mirror of
https://github.com/isocpp/CppCoreGuidelines.git
synced 2024-03-22 13:30:58 +08:00
commit
db029855dd
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@ -987,7 +987,7 @@ Messy, low-level code breeds more such code.
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// ...
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for (;;) {
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// ... read an int into x, exit loop if end of file is reached ...
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// ... check that x is valid ...
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// ... check that x is valid ...
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if (count == sz)
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p = (int*) realloc(p, sizeof(int) * sz * 2);
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p[count++] = x;
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@ -3142,10 +3142,10 @@ Here on one popular implementation I got the output:
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I expected that because the call of `g()` reuses the stack space abandoned by the call of `f()` so `*p` refers to the space now occupied by `gx`.
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Imagine what would happen if `fx` and `gx` were of different types.
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Imagine what would happen if `fx` or `gx` was a type with an invariant.
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Imagine what would happen if more that dangling pointer was passed around among a larger set of functions.
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Imagine what a cracker could do with that dangling pointer.
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* Imagine what would happen if `fx` and `gx` were of different types.
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* Imagine what would happen if `fx` or `gx` was a type with an invariant.
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* Imagine what would happen if more that dangling pointer was passed around among a larger set of functions.
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* Imagine what a cracker could do with that dangling pointer.
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Fortunately, most (all?) modern compilers catch and warn against this simple case.
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@ -3400,7 +3400,7 @@ There is not a choice when a set of functions are used to do a semantically equi
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##### See also
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[Default arguments for virtual functions](#Rh-virtual-default-arg}
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[Default arguments for virtual functions](#Rh-virtual-default-arg)
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##### Enforcement
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@ -7360,7 +7360,7 @@ What we have here is an "invisible" type error that happens to give a result tha
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And, talking about "invisible", this code produced no output:
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v.x = 123;
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cout << v.d << '\n'; // BAD: undefined behavior
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cout << v.d << '\n'; // BAD: undefined behavior
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###### Alternative
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@ -7368,7 +7368,7 @@ Wrap a `union` in a class together with a type field.
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The soon-to-be-standard `variant` type (to be found in `<variant>`) does that for you:
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variant<int,double> v;
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variant<int, double> v;
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v = 123; // v holds an int
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int x = get<int>(v);
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v = 123.456; // v holds a double
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@ -7394,85 +7394,85 @@ The code is somewhat elaborate.
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Handling a type with user-defined assignment and destructor is tricky.
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Saving programmers from having to write such code is one reason for including `variant` in the standard.
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class Value { // two alternative representations represented as a union
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class Value { // two alternative representations represented as a union
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private:
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enum class Tag { number, text };
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Tag type; // discriminant
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enum class Tag { number, text };
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Tag type; // discriminant
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union { // representation (note: anonymous union)
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int i;
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string s; // string has default constructor, copy operations, and destructor
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};
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union { // representation (note: anonymous union)
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int i;
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string s; // string has default constructor, copy operations, and destructor
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};
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public:
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struct Bad_entry { }; // used for exceptions
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~Value();
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Value& operator=(const Value&); // necessary because of the string variant
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Value(const Value&);
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// ...
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int number() const;
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string text() const;
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struct Bad_entry { }; // used for exceptions
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void set_number(int n);
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void set_text(const string&);
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// ...
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~Value();
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Value& operator=(const Value&); // necessary because of the string variant
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Value(const Value&);
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// ...
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int number() const;
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string text() const;
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void set_number(int n);
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void set_text(const string&);
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// ...
