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just a few of my assignments; I'll get better at keeping track
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# <a name="main"></a> C++ Core Guidelines
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October 10, 2015
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November 3, 2015
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Editors:
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@ -896,6 +896,7 @@ Interface rule summary:
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* [I.11: Never transfer ownership by a raw pointer (`T*`)](#Ri-raw)
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* [I.12: Declare a pointer that must not be null as `not_null`](#Ri-nullptr)
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* [I.13: Do not pass an array as a single pointer](#Ri-array)
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* [I.22: Avoid complex initialization of global objects](#Ri-global-init)
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* [I.23: Keep the number of function arguments low](#Ri-nargs)
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* [I.24: Avoid adjacent unrelated parameters of the same type](#Ri-unrelated)
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* [I.25: Prefer abstract classes as interfaces to class hierarchies](#Ri-abstract)
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@ -1554,7 +1555,42 @@ This `draw2()` passes the same amount of information to `draw()`, but makes the
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* (Simple) ((Bounds)) Warn for any expression that would rely on implicit conversion of an array type to a pointer type. Allow exception for zstring/czstring pointer types.
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* (Simple) ((Bounds)) Warn for any arithmetic operation on an expression of pointer type that results in a value of pointer type. Allow exception for zstring/czstring pointer types.
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### <a name="Ri-nargs"></a> I.14: Keep the number of function arguments low
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### <a name="Ri-global-init"></a> I.22: Avoid complex initialization of global objects
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##### Reason
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Complex initialization can lead to undefined order of execution.
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##### Example
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// file1.c
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extern const X x;
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const Y y = f(x); // read x; write y
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// file2.c
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extern const Y y;
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const X x = g(y); // read y; write x
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Since `x` and `y` are in different translation units the order of calls to `f()` and `g()` are undefined;
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once will access and uninitialized `const`.
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This particular example shows that the order-of-initialization problem for global (namespace scope) objects is not limited to global *variables*.
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##### Note
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Order of initialization problems become particularly difficult to handle in concurrent code.
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It is usually best to avoid global (namespace scope) objects altogether.
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##### Enforcement
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* Flag initializers of globals that call non-`constexpr` functions
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* Flag initializers of globals that access `extern` objects
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### <a name="Ri-nargs"></a> I.23: Keep the number of function arguments low
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##### Reason
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@ -1599,7 +1635,7 @@ There are functions that are best expressed with four individual arguments, but
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* Warn when a functions declares two iterators (including pointers) of the same type instead of a range or a view.
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* (Not enforceable) This is a philosophical guideline that is infeasible to check directly.
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### <a name="Ri-unrelated"></a> I.15: Avoid adjacent unrelated parameters of the same type
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### <a name="Ri-unrelated"></a> I.24: Avoid adjacent unrelated parameters of the same type
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##### Reason
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@ -1633,7 +1669,7 @@ Don't pass arrays as pointers, pass an object representing a range (e.g., an `ar
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(Simple) Warn if two consecutive parameters share the same type.
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### <a name="Ri-abstract"></a> I.16: Prefer abstract classes as interfaces to class hierarchies
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### <a name="Ri-abstract"></a> I.25: Prefer abstract classes as interfaces to class hierarchies
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##### Reason
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@ -1670,7 +1706,7 @@ This will force every derived class to compute a center -- even if that's non-tr
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(Simple) Warn if a pointer to a class `C` is assigned to a pointer to a base of `C` and the base class contains data members.
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### <a name="Ri-abi"></a> I.16: If you want a cross-compiler ABI, use a C-style subset
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### <a name="Ri-abi"></a> I.26: If you want a cross-compiler ABI, use a C-style subset
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##### Reason
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@ -3241,7 +3277,7 @@ Constructor rules:
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* [C.40: Define a constructor if a class has an invariant](#Rc-ctor)
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* [C.41: A constructor should create a fully initialized object](#Rc-complete)
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* [C.42: If a constructor cannot construct a valid object, throw an exception](#Rc-throw)
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* [C.43: Give a class a default constructor](#Rc-default0)
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* [C.43: Ensure that a class has a default constructor](#Rc-default0)
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* [C.44: Prefer default constructors to be simple and non-throwing](#Rc-default00)
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* [C.45: Don't define a default constructor that only initializes data members; use member initializers instead](#Rc-default)
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* [C.46: By default, declare single-argument constructors `explicit`](#Rc-explicit)
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@ -3999,6 +4035,43 @@ However, most realistic `Date` classes have a "first date" (e.g. January 1, 1970
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vector<Date> vd1(1000);
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##### Note
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A class with members that all have default constructors implicitly gets a default constructor:
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struct X {
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string s;
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vector v;
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};
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X x; // means X{{},{}}; that is the empty string and the empty vector
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Beware that built-in types are not properly default constructed:
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struct X {
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string s;
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int i;
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};
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void f()
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{
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X x; // x.s is initialized to the empty string; x.i is uninitialized
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cout << x.s << ' ' << x.i << '\n';
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++x.i;
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}
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Statically allocated objects of built-in types are by default initialized to `0`, but local built-in variables are not.
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Beware that your compiler may default initialize local built-in variables, whereas an optimized build will not.
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Thus, code like the example above may appear to work, but it relies on undefined behavior.
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Assuming that you want initialization, an explicit default initialization can help:
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struct X {
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string s;
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int i {}; // default initialize (to 0)
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};
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##### Enforcement
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* Flag classes without a default constructor
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@ -5443,6 +5516,11 @@ This leaves us with three alternatives:
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* *All private*: If you’re writing a type that maintains an invariant, then all the variables should be private – it should be encapsulated.
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This is the vast majority of classes.
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##### Note
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There are undoubtedly examples where a mixture of access levels for data is tempting.
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We have been unable to think of realistic cases that makes it worthwhile to weaken the simple rule.
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##### Example
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???
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@ -6533,7 +6611,9 @@ Instead, use a local variable:
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Global variables can be accessed from everywhere so they can introduce surprising dependencies between apparently unrelated objects.
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They are a notable source of errors.
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**Warning**: The initialization of global objects is not totally ordered. If you use a global object initialize it with a constant.
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**Warning**: The initialization of global objects is not totally ordered.
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If you use a global object initialize it with a constant.
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Note that it is possible to get undefined initialization order even for `const` objects.
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**Exception**: A global object is often better than a singleton.
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##### Note
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Initialization of a variable declared `auto` with a single value `{v}` had surprising results until recently:
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Initialization of a variable declared using `auto` with a single value, e.g., `{v}`, had surprising results until recently:
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auto x1 {7}; // x1 is an int with the value 7
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auto x2 = {7}; // x2 is an initializer_list<int> with an element 7
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### SL.???: When reading, always consider ill-formed input; *expr.low*.
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### <a name="Rio-endl"> SL.50: Avoid `endl`
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### Reason
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The `endl` manipulator is mostly equivalent to `'\\n'` and `"\\n"`;
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as most commonly used it simply slows down output by doing redundant `flush()`s.
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This slowdown can be significant compared to `printf`-style output.
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##### Example
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cout << "Hello, World!" << endl; // two output operations and a flush
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cout << "hello, World!\n"; // one output operation and no flush
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##### Note
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For `cin`/`cout` (and equivalent) interaction, there is no reason to flush; that's donr automatically.
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For writing to a file, there is rarely a need to `flush`.
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##### Note
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Apart from the (occasionally important) issue of preformance,
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the choice between `"\\n"` and `endl` is almost completely aestetic.
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## SL.regex: Regex
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???
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