style fixes

This commit is contained in:
Thibault Kruse 2016-08-11 10:54:08 +02:00
parent 8f8c232eff
commit c0bff45961

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@ -5464,7 +5464,7 @@ The compiler is more likely to get the default semantics right and you cannot im
Tracer& operator=(Tracer&&) = default;
};
Because we defined the destructor, we must define the copy and move operations. The `=default` is the best and simplest way of doing that.
Because we defined the destructor, we must define the copy and move operations. The `= default` is the best and simplest way of doing that.
##### Example, bad
@ -7484,7 +7484,7 @@ The default is the easiest to read and write.
enum class Direction : char { n, s, e, w,
ne, nw, se, sw }; // underlying type saves space
enum class Web_color : int { red = 0xFF0000,
green = 0x00FF00,
blue = 0x0000FF }; // underlying type is redundant
@ -12180,10 +12180,10 @@ Not all member functions can be called.
##### Example
class Vector { // very simplified vector of doubles
// if elem!=nullptr then elem points to sz doubles
// if elem != nullptr then elem points to sz doubles
public:
Vector() : elem{nullptr}, sz{0}{}
vector(int s) : elem{new double},sz{s} { /* initialize elements */ }
vector(int s) : elem{new double}, sz{s} { /* initialize elements */ }
~Vector() { delete elem; }
double& operator[](int s) { return elem[s]; }
// ...