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};
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int Value::number() const
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{
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if (type!=Tag::number) throw Bad_entry{};
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return i;
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if (type != Tag::number) throw Bad_entry{};
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return i;
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}
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string Value::text() const
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{
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if (type!=Tag::text) throw Bad_entry{};
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return s;
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if (type != Tag::text) throw Bad_entry{};
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return s;
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}
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void Value::set_number(int n)
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{
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if (type==Tag::text) {
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s.~string(); // explicitly destroy string
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type = Tag::number;
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}
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i = n;
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if (type == Tag::text) {
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s.~string(); // explicitly destroy string
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type = Tag::number;
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}
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i = n;
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}
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void Value::set_text(const string& ss)
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{
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if (type==Tag::text)
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s = ss;
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else {
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new(&s) string{ss}; // placement new: explicitly construct string
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type = Tag::text;
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}
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if (type == Tag::text)
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s = ss;
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else {
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new(&s) string{ss}; // placement new: explicitly construct string
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type = Tag::text;
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}
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}
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Value& Value::operator=(const Value& e) // necessary because of the string variant
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Value& Value::operator=(const Value& e) // necessary because of the string variant
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{
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if (type==Tag::text && e.type==Tag::text) {
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s = e.s; // usual string assignment
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return *this;
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}
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if (type == Tag::text && e.type == Tag::text) {
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s = e.s; // usual string assignment
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return *this;
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}
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if (type==Tag::text) s.~string(); // explicit destroy
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if (type == Tag::text) s.~string(); // explicit destroy
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switch (e.type) {
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case Tag::number:
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i = e.i;
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break;
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case Tag::text:
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new(&s)(e.s); // placement new: explicit construct
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type = e.type;
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}
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switch (e.type) {
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case Tag::number:
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i = e.i;
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break;
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case Tag::text:
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new(&s)(e.s); // placement new: explicit construct
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type = e.type;
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}
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return *this;
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return *this;
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}
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Value::~Value()
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{
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if (type==Tag::text) s.~string(); // explicit destroy
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if (type == Tag::text) s.~string(); // explicit destroy
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}
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##### Enforcement
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@ -7504,12 +7504,12 @@ The idea of `Pun` is to be able to look at the character representation of an `i
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If you wanted to see the bytes of an `int`, use a (named) cast:
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void if_you_must_pun(int& x)
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{
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auto p = reinterpret_cast<unsigned char*>(&x);
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cout << p[0] << '\n'; // undefined behavior
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// ...
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}
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void if_you_must_pun(int& x)
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{
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auto p = reinterpret_cast<unsigned char*>(&x);
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cout << p[0] << '\n'; // undefined behavior
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// ...
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}
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Accessing the result of an `reinterpret_cast` to a different type from the objects declared type is still undefined behavior,
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but at least we can see that something tricky is going on.
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@ -7731,9 +7731,9 @@ The default is the easiest to read and write.
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enum class Direction : char { n, s, e, w,
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ne, nw, se, sw }; // underlying type saves space
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enum class Web_color : int { red = 0xFF0000,
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green = 0x00FF00,
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blue = 0x0000FF }; // underlying type is redundant
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enum class Web_color : int { red = 0xFF0000,
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green = 0x00FF00,
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blue = 0x0000FF }; // underlying type is redundant
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##### Note
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@ -8460,14 +8460,14 @@ Any type (including primary template or specialization) that overloads unary `*`
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##### Example
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// use Boost's intrusive_ptr
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#include <boost/intrusive_ptr.hpp>
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#include<boost/intrusive_ptr.hpp>
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void f(boost::intrusive_ptr<widget> p) // error under rule 'sharedptrparam'
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{
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p->foo();
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}
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// use Microsoft's CComPtr
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#include <atlbase.h>
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#include<atlbase.h>
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void f(CComPtr<widget> p) // error under rule 'sharedptrparam'
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{
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p->foo();
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@ -9168,7 +9168,7 @@ Reuse of a member name as a local variable can also be a problem:
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void S::f(int x)
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{
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m=7; // assign to member
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m = 7; // assign to member
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if (x) {
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int m = 9;
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// ...
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@ -9487,7 +9487,9 @@ For containers, there is a tradition for using `{...}` for a list of elements an
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Initialization of a variable declared using `auto` with a single value, e.g., `{v}`, had surprising results until recently:
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auto x1 {7}; // x1 is an int with the value 7
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auto x2 = {7}; // x2 is an initializer_list<int> with an element 7 (this will will change to "element 7" in C++17)
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// x2 is an initializer_list<int> with an element 7
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// (this will will change to "element 7" in C++17)
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auto x2 = {7};
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auto x11 {7, 8}; // error: two initializers
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auto x22 = {7, 8}; // x2 is an initializer_list<int> with elements 7 and 8
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@ -9776,7 +9778,7 @@ Requires messy cast-and-macro-laden code to get working right.
