Merge pull request #341 from ascherer/fix-typos

Fix typos
This commit is contained in:
Gabriel Dos Reis 2015-10-26 06:58:11 -07:00
commit 792b831e7a

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@ -1101,7 +1101,7 @@ In the following example, it is not clear from the interface what `time_to_blink
##### Example, good ##### Example, good
std::chrono::duration types introduced in C++11 helps making the unit of time duration explicit. `std::chrono::duration` types introduced in C++11 helps making the unit of time duration explicit.
void blink_led(milliseconds time_to_blink) // good - the unit is explicit void blink_led(milliseconds time_to_blink) // good - the unit is explicit
{ {
@ -3393,7 +3393,7 @@ These operations disagree about copy semantics. This will lead to confusion and
"Does this class need a destructor?" is a surprisingly powerful design question. "Does this class need a destructor?" is a surprisingly powerful design question.
For most classes the answer is "no" either because the class holds no resources or because destruction is handled by [the rule of zero](#Rc-zero); For most classes the answer is "no" either because the class holds no resources or because destruction is handled by [the rule of zero](#Rc-zero);
that is, its members can take care of themselves as concerns destruction. that is, its members can take care of themselves as concerns destruction.
If the answer is "yes", much of the design of the class follows (see [the rule of five](#Rc-five). If the answer is "yes", much of the design of the class follows (see [the rule of five](#Rc-five)).
### <a name="Rc-dtor"></a> C.30: Define a destructor if a class needs an explicit action at object destruction ### <a name="Rc-dtor"></a> C.30: Define a destructor if a class needs an explicit action at object destruction
@ -3817,7 +3817,7 @@ A constructor can be used for convenience even if a class does not have an invar
##### Note ##### Note
The C++11 initializer list rules eliminates the need for many constructors. For example: The C++11 initializer list rule eliminates the need for many constructors. For example:
struct Rec2{ struct Rec2{
string s; string s;
@ -3978,7 +3978,7 @@ Many language and library facilities rely on default constructors, e.g. `T a[10]
There is no "natural" default date (the big bang is too far back in time to be useful for most people), so this example is non-trivial. There is no "natural" default date (the big bang is too far back in time to be useful for most people), so this example is non-trivial.
`{0, 0, 0}` is not a valid date in most calendar systems, so choosing that would be introducing something like floating-point's NaN. `{0, 0, 0}` is not a valid date in most calendar systems, so choosing that would be introducing something like floating-point's NaN.
However, most realistic `Date` classes has a "first date" (e.g. January 1, 1970 is popular), so making that the default is usually trivial. However, most realistic `Date` classes have a "first date" (e.g. January 1, 1970 is popular), so making that the default is usually trivial.
##### Enforcement ##### Enforcement
@ -4936,7 +4936,7 @@ Providing a nonmember `swap` function in the same namespace as your type for cal
y = tmp; y = tmp;
} }
This is not just slow, but if a memory allocation occur for the elements in `tmp`, this `swap` may throw and would make STL algorithms fail if used with them. This is not just slow, but if a memory allocation occurs for the elements in `tmp`, this `swap` may throw and would make STL algorithms fail if used with them.
##### Enforcement ##### Enforcement
@ -5007,7 +5007,7 @@ It is really hard to write a foolproof and useful `==` for a hierarchy.
// ... // ...
}; };
// `B`'s comparison accepts conversions for its second operand, but not its first. `B`'s comparison accepts conversions for its second operand, but not its first.
class D :B { class D :B {
char character; char character;
@ -5251,7 +5251,7 @@ A class with a virtual function is usually (and in general) used via a pointer t
##### Note ##### Note
There are people who don't follow this rule because they plan to use a class only through a `shared_ptr`: `std::shared_ptr<B> p = std::make_shared<D>(args);` Here, the shared pointer will take care of deletion, so no leak will occur from and inappropriate `delete` of the base. People who do this consistently can get a false positive, but the rule is important -- what if one was allocated using `make_unique`? It's not safe unless the author of `B` ensures that it can never be misused, such as by making all constructors private and providing a factory functions to enforce the allocation with `make_shared`. There are people who don't follow this rule because they plan to use a class only through a `shared_ptr`: `std::shared_ptr<B> p = std::make_shared<D>(args);` Here, the shared pointer will take care of deletion, so no leak will occur from an inappropriate `delete` of the base. People who do this consistently can get a false positive, but the rule is important -- what if one was allocated using `make_unique`? It's not safe unless the author of `B` ensures that it can never be misused, such as by making all constructors private and providing a factory function to enforce the allocation with `make_shared`.
##### Enforcement ##### Enforcement
@ -5289,7 +5289,7 @@ Readability. Detection of mistakes. Explicit `override` allows the compiler to c
##### Reason ##### Reason
??? Herb: I've become a non-fan of implementation inheritance -- seems most often an antipattern. Are there reasonable examples of it? ??? Herb: I've become a non-fan of implementation inheritance -- seems most often an anti-pattern. Are there reasonable examples of it?
##### Example ##### Example
@ -5421,7 +5421,7 @@ This leaves us with three alternatives:
* *All public*: If you're writing an aggregate bundle-of-variables without an invariant across those variables, then all the variables should be public. * *All public*: If you're writing an aggregate bundle-of-variables without an invariant across those variables, then all the variables should be public.
