Merge branch 'fix-style-classname' of https://github.com/tkruse/CppCoreGuidelines into tkruse-fix-style-classname

This commit is contained in:
Andrew Pardoe 2016-08-22 12:00:11 -07:00
commit 9cf040ebec

View File

@ -523,8 +523,8 @@ Some language constructs express intent better than others.
If two `int`s are meant to be the coordinates of a 2D point, say so:
drawline(int, int, int, int); // obscure
drawline(Point, Point); // clearer
draw_line(int, int, int, int); // obscure
draw_line(Point, Point); // clearer
##### Enforcement
@ -2670,10 +2670,10 @@ possibly with the extra convenience of `tie` at the call site.
}
C++98's standard library already used this style, because a `pair` is like a two-element `tuple`.
For example, given a `set<string> myset`, consider:
For example, given a `set<string> my_set`, consider:
// C++98
result = myset.insert("Hello");
result = my_set.insert("Hello");
if (result.second) do_something_with(result.first); // workaround
With C++11 we can write this, putting the results directly in existing local variables:
@ -2681,12 +2681,12 @@ With C++11 we can write this, putting the results directly in existing local var
Sometype iter; // default initialize if we haven't already
Someothertype success; // used these variables for some other purpose
tie(iter, success) = myset.insert("Hello"); // normal return value
tie(iter, success) = my_set.insert("Hello"); // normal return value
if (success) do_something_with(iter);
With C++17 we should be able to use "structured bindings" to declare and initialize the multiple variables:
if (auto [ iter, success ] = myset.insert("Hello"); success) do_something_with(iter);
if (auto [ iter, success ] = my_set.insert("Hello"); success) do_something_with(iter);
##### Exception
@ -3164,7 +3164,7 @@ The language guarantees that a `T&` refers to an object, so that testing for `nu
##### Example
class car
class Car
{
array<wheel, 4> w;
// ...
@ -3175,7 +3175,7 @@ The language guarantees that a `T&` refers to an object, so that testing for `nu
void use()
{
car c;
Car c;
wheel& w0 = c.get_wheel(0); // w0 has the same lifetime as c
}
@ -3407,7 +3407,7 @@ It's confusing. Writing `[=]` in a member function appears to capture by value,
##### Example
class myclass {
class My_class {
int x = 0;
// ...
@ -5399,13 +5399,13 @@ To prevent slicing, because the normal copy operations will copy only the base p
};
class D : public B {
string moredata; // add a data member
string more_data; // add a data member
// ...
};
auto d = make_unique<D>();
// oops, slices the object; gets only d.data but drops d.moredata
// oops, slices the object; gets only d.data but drops d.more_data
auto b = make_unique<B>(d);
##### Example
@ -5418,7 +5418,7 @@ To prevent slicing, because the normal copy operations will copy only the base p
};
class D : public B {
string moredata; // add a data member
string more_data; // add a data member
unique_ptr<B> clone() override { return /* D object */; }
// ...
};
@ -5546,28 +5546,28 @@ Worse, a direct or indirect call to an unimplemented pure virtual function from
##### Example, bad
class base {
class Base {
public:
virtual void f() = 0; // not implemented
virtual void g(); // implemented with base version
virtual void h(); // implemented with base version
virtual void g(); // implemented with Base version
virtual void h(); // implemented with Base version
};
class derived : public base {
class Derived : public Base {
public:
void g() override; // provide derived implementation
void h() final; // provide derived implementation
void g() override; // provide Derived implementation
void h() final; // provide Derived implementation
derived()
Derived()
{
// BAD: attempt to call an unimplemented virtual function
f();
// BAD: will call derived::g, not dispatch further virtually
// BAD: will call Derived::g, not dispatch further virtually
g();
// GOOD: explicitly state intent to call only the visible version
derived::g();
Derived::g();
// ok, no qualification needed, h is final
h();
@ -5909,10 +5909,10 @@ Interfaces should normally be composed entirely of public pure virtual functions
##### Example
class my_interface {
class My_interface {
public:
// ...only pure virtual functions here ...