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##### Example
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#include <cstdarg>
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#include<cstdarg>
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// "severity" followed by a zero-terminated list of char*s; write the C-style strings to cerr
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void error(int severity ...)
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@ -10364,7 +10366,7 @@ A key example is basic narrowing:
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double d = 7.9;
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int i = d; // bad: narrowing: i becomes 7
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i = (int)d; // bad: we're going to claim this is still not explicit enough
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i = (int) d; // bad: we're going to claim this is still not explicit enough
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void f(int x, long y, double d)
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{
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@ -10507,11 +10509,11 @@ Such examples are often handled as well or better using `mutable` or an indirect
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Consider keeping previously computed results around for a costly operation:
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int compute(int x); // compute a value for x; assume this to be costly
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int compute(int x); // compute a value for x; assume this to be costly
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class Cache { // some type implementing a cache for an int->int operation
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class Cache { // some type implementing a cache for an int->int operation
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public:
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pair<bool,int> find(int x) const; // is there a value for x?
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pair<bool, int> find(int x) const; // is there a value for x?
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void set(int x, int v); // make y the value for x
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// ...
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private:
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@ -10520,12 +10522,12 @@ Consider keeping previously computed results around for a costly operation:
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class X {
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public:
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int get_val(int x)
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int get_val(int x)
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{
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auto p = cache.find(x);
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if (p.first) return p.second;
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if (p.first) return p.second;
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int val = compute(x);
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cache.set(x,val); // insert value for x
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cache.set(x, val); // insert value for x
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return val;
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}
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// ...
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@ -10541,10 +10543,10 @@ To do this we still need to mutate `cache`, so people sometimes resort to a `con
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int get_val(int x) const
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{
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auto p = cache.find(x);
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if (p.first) return p.second;
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int val = compute(x);
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const_cast<Cache&>(cache).set(x,val); // ugly
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return val;
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if (p.first) return p.second;
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int val = compute(x);
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const_cast<Cache&>(cache).set(x, val); // ugly
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return val;
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}
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// ...
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private:
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@ -10559,10 +10561,10 @@ State that `cache` is mutable even for a `const` object:
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int get_val(int x) const
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{
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auto p = cache.find(x);
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if (p.first) return p.second;
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int val = compute(x);
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cache.set(x,val);
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return val;
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if (p.first) return p.second;
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int val = compute(x);
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cache.set(x, val);
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return val;
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}
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// ...
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private:
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|
@ -10576,10 +10578,10 @@ An alternative solution would to store a pointer to the `cache`:
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int get_val(int x) const
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{
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auto p = cache->find(x);
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if (p.first) return p.second;
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int val = compute(x);
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cache->set(x, val);
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return val;
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if (p.first) return p.second;
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int val = compute(x);
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cache->set(x, val);
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return val;
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}
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// ...
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private:
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|
@ -10587,7 +10589,7 @@ An alternative solution would to store a pointer to the `cache`:
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};
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That solution is the most flexible, but requires explicit construction and destruction of `*cache`
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(most likely in the constructor and destructor of `X`).
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(most likely in the constructor and destructor of `X`).
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In any variant, we must guard against data races on the `cache` in multithreaded code, possibly using a `std::mutex`.
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@ -10855,7 +10857,7 @@ Avoid wrong results.
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int x = -3;
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unsigned int y = 7;
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cout << x - y << '\n'; // unsigned result, possibly 4294967286
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cout << x - y << '\n'; // unsigned result, possibly 4294967286
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cout << x + y << '\n'; // unsigned result: 4
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cout << x * y << '\n'; // unsigned result, possibly 4294967275
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@ -10906,22 +10908,22 @@ Unsigned arithmetic can yield surprising results if you are not expecting it.
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This is even more true for mixed signed and unsigned arithmetic.
