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Fix minor formatting
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@ -25,7 +25,7 @@ Problems:
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* Update reference sections; many pre-C++11 sources are too old.
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* For a more-or-less up-to-date to-do list see: [To-do: Unclassified proto-rules](#S-unclassified)
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You can [Read an explanation of the scope and structure of this Guide](#S-abstract) or just jump straight in:
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You can [read an explanation of the scope and structure of this Guide](#S-abstract) or just jump straight in:
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* [P: Philosophy](#S-philosophy)
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* [I: Interfaces](#S-interfaces)
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@ -13893,7 +13893,7 @@ A relatively informal definition of terms used in the guidelines
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* *complexity*: a hard-to-precisely-define notion or measure of the difficulty of constructing a solution to a problem or of the solution itself.
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Sometimes complexity is used to (simply) mean an estimate of the number of operations needed to execute an algorithm.
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* *computation*: the execution of some code, usually taking some input and producing some output.
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* *concept*: (1) a notion, and idea; (2) a set of requirements, usually for a template argument
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* *concept*: (1) a notion, and idea; (2) a set of requirements, usually for a template argument.
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* *concrete class*: class for which objects can be created.
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* *constant*: a value that cannot be changed (in a given scope); not mutable.
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* *constructor*: an operation that initializes (“constructs”) an object.
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@ -13985,7 +13985,7 @@ Simplified definition: a declaration that allocates memory.
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* *specification*: a description of what a piece of code should do.
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* *standard*: an officially agreed upon definition of something, such as a programming language.
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* *state*: a set of values.
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* *STL*: The containers, iterators, and algorithms part of the standard library
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* *STL*: the containers, iterators, and algorithms part of the standard library.
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* *string*: a sequence of characters.
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* *style*: a set of techniques for programming leading to a consistent use of language features; sometimes used in a very restricted sense to refer just to low-level rules for naming and appearance of code.
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* *subtype*: derived type; a type that has all the properties of a type and possibly more.
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