA
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{
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};
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template <int Sz> struct Mark
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{
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char _[Sz];
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};
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#if WRONG_CODE_ENABLED
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template <typename T>
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Mark<1> TestIncrementAdd(T const& v)
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{
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T tmp = v;
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++tmp;
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return Mark<1>();
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}
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template <typename T>
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Mark<2> TestIncrementAdd(T const& v)
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{
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return Mark<2>();
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}
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bool a = TestIncrementAdd( ClassA() ) ) == sizeof(Mark<1>);
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#endif
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// Right case: From Wiki
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class ClassB
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{
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public:
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typedef int Marker;
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};
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template <typename T> void test(typename T::Marker) { }
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template <typename T> void test(T) { }
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void DoTest()
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{
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test<ClassB>(10); // Call #1.
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test<int>(10); // Call #2. SFINAE for test(T::Marker).
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}
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}
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// 3.3 Application: Type Traits
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namespace _3_3
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{
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template <typename T, typename U> class is_same;
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template <typename B, typename D> class is_base_of;
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// is_base_of
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// 1. B is class, D is also class.
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// 2. D* could be convert to B*
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// 3. B != D
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// Fundamentals
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typedef char Accepted;
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typedef int Rejected;
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class B
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{
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};
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class D: public B
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{
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};
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class D2: public D
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{
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};
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// Type is a class
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template <typename T>
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class is_class
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{
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private:
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// SFINAE
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template <typename U> static Accepted test( int U::* );
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template <typename U> static Rejected test(...);
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public:
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static const bool value = sizeof( test<T>(0) ) == sizeof(Accepted);
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};
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bool a = is_class<int>::value;
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bool b = is_class<B>::value;
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// B* could be convert to D*
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template <typename Source, typename Dest>
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class Convertible
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{
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private:
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// Not SFINAE
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static Accepted test(Dest*);
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static Rejected test(...);
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public:
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static const bool value = sizeof( test(static_cast<Source*>(NULL)) ) == sizeof(Accepted);
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};
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bool c = Convertible<B, D>::value;
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bool d = Convertible<D, B>::value;
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bool e = Convertible<B, int>::value;
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// B != D
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using _3_1::Equal;
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template <typename Base, typename Derived>
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class is_base_of
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{
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public:
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static bool const value =
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is_class<Base>::value &&
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is_class<Derived>::value &&
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Convertible<Base, Derived>::value &&
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!Equal<Base, Derived>::value;
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};
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bool f = is_base_of<B, D2>::value;
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bool g = is_base_of<D2, D>::value;
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bool h = is_base_of<B, int>::value;
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bool i = is_base_of<float, int>::value;
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// Questions:
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// remove_reference
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// remove_pointer
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// remove all qualifiers
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}
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// 3.4 Application: "Recursive" and Meta-Programming
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namespace _3_4
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{
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// sum a, a+1, ..., b-1, b
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int basic_algo(int a, int b)
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{
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int result = 0;
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for (int i = a; i <= b; ++i)
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{
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result += i;
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}
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return result;
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}
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// Template could not support variable
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// sum [a, b] without variable
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int recursive_algo(int a, int b)
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{
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if (a == b)
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{
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return b;
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}
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return a + recursive_algo(a+1, b);
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}
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// Translate to meta-programming
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template <int a, int b>
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class MetaSum
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{
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public:
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static int const value = MetaSum<a+1, b>::value + a;
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};
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template <int a>
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class MetaSum<a, a>
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{
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public:
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static int const value = a;
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};
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int a = MetaSum<1, 10>::value;
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}
|
||
|
||
// 3.5 Application: Meta-Fibonacci
|
||
namespace _3_5
|
||
{
|
||
template <int Index>
|
||
class Fibonacci
|
||
{
|
||
public:
|
||
static int const value = Fibonacci<Index - 1>::value + Fibonacci<Index - 2>::value;
|
||
};
|
||
|
||
template <>
|
||
class Fibonacci<0>
|
||
{
|
||
public:
|
||
static int const value = 0;
|
||
};
|
||
|
||
template <>
|
||
class Fibonacci<1>
|
||
{
|
||
public:
|
||
static int const value = 1;
|
||
};
|
||
|
||
int a = Fibonacci<8>::value;
|
||
}
|
||
|
||
// 4 Directive word: typename and template
|
||
namespace _4
|
||
{
|
||
// typename T::type x;
|
||
// ??? typename ???
|
||
|
||
// typename T::template U<type> x;
|
||
// ??? template ???