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template<typename T, typename T2>
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T subtract(T x, T2 y)
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{
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return x-y;
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}
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T subtract(T x, T2 y)
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{
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return x-y;
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}
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void test()
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{
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int s = 5;
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unsigned int us = 5;
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cout << subtract(s, 7) << '\n'; // -2
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cout << subtract(us, 7u) << '\n'; // 4294967294
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cout << subtract(s, 7u) << '\n'; // -2
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cout << subtract(us, 7) << '\n'; // 4294967294
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cout << subtract(s, us+2) << '\n'; // -2
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cout << subtract(us, s+2) << '\n'; // 4294967294
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}
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void test()
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{
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int s = 5;
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unsigned int us = 5;
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cout << subtract(s, 7) << '\n'; // -2
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cout << subtract(us, 7u) << '\n'; // 4294967294
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cout << subtract(s, 7u) << '\n'; // -2
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cout << subtract(us, 7) << '\n'; // 4294967294
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cout << subtract(s, us+2) << '\n'; // -2
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cout << subtract(us, s+2) << '\n'; // 4294967294
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}
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Here we have been very explicit about what's happening,
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but if you had see `us-(s+2)` or `s+=2; ... us-s` would you reliably have suspected that the result would print as `4294967294`?
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|
@ -10939,12 +10941,15 @@ The build-in array uses signed types for subscripts.
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This makes surprises (and bugs) inevitable.
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int a[10];
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for (int i=0; i<10; ++i) a[i]=i;
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for (int i=0; i < 10; ++i) a[i]=i;
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vector<int> v(10);
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for (int i=0; v.size()<10; ++i) v[i]=i; // compares signed to unsigned; some compilers warn
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// compares signed to unsigned; some compilers warn
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for (int i=0; v.size() < 10; ++i) v[i]=i;
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int a2[-2]; // error: negative size
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vector<int> v2(-2); // OK, but the number of ints (4294967294) is so large that we should get an exception
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// OK, but the number of ints (4294967294) is so large that we should get an exception
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vector<int> v2(-2);
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||||
##### Enforcement
|
||||
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||||
|
@ -11190,7 +11195,7 @@ Because a design that ignore the possibility of later improvement is hard to cha
|
|||
|
||||
From the C (and C++) standard:
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||||
|
||||
void qsort (void* base, size_t num, size_t size, int (*compar)(const void*,const void*));
|
||||
void qsort (void* base, size_t num, size_t size, int (*compar)(const void*, const void*));
|
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|
||||
When did you even want to sort memory?
|
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Really, we sort sequences of elements, typically stored in containers.
|
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|
@ -11200,7 +11205,10 @@ This implies added work for the programmer, is error prone, and deprives the com
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|||
|
||||
double data[100];
|
||||
// ... fill a ...
|
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qsort(data,100,sizeof(double),compare_doubles); // 100 chunks of memory of sizeof(double) starting at address data using the order defined by compare_doubles
|
||||
|
||||
// 100 chunks of memory of sizeof(double) starting at
|
||||
// address data using the order defined by compare_doubles
|
||||
qsort(data, 100, sizeof(double), compare_doubles);
|
||||
|
||||
From the point of view of interface design is that `qsort` throws away useful information.
|
||||
|
||||
|
@ -11209,13 +11217,15 @@ We can do better (in C++98)
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|||
template<typename Iter>
|
||||
void sort(Iter b, Iter e); // sort [b:e)
|
||||
|
||||
sort(data,data+100);
|
||||
sort(data, data + 100);
|
||||
|
||||
Here, we use the compiler's knowledge about the size of the array, the type of elements, and how to compare `double`s.
|
||||
|
||||
With C++11 plus [concepts](#???), we can do better still
|
||||
|
||||
void sort(Sortable& c); // Sortable specifies that c must be a random-access sequence of elements comparable with <
|
||||
// Sortable specifies that c must be a
|
||||
// random-access sequence of elements comparable with <
|
||||
void sort(Sortable& c);
|
||||
|
||||
sort(c);
|
||||
|
||||
|
@ -11224,17 +11234,18 @@ In this, the `sort` interfaces shown here still have a weakness:
|
|||
They implicitly rely on the element type having less-than (`<`) defined.
|
||||
To complete the interface, we need a second version that accepts a comparison criteria:
|
||||
|
||||
void sort(Sortable& c, Predicate<Value_type<Sortable>> p); // compare elements of c using p
|
||||
// compare elements of c using p
|
||||
void sort(Sortable& c, Predicate<Value_type<Sortable>> p);
|
||||
|
||||
The standard-library specification of `sort` offers those two versions,
|
||||
but the semantics is expressed in English rather than code using concepts.