virtual ~my_interface() {} // or =default
virtual ~My_interface() {} // or =default
};
##### Example, bad
@ -6288,19 +6288,19 @@ Copying a base is usually slicing. If you really need copy semantics, copy deepl
##### Example
class base {
class Base {
public:
virtual owner<base*> clone() = 0;
virtual ~base() = 0;
virtual owner<Base*> clone() = 0;
virtual ~Base() = 0;
base(const base&) = delete;
base& operator=(const base&) = delete;
Base(const Base&) = delete;
Base& operator=(const Base&) = delete;
};
class derived : public base {
class Derived : public Base {
public:
owner<derived*> clone() override;
virtual ~derived() override;
owner<Derived*> clone() override;
virtual ~Derived() override;
};
Note that because of language rules, the covariant return type cannot be a smart pointer. See also [C.67](#Rc-copy-virtual).
@ -6318,11 +6318,11 @@ A trivial getter or setter adds no semantic value; the data item could just as w
##### Example
class point {
class Point {
int x;
int y;
public:
point(int xx, int yy) : x{xx}, y{yy} { }
Point(int xx, int yy) : x{xx}, y{yy} { }
int get_x() { return x; }
void set_x(int xx) { x = xx; }
int get_y() { return y; }
@ -6332,7 +6332,7 @@ A trivial getter or setter adds no semantic value; the data item could just as w
Consider making such a class a `struct` -- that is, a behaviorless bunch of variables, all public data and no member functions.
struct point {
struct Point {
int x = 0;
int y = 0;
};
@ -6567,18 +6567,18 @@ That can cause confusion: An overrider do not inherit default arguments.
##### Example, bad
class base {
class Base {
public:
virtual int multiply(int value, int factor = 2) = 0;
};
class derived : public base {
class Derived : public Base {
public:
int multiply(int value, int factor = 10) override;
};
derived d;
base& b = d;
Derived d;
Base& b = d;
b.multiply(10); // these two calls will call the same function but
d.multiply(10); // with different arguments and so different results
@ -7320,11 +7320,11 @@ First some bad old code:
Instead use an `enum`:
enum class Webcolor { red = 0xFF0000, green = 0x00FF00, blue = 0x0000FF };
enum class Productinfo { red = 0, purple = 1, blue = 2 };
enum class Web_color { red = 0xFF0000, green = 0x00FF00, blue = 0x0000FF };
enum class Product_info { red = 0, purple = 1, blue = 2 };
int webby = blue; // error: be specific
Webcolor webby = Webcolor::blue;
Web_color webby = Web_color::blue;
We used an `enum class` to avoid name clashes.
@ -7343,20 +7343,20 @@ An enumeration shows the enumerators to be related and can be a named type.
##### Example
enum class Webcolor { red = 0xFF0000, green = 0x00FF00, blue = 0x0000FF };
enum class Web_color { red = 0xFF0000, green = 0x00FF00, blue = 0x0000FF };
##### Note
Switching on an enumeration is common and the compiler can warn against unusual patterns of case labels. For example:
enum class Productinfo { red = 0, purple = 1, blue = 2 };
enum class Product_info { red = 0, purple = 1, blue = 2 };
void print(Productinfo inf)
void print(Product_info inf)
{
switch (inf) {
case Productinfo::red: cout << "red"; break;
case Productinfo::purple: cout << "purple"; break;
case Product_info::red: cout << "red"; break;
case Product_info::purple: cout << "purple"; break;
}
}
@ -7376,27 +7376,27 @@ To minimize surprises: traditional enums convert to int too readily.
##### Example
void PrintColor(int color);
void Print_color(int color);
enum Webcolor { red = 0xFF0000, green = 0x00FF00, blue = 0x0000FF };
enum Productinfo { Red = 0, Purple = 1, Blue = 2 };
enum Web_color { red = 0xFF0000, green = 0x00FF00, blue = 0x0000FF };
enum Product_info { Red = 0, Purple = 1, Blue = 2 };
Webcolor webby = Webcolor::blue;
Web_color webby = Web_color::blue;
// Clearly at least one of these calls is buggy.