|
||
|
||
class ClassA
|
||
{
|
||
public:
|
||
typedef int NestedType;
|
||
};
|
||
|
||
class ClassB
|
||
{
|
||
public:
|
||
typedef ClassA::NestedType NestedType;
|
||
};
|
||
|
||
template <typename T>
|
||
class ClassC
|
||
{
|
||
public:
|
||
#if WRONG_CODE_ENABLED
|
||
typedef T::NestedType NestedType;
|
||
#endif
|
||
typedef typename T::NestedType NestedType;
|
||
typedef typename std::vector<T>::iterator iterator;
|
||
};
|
||
|
||
class ClassD
|
||
{
|
||
public:
|
||
template <typename U, typename V> class NestedType;
|
||
};
|
||
|
||
template <typename T>
|
||
class ClassE
|
||
{
|
||
public:
|
||
template <typename U> class NestedType;
|
||
};
|
||
|
||
template <typename T, typename U>
|
||
class ClassF
|
||
{
|
||
#if WRONG_CODE_ENABLED
|
||
typedef typename T::NestedType<U> NestedType;
|
||
#endif
|
||
typedef typename T::template NestedType<U, int> NestedType;
|
||
typedef typename ClassE<T>::template NestedType<U> NestedType2;
|
||
};
|
||
|
||
ClassC<ClassB> a;
|
||
ClassF<ClassD, float> b;
|
||
}
|
||
|
||
// 5.1 How to Construct Meta Operators
|
||
namespace _5_1
|
||
{
|
||
// Expression = Value/Data Structure + Operator/Operations
|
||
|
||
// Value in Templates:
|
||
// Integral Constant (bool, char, unsigned, ...)
|
||
// Type (typename)
|
||
|
||
// 1. Trick: Constant <--> Type
|
||
template <int i>
|
||
class int_
|
||
{
|
||
public:
|
||
static int const value = i;
|
||
};
|
||
|
||
int a = int_<5>::value;
|
||
|
||
// This trick could work with overloading
|
||
template <typename T>
|
||
void Do(T* obj, int_<2>)
|
||
{
|
||
}
|
||
|
||
template <typename T>
|
||
void Do(T* obj, int_<1>)
|
||
{
|
||
}
|
||
|
||
void foo()
|
||
{
|
||
Do( static_cast<int*>(nullptr), int_<1>() );
|
||
}
|
||
|
||
template <typename T, int i> void DoAnotherWay(T* obj)
|
||
{
|
||
}
|
||
|
||
// Boolean is more useful than integral in general.
|
||
template <bool v>
|
||
class bool_
|
||
{
|
||
public:
|
||
static bool const value = v;
|
||
};
|
||
|
||
typedef bool_<true> true_;
|
||
typedef bool_<false> false_;
|
||
|
||
#if WRONG_CODE_ENABLED
|
||
// Aha, function cannot support partial specialization.
|
||
template <typename T> void DoAnotherWay<T, 1>(T* obj) {}
|
||
template <typename T> void DoAnotherWay<T, 2>(T* obj) {}
|
||
#endif
|
||
|
||
// 2. Operators:
|
||
// add
|
||
|
||
template <typename T, typename U>
|
||
class add_
|
||
{
|
||
public:
|
||
typedef int_<T::value + U::value> type;
|
||
static int const value = type::value;
|
||
};
|
||
|
||
#if WRONG_CODE_ENABLED
|
||
// conflict
|
||
template <int x, int y>
|
||
class add_
|
||
{
|
||
public:
|
||
typedef int_<x+y> type;
|
||
static int const value = type::value;
|
||
};
|
||
#endif
|
||
template <int x, int y>
|
||
class add_c
|
||
{
|
||
public:
|
||
typedef int_<x+y> type;
|
||
static int const value = type::value;
|
||
};
|
||
|
||
typedef add_< int_<2>, int_<3> >::type sum;
|
||
int b = sum::value;
|
||
|
||
typedef add_< int_<2>, int_<3> >::type sum_c;
|
||
int c = sum_c::value;
|
||
|
||
// another solution
|
||
template <typename T, typename U>
|
||
class add2_: public int_<T::value+U::value>
|
||
{
|
||
};
|
||
int d = add2_< int_<2>, int_<3> >::value;
|
||
|
||
// Other operators: sub, not, or, and ...
|
||
}
|
||
|
||
// 5.2 Example of Meta Programming: Meta-Vector
|
||
namespace _5_2
|
||
{
|
||
// Array: elem[count]
|
||
// Meta Array ?
|
||
|
||
// Recursively Definition
|
||
// 'Null' terminated
|
||
template <typename HeadT, typename TailT>
|
||
class pair_
|
||
{
|
||
typedef HeadT head;
|
||
typedef TailT tail;
|
||
};
|
||
|
||
class Nil;
|
||
|
||
// Try Use It to Definition
|
||
typedef pair_< int, pair_<float, pair_<double, Nil> > > vector_3;
|
||
|
||
template <typename T0, typename T1 = Nil, typename T2 = Nil, typename T3 = Nil>
|
||
class make_vector_
|
||
{
|
||
typedef pair_< T0, make_vector_<T1, T2, T3> > type;
|
||
};
|
||
|
||
template <>
|
||
class make_vector_<Nil, Nil, Nil, Nil>
|
||
{
|
||
typedef Nil type;
|
||
};
|
||
|
||
template <typename T0, typename T1 = Nil, typename T2 = Nil, typename T3 = Nil>
|
||
class vector_: public make_vector_<T0, T1, T2, T3>::type
|
||
{
|
||
};
|
||
|
||
typedef vector_<double, float, int> vector3;
|
||
|
||
// Let's meta-program further
|
||
//
|
||
// push_back ? tip: push_back<Vector, Element>::type
|
||
// pop ?
|
||
// find ?
|
||
// size ?
|
||
}
|
||
|
||
// 6.1 Template-Template Class
|
||
|
||
// 6.2 High order function, closure and STL allocator rebind
|
||
|
||
int _tmain(int argc, _TCHAR* argv[])
|
||
{
|
||
return 0;
|
||
}
|
||
|