|
||||
|
||||
##### Note
|
||||
##### Note
|
||||
|
||||
Premature optimization is said to be [the root of all evil](#Rper-Knuth), but that's not a reason to despise performance.
|
||||
It is never premature to consider what makes a design amenable to improvement, and improved performance is a commonly desired improvement.
|
||||
Aim to build a set of habits that by default results in efficient, maintainable, and optimizable code.
|
||||
In particular, when you write a function that is not a one-off implementation detail, consider
|
||||
In particular, when you write a function that is not a one-off implementation detail, consider
|
||||
|
||||
* Information passing:
|
||||
Prefer clean [interfaces](#S-interfaces) carrying sufficient information for later improvement of implementation.
|
||||
|
@ -11267,7 +11278,7 @@ Don't let bad designs "bleed into" your code.
|
|||
Consider:
|
||||
|
||||
template <class ForwardIterator, class T>
|
||||
bool binary_search (ForwardIterator first, ForwardIterator last, const T& val);
|
||||
bool binary_search(ForwardIterator first, ForwardIterator last, const T& val);
|
||||
|
||||
`binary_search(begin(c),end(c),7)` will tell you whether `7` is in `c` or not.
|
||||
However, it will not tell you where that `7` is or whether there are more than one `7`.
|
||||
|
@ -11280,16 +11291,16 @@ needed information back to the caller. Therefore, the standard library also offe
|
|||
|
||||
`lower_bound` returns an iterator to the first match if any, otherwise `last`.
|
||||
|
||||
However, `lower_bound` still doesn't return enough information for all uses, so the standard library also offers
|
||||
However, `lower_bound` still doesn't return enough information for all uses, so the standard library also offers
|
||||
|
||||
template <class ForwardIterator, class T>
|
||||
pair<ForwardIterator,ForwardIterator>
|
||||
equal_range (ForwardIterator first, ForwardIterator last, const T& val);
|
||||
pair<ForwardIterator, ForwardIterator>
|
||||
equal_range(ForwardIterator first, ForwardIterator last, const T& val);
|
||||
|
||||
`equal_range` returns a `pair` of iterators specifying the first and one beyond last match.
|
||||
|
||||
auto r = equal_range(begin(c),end(c),7);
|
||||
for (auto p = r.first(); p!=r.second(), ++p)
|
||||
auto r = equal_range(begin(c), end(c),7);
|
||||
for (auto p = r.first(); p != r.second(), ++p)
|
||||
cout << *p << '\n';
|
||||
|
||||
Obviously, these three interfaces are implemented by the same basic code.
|
||||
|
@ -12069,7 +12080,7 @@ A `thread` that has not been `detach()`ed when it is destroyed terminates the pr
|
|||
|
||||
##### Enforcement
|
||||
|
||||
* Flag `join's for `raii_thread`s ???
|
||||
* Flag `join`s for `raii_thread`s ???
|
||||
* Flag `detach`s for `detached_thread`s
|
||||
|
||||
|
||||
|
@ -13957,7 +13968,7 @@ It also avoids brittle or inefficient workarounds. Convention: That's the way th
|
|||
};
|
||||
|
||||
Container c(10, sizeof(double));
|
||||
((double*)c.elem)[] = 9.9;
|
||||
((double*) c.elem)[] = 9.9;
|
||||
|
||||
This doesn't directly express the intent of the programmer and hides the structure of the program from the type system and optimizer.
|
||||
|
||||
|
@ -15458,7 +15469,7 @@ Variadic templates is the most general mechanism for that, and is both efficient
|
|||
|
||||
##### Enforcement
|
||||
|
||||
* Flag uses of `va_arg` in user code.
|
||||
* Flag uses of `va_arg` in user code.
|
||||
|
||||
### <a name="Rt-variadic-pass"></a>T.101: ??? How to pass arguments to a variadic template ???
|
||||
|
||||
|
@ -15612,7 +15623,7 @@ Often a `constexpr` function implies less compile-time overhead than alternative
|
|||
|
||||
##### Enforcement
|
||||
|
||||
* Flag template metaprograms yielding a value. These should be replaced with `constexpr` functions.