PrintColor(webby);
PrintColor(Productinfo::Blue);
Print_color(webby);
Print_color(Product_info::Blue);
Instead use an `enum class`:
void PrintColor(int color);
void Print_color(int color);
enum class Webcolor { red = 0xFF0000, green = 0x00FF00, blue = 0x0000FF };
enum class Productinfo { red = 0, purple = 1, blue = 2 };
enum class Web_color { red = 0xFF0000, green = 0x00FF00, blue = 0x0000FF };
enum class Product_info { red = 0, purple = 1, blue = 2 };
Webcolor webby = Webcolor::blue;
PrintColor(webby); // Error: cannot convert Webcolor to int.
PrintColor(Productinfo::Red); // Error: cannot convert Productinfo to int.
Web_color webby = Web_color::blue;
Print_color(webby); // Error: cannot convert Web_color to int.
Print_color(Product_info::Red); // Error: cannot convert Product_info to int.
##### Enforcement
@ -7441,7 +7441,7 @@ Avoid clashes with macros.
// productinfo.h
// The following define product subtypes based on color
enum class Productinfo { RED, PURPLE, BLUE }; // syntax error
enum class Product_info { RED, PURPLE, BLUE }; // syntax error
##### Enforcement
@ -7484,8 +7484,8 @@ The default is the easiest to read and write.
enum class Direction : char { n, s, e, w,
ne, nw, se, sw }; // underlying type saves space
enum class Webcolor : int { red = 0xFF0000,
enum class Web_color : int { red = 0xFF0000,
green = 0x00FF00,
blue = 0x0000FF }; // underlying type is redundant
@ -7593,17 +7593,17 @@ Consider:
void send(X* x, cstring_span destination)
{
auto port = OpenPort(destination);
auto port = open_port(destination);
my_mutex.lock();
// ...
Send(port, x);
send(port, x);
// ...
my_mutex.unlock();
ClosePort(port);
close_port(port);
delete x;
}
In this code, you have to remember to `unlock`, `ClosePort`, and `delete` on all paths, and do each exactly once.
In this code, you have to remember to `unlock`, `close_port`, and `delete` on all paths, and do each exactly once.
Further, if any of the code marked `...` throws an exception, then `x` is leaked and `my_mutex` remains locked.
##### Example
@ -7615,7 +7615,7 @@ Consider:
Port port{destination}; // port owns the PortHandle
lock_guard<mutex> guard{my_mutex}; // guard owns the lock
// ...
Send(port, x);
send(port, x);
// ...
} // automatically unlocks my_mutex and deletes the pointer in x
@ -7626,8 +7626,8 @@ What is `Port`? A handy wrapper that encapsulates the resource:
class Port {
PortHandle port;
public:
Port(cstring_span destination) : port{OpenPort(destination)} { }
~Port() { ClosePort(port); }
Port(cstring_span destination) : port{open_port(destination)} { }
~Port() { close_port(port); }
operator PortHandle() { return port; }
// port handles can't usually be cloned, so disable copying and assignment if necessary
@ -11992,7 +11992,7 @@ The same applies almost as strongly to member variables, for the same reason.
// etc.
}
class mytype {
class My_type {
volatile int i = 0; // suspicious, volatile member variable
// etc.
};
@ -12179,13 +12179,12 @@ Not all member functions can be called.
##### Example
class vector { // very simplified vector of doubles
// if elem != nullptr then elem points to sz doubles
class Vector { // very simplified vector of doubles
// if elem!=nullptr then elem points to sz doubles
public:
vector() : elem{nullptr}, sz{0}{}
vector(int s) : elem{new double}, sz{s} { /* initialize elements */ }
~vector() { delete elem; }
Vector() : elem{nullptr}, sz{0}{}
vector(int s) : elem{new double},sz{s} { /* initialize elements */ }
~Vector() { delete elem; }
double& operator[](int s) { return elem[s]; }
// ...
private:
@ -13287,7 +13286,7 @@ It also avoids brittle or inefficient workarounds. Convention: That's the way th
int sz;
};
vector<double> v(10);
Vector<double> v(10);
v[7] = 9.9;
##### Example, bad
@ -14040,7 +14039,7 @@ They can also be used to wrap a trait.
