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Add '<=>' to comparison operators related rules (C.87, C.167) (#1759)
* Add '<=>' to comparison operators related rules (C.87, C.167) C++20's three-way comparison operator should respect the same rules as other comparison operators. * Fix a minor typo Co-authored-by: Jonathan Wakely <github@kayari.org> Co-authored-by: Jonathan Wakely <github@kayari.org>
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@ -6562,11 +6562,11 @@ Of course there are ways of making `==` work in a hierarchy, but the naive appro
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##### Note
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This rule applies to all the usual comparison operators: `!=`, `<`, `<=`, `>`, and `>=`.
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This rule applies to all the usual comparison operators: `!=`, `<`, `<=`, `>`, `>=`, and `<=>`.
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##### Enforcement
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* Flag a virtual `operator==()`; same for other comparison operators: `!=`, `<`, `<=`, `>`, and `>=`.
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* Flag a virtual `operator==()`; same for other comparison operators: `!=`, `<`, `<=`, `>`, `>=`, and `<=>`.
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### <a name="Rc-hash"></a>C.89: Make a `hash` `noexcept`
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@ -8344,9 +8344,9 @@ By itself, `cout_my_class` would be OK, but it is not usable/composable with cod
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##### Note
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There are strong and vigorous conventions for the meaning most operators, such as
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There are strong and vigorous conventions for the meaning of most operators, such as
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* comparisons (`==`, `!=`, `<`, `<=`, `>`, and `>=`),
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* comparisons (`==`, `!=`, `<`, `<=`, `>`, `>=`, and `<=>`),
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* arithmetic operations (`+`, `-`, `*`, `/`, and `%`)
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* access operations (`.`, `->`, unary `*`, and `[]`)
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* assignment (`=`)
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