|
||||
* Flag template metaprograms yielding a value. These should be replaced with `constexpr` functions.
|
||||
|
||||
### <a name="Rt-std-tmp"></a>T.124: Prefer to use standard-library TMP facilities
|
||||
|
||||
|
@ -15762,7 +15773,7 @@ Use `!=` instead of `<` to compare iterators; `!=` works for more objects becaus
|
|||
// ...
|
||||
}
|
||||
|
||||
Of course, range-for is better still where it does what you want.
|
||||
Of course, range-`for` is better still where it does what you want.
|
||||
|
||||
##### Example
|
||||
|
||||
|
@ -15891,7 +15902,7 @@ That subset can be compiled with both C and C++ compilers, and when compiled as
|
|||
int* p1 = malloc(10 * sizeof(int)); // not C++
|
||||
int* p2 = static_cast<int*>(malloc(10 * sizeof(int))); // not C, C-style C++
|
||||
int* p3 = new int[10]; // not C
|
||||
int* p4 = (int*)malloc(10 * sizeof(int)); // both C and C++
|
||||
int* p4 = (int*) malloc(10 * sizeof(int)); // both C and C++
|
||||
|
||||
##### Enforcement
|
||||
|
||||
|
@ -16409,7 +16420,7 @@ This slowdown can be significant compared to `printf`-style output.
|
|||
##### Example
|
||||
|
||||
cout << "Hello, World!" << endl; // two output operations and a flush
|
||||
cout << "hello, World!\n"; // one output operation and no flush
|
||||
cout << "Hello, World!\n"; // one output operation and no flush
|
||||
|
||||
##### Note
|
||||
|
||||
|
@ -16546,26 +16557,26 @@ In particular, the single-return rule makes it harder to concentrate error check
|
|||
// requires Number<T>
|
||||
string sign(T x)
|
||||
{
|
||||
if (x<0)
|
||||
if (x < 0)
|
||||
return "negative";
|
||||
else if (x>0)
|
||||
else if (x > 0)
|
||||
return "positive";
|
||||
return "zero";
|
||||
}
|
||||
|
||||
to use a single return only we would have to do something like
|
||||
|
||||
template<class T>
|
||||
template<class T>
|
||||
// requires Number<T>
|
||||
string sign(T x) // bad
|
||||
{
|
||||
string res;
|
||||
if (x<0)
|
||||
if (x < 0)
|
||||
res = "negative";
|
||||
else if (x>0)
|
||||
else if (x > 0)
|
||||
res = "positive";
|
||||
else
|
||||
res ="zero";
|
||||
res = "zero";
|
||||
return res;
|
||||
}
|
||||
|
||||
|
@ -16577,7 +16588,7 @@ Of course many simple functions will naturally have just one `return` because of
|
|||
|
||||
int index(const char* p)
|
||||
{
|
||||
if (p==nullptr) return -1; // error indicator: alternatively `throw nullptr_error{}`
|
||||
if (p == nullptr) return -1; // error indicator: alternatively "throw nullptr_error{}"
|
||||
// ... do a lookup to find the index for p
|
||||
return i;
|
||||
}
|
||||
|
@ -16587,7 +16598,7 @@ If we applied the rule, we'd get something like
|
|||
int index2(const char* p)
|
||||
{
|
||||
int i;
|
||||
if (p==nullptr)
|
||||
if (p == nullptr)
|
||||
i = -1; // error indicator
|
||||
else {
|
||||
// ... do a lookup to find the index for p
|
||||
|
@ -16715,9 +16726,9 @@ This technique is a pre-exception technique for RAII-like resource and error han
|
|||
|
||||
void do_something(int n)
|
||||
{
|
||||
if (n<100) goto exit;
|
||||
if (n < 100) goto exit;
|
||||
// ...
|
||||
int* p = (int*)malloc(n);
|
||||
int* p = (int*) malloc(n);
|
||||
// ...
|
||||
if (some_ error) goto_exit;
|
||||
// ...
|
||||
|
|
Loading…
Reference in New Issue
Block a user