##### Example
template<typename T, size_t N>
class matrix {
class Matrix {
// ...
using Iterator = typename std::vector<T>::iterator;
// ...
@ -15110,31 +15109,31 @@ Of course, range-for is better still where it does what you want.
Use the least-derived class that has the functionality you need.
class base {
class Base {
public:
void f();
void g();
};
class derived1 : public base {
class Derived1 : public Base {
public:
void h();
};
class derived2 : public base {
class Derived2 : public Base {
public:
void j();
};
// bad, unless there is a specific reason for limiting to derived1 objects only
void myfunc(derived1& param)
// bad, unless there is a specific reason for limiting to Derived1 objects only
void my_func(Derived1& param)
{
use(param.f());
use(param.g());
}
// good, uses only base interface so only commit to that
void myfunc(base& param)
// good, uses only Base interface so only commit to that
void my_func(Base& param)
{
use(param.f());
use(param.g());
@ -16058,21 +16057,21 @@ Use of these casts can violate type safety and cause the program to access a var
##### Example, bad
class base { public: virtual ~base() = 0; };
class Base { public: virtual ~Base() = 0; };
class derived1 : public base { };
class Derived1 : public Base { };
class derived2 : public base {
class Derived2 : public Base {
std::string s;
public:
std::string get_s() { return s; }
};
derived1 d1;
base* p = &d1; // ok, implicit conversion to pointer to base is fine
Derived1 d1;
Base* p = &d1; // ok, implicit conversion to pointer to Base is fine
// BAD, tries to treat d1 as a derived2, which it is not
derived2* p2 = static_cast<derived2*>(p);
// BAD, tries to treat d1 as a Derived2, which it is not
Derived2* p2 = static_cast<Derived2*>(p);
// tries to access d1's nonexistent string member, instead sees arbitrary bytes near d1
cout << p2->get_s();
@ -16127,32 +16126,32 @@ Casting away `const` is a lie. If the variable is actually declared `const`, it'
Sometimes you may be tempted to resort to `const_cast` to avoid code duplication, such as when two accessor functions that differ only in `const`-ness have similar implementations. For example:
class bar;
class Bar;
class foo {
bar mybar;
class Foo {
Bar my_bar;
public:
// BAD, duplicates logic
bar& get_bar() {
/* complex logic around getting a non-const reference to mybar */
Bar& get_bar() {
/* complex logic around getting a non-const reference to my_bar */
}
const bar& get_bar() const {
/* same complex logic around getting a const reference to mybar */
const Bar& get_bar() const {
/* same complex logic around getting a const reference to my_bar */
}
};
Instead, prefer to share implementations. Normally, you can just have the non-`const` function call the `const` function. However, when there is complex logic this can lead to the following pattern that still resorts to a `const_cast`:
class foo {
bar mybar;
class Foo {
Bar my_bar;
public:
// not great, non-const calls const version but resorts to const_cast
bar& get_bar() {
return const_cast<bar&>(static_cast<const foo&>(*this).get_bar());
Bar& get_bar() {
return const_cast<Bar&>(static_cast<const Foo&>(*this).get_bar());
}
const bar& get_bar() const {
/* the complex logic around getting a const reference to mybar */
const Bar& get_bar() const {
/* the complex logic around getting a const reference to my_bar */
}
};
@ -16160,16 +16159,16 @@ Although this pattern is safe when applied correctly, because the caller must ha
Instead, prefer to put the common code in a common helper function -- and make it a template so that it deduces `const`. This doesn't use any `const_cast` at all:
class foo {
bar mybar;
class Foo {
Bar my_bar;
template<class T> // good, deduces whether T is const or non-const
static auto get_bar_impl(T& t) -> decltype(t.get_bar())
{ /* the complex logic around getting a possibly-const reference to mybar */ }
{ /* the complex logic around getting a possibly-const reference to my_bar */ }
public: // good
bar& get_bar() { return get_bar_impl(*this); }
const bar& get_bar() const { return get_bar_impl(*this); }
Bar& get_bar() { return get_bar_impl(*this); }
const Bar& get_bar() const { return get_bar_impl(*this); }
};
**Exception**: You may need to cast away `const` when calling `const`-incorrect functions. Prefer to wrap such functions in inline `const`-correct wrappers to encapsulate the cast in one place.
@ -16190,21 +16189,21 @@ Note that a C-style `(T)expression` cast means to perform the first of the follo
std::string s = "hello world";
double* p0 = (double*)(&s); // BAD
class base { public: virtual ~base() = 0; };
class Base { public: virtual ~Base() = 0; };
class derived1 : public base { };
class Derived1 : public Base { };
class derived2 : public base {
class Derived2 : public Base {
std::string s;
public:
std::string get_s() { return s; }
};
derived1 d1;
base* p1 = &d1; // ok, implicit conversion to pointer to base is fine
Derived1 d1;
Base* p = &d1; // ok, implicit conversion to pointer to Base is fine
// BAD, tries to treat d1 as a derived2, which it is not
derived2* p2 = (derived2*)(p);
// BAD, tries to treat d1 as a Derived2, which it is not
Derived2* p2 = (Derived2*)(p);
// tries to access d1's nonexistent string member, instead sees arbitrary bytes near d1
cout << p2->get_s();
@ -17496,27 +17495,27 @@ Should destruction behave virtually? That is, should destruction through a point
The common case for a base class is that it's intended to have publicly derived classes, and so calling code is just about sure to use something like a `shared_ptr<base>`:
class base {
class Base {
public:
~base(); // BAD, not virtual
virtual ~base(); // GOOD
~Base(); // BAD, not virtual
virtual ~Base(); // GOOD
// ...
};
class derived : public base { /* ... */ };
class Derived : public Base { /* ... */ };
{
unique_ptr<base> pb = make_unique<derived>();
unique_ptr<Base> pb = make_unique<Derived>();
// ...
} // ~pb invokes correct destructor only when ~base is virtual
} // ~pb invokes correct destructor only when ~Base is virtual
In rarer cases, such as policy classes, the class is used as a base class for convenience, not for polymorphic behavior. It is recommended to make those destructors protected and nonvirtual:
class my_policy {
class My_policy {
public:
virtual ~my_policy(); // BAD, public and virtual
virtual ~My_policy(); // BAD, public and virtual
protected:
~my_policy(); // GOOD
~My_policy(); // GOOD
// ...
};
@ -17532,7 +17531,7 @@ For a base class `Base`, calling code might try to destroy derived objects throu
To write a base class is to define an abstraction (see Items 35 through 37). Recall that for each member function participating in that abstraction, you need to decide:
* Whether it should behave virtually or not.
* Whether it should be publicly available to all callers using a pointer to Base or else be a hidden internal implementation detail.
* Whether it should be publicly available to all callers using a pointer to `Base` or else be a hidden internal implementation detail.
As described in Item 39, for a normal member function, the choice is between allowing it to be called via a pointer to `Base` nonvirtually (but possibly with virtual behavior if it invokes virtual functions, such as in the NVI or Template Method patterns), virtually, or not at all. The NVI pattern is a technique to avoid public virtual functions.
@ -17569,51 +17568,51 @@ Never allow an error to be reported from a destructor, a resource deallocation f
##### Example
class nefarious {
class Nefarious {
public:
nefarious() { /* code that could throw */ } // ok
~nefarious() { /* code that could throw */ } // BAD, should not throw
Nefarious() { /* code that could throw */ } // ok
~Nefarious() { /* code that could throw */ } // BAD, should not throw
// ...
};
1. `nefarious` objects are hard to use safely even as local variables:
1. `Nefarious` objects are hard to use safely even as local variables:
void test(string& s)
{
nefarious n; // trouble brewing
Nefarious n; // trouble brewing
string copy = s; // copy the string
} // destroy copy and then n
Here, copying `s` could throw, and if that throws and if `n`'s destructor then also throws, the program will exit via `std::terminate` because two exceptions can't be propagated simultaneously.
2. Classes with `nefarious` members or bases are also hard to use safely, because their destructors must invoke `nefarious`' destructor, and are similarly poisoned by its poor behavior:
2. Classes with `Nefarious` members or bases are also hard to use safely, because their destructors must invoke `Nefarious`' destructor, and are similarly poisoned by its poor behavior:
class innocent_bystander {
nefarious member; // oops, poisons the enclosing class's destructor
class Innocent_bystander {
Nefarious member; // oops, poisons the enclosing class's destructor
// ...
};
void test(string& s)
{
innocent_bystander i; // more trouble brewing
Innocent_bystander i; // more trouble brewing
string copy2 = s; // copy the string
} // destroy copy and then i
Here, if constructing `copy2` throws, we have the same problem because `i`'s destructor now also can throw, and if so we'll invoke `std::terminate`.
3. You can't reliably create global or static `nefarious` objects either:
3. You can't reliably create global or static `Nefarious` objects either:
static nefarious n; // oops, any destructor exception can't be caught
static Nefarious n; // oops, any destructor exception can't be caught
4. You can't reliably create arrays of `nefarious`:
4. You can't reliably create arrays of `Nefarious`:
void test()
{
std::array<nefarious, 10> arr; // this line can std::terminate(!)
std::array<Nefarious, 10> arr; // this line can std::terminate(!)
}
The behavior of arrays is undefined in the presence of destructors that throw because there is no reasonable rollback behavior that could ever be devised. Just think: What code can the compiler generate for constructing an `arr` where, if the fourth object's constructor throws, the code has to give up and in its cleanup mode tries to call the destructors of the already-constructed objects ... and one or more of those destructors throws? There is no satisfactory answer.
@ -17621,9 +17620,9 @@ Never allow an error to be reported from a destructor, a resource deallocation f
5. You can't use `Nefarious` objects in standard containers:
std::vector<nefarious> vec(10); // this line can std::terminate()
std::vector<Nefarious> vec(10); // this line can std::terminate()
The standard library forbids all destructors used with it from throwing. You can't store `nefarious` objects in standard containers or use them with any other part of the standard library.
The standard library forbids all destructors used with it from throwing. You can't store `Nefarious` objects in standard containers or use them with any other part of the standard library.
##### Note
@ -17667,20 +17666,20 @@ If you define a move constructor, you must also define a move assignment operato
##### Example
class x {
class X {
// ...
public:
x(const x&) { /* stuff */ }
X(const X&) { /* stuff */ }
// BAD: failed to also define a copy assignment operator
x(x&&) { /* stuff */ }
X(x&&) { /* stuff */ }
// BAD: failed to also define a move assignment operator
};
x x1;
x x2 = x1; // ok
X x1;
X x2 = x1; // ok
x2 = x1; // pitfall: either fails to compile, or does something suspicious
If you define a destructor, you should not use the compiler-generated copy or move operation; you probably need to define or suppress copy and/or move.
@ -17699,20 +17698,20 @@ If you define a destructor, you should not use the compiler-generated copy or mo
If you define copying, and any base or member has a type that defines a move operation, you should also define a move operation.
class x {
class X {
string s; // defines more efficient move operations
// ... other data members ...
public:
x(const x&) { /* stuff */ }
x& operator=(const x&) { /* stuff */ }
X(const X&) { /* stuff */ }
X& operator=(const X&) { /* stuff */ }
// BAD: failed to also define a move construction and move assignment
// (why wasn't the custom "stuff" repeated here?)
// BAD: failed to also define a move construction and move assignment
// (why wasn't the custom "stuff" repeated here?)
};
x test()
X test()
{
x local;
X local;
// ...
return local; // pitfall: will be inefficient and/or do the wrong thing
}