[Declare such classes `struct` rather than `class`](#Rc-struct) [Declare such classes `struct` rather than `class`](#Rc-struct)
* *All protected*: [Avoid `protected` data](#Rh-protected). * *All protected*: [Avoid `protected` data](#Rh-protected).
* *All private*: If youre writing an type that maintains an invariant, then all the variables should be private it should be encapsulated. * *All private*: If youre writing a type that maintains an invariant, then all the variables should be private it should be encapsulated.
This is the vast majority of classes. This is the vast majority of classes.
##### Example ##### Example
@ -5546,7 +5546,7 @@ Capping an individual virtual function with `final` is error-prone as that `fina
use(new Better_interface{}); use(new Better_interface{});
The problem is easy to see in a small example, but in a large hierarchy with many virtual functions, reliable spotting such problems require tools. The problem is easy to see in a small example, but in a large hierarchy with many virtual functions, tools are required for reliably spotting such problems.
Consistent use of `override` would catch this. Consistent use of `override` would catch this.
##### Note ##### Note
@ -5695,7 +5695,7 @@ and that your use of `dynamic_cast` is really performance critical.
We are of the opinion that current implementations of `dynamic_cast` are unnecessarily slow. We are of the opinion that current implementations of `dynamic_cast` are unnecessarily slow.
For example, under suitable conditions, it is possible to perform a `dynamic_cast` in [fast constant time](http://www.stroustrup.com/fast_dynamic_casting.pdf). For example, under suitable conditions, it is possible to perform a `dynamic_cast` in [fast constant time](http://www.stroustrup.com/fast_dynamic_casting.pdf).
However, compatibility makes changes difficult even if all agree that an effort to optimize is worth while. However, compatibility makes changes difficult even if all agree that an effort to optimize is worthwhile.
##### Enforcement ##### Enforcement
@ -5869,13 +5869,13 @@ Consider:
void print(int a, int base); void print(int a, int base);
void print(const string&); void print(const string&);
These three functions all prints their arguments (appropriately). Conversely These three functions all print their arguments (appropriately). Conversely:
void print_int(int a); void print_int(int a);
void print_based(int a, int base); void print_based(int a, int base);
void print_string(const string&); void print_string(const string&);
These three functions all prints their arguments (appropriately). Adding to the name just introduced verbosity and inhibits generic code. These three functions all print their arguments (appropriately). Adding to the name just introduced verbosity and inhibits generic code.
##### Enforcement ##### Enforcement
@ -5904,7 +5904,7 @@ Fortunately, the type system will catch many such mistakes.
##### Note ##### Note
be particularly careful about common and popular names, such as `open`, `move`, `+`, and `==`. Be particularly careful about common and popular names, such as `open`, `move`, `+`, and `==`.
##### Enforcement ##### Enforcement
@ -5914,7 +5914,7 @@ be particularly careful about common and popular names, such as `open`, `move`,
##### Reason ##### Reason
Implicit conversions can be essential (e.g., `double` to '`int`) but often cause surprises (e.g., `String` to C-style string). Implicit conversions can be essential (e.g., `double` to `int`) but often cause surprises (e.g., `String` to C-style string).
##### Note ##### Note
@ -6017,7 +6017,7 @@ You can overload by defining two different lambdas with the same name.
##### Enforcement ##### Enforcement
The compiler catches attempt to overload a lambda. The compiler catches the attempt to overload a lambda.
## <a name="SS-union"></a> C.union: Unions ## <a name="SS-union"></a> C.union: Unions
@ -6116,7 +6116,7 @@ First some bad old code:
int webby = BLUE; // webby == 2; probably not what was desired int webby = BLUE; // webby == 2; probably not what was desired
instead use an `enum`: Instead use an `enum`:
enum class Webcolor { red = 0xFF0000, green = 0x00FF00, blue = 0x0000FF }; enum class Webcolor { red = 0xFF0000, green = 0x00FF00, blue = 0x0000FF };
enum class Productinfo { red = 0, purple = 1, blue = 2 }; enum class Productinfo { red = 0, purple = 1, blue = 2 };
@ -6156,7 +6156,7 @@ To minimize surprises.
int webby = blue; // error, ambiguous: be specific int webby = blue; // error, ambiguous: be specific
Webcolor webby = Webcolor::blue; Webcolor webby = Webcolor::blue;
instead use an `enum class`: Instead use an `enum class`:
enum class Webcolor { red=0xFF0000, green=0x00FF00, blue=0x0000FF }; enum class Webcolor { red=0xFF0000, green=0x00FF00, blue=0x0000FF };
enum class Productinfo { red=0, purple=1, blue=2 }; enum class Productinfo { red=0, purple=1, blue=2 };
@ -6428,7 +6428,7 @@ Returning a (raw) pointer imposes a life-time management burden on the caller; t
delete p; delete p;
} }
In addition to suffering from the problem from [leak](#???), this adds a spurious allocation and deallocation operation, and is needlessly verbose. If Gadget is cheap to move out of a function (i.e., is small or has an efficient move operation), just return it "by value:' In addition to suffering from the problem from [leak](#???), this adds a spurious allocation and deallocation operation, and is needlessly verbose. If Gadget is cheap to move out of a function (i.e., is small or has an efficient move operation), just return it "by value":
Gadget make_gadget(int n) Gadget make_gadget(int n)
{ {
@ -6802,7 +6802,7 @@ be able to destroy a cyclic structure.
??? (HS: A lot of people say "to break cycles", while I think "temporary shared ownership" is more to the point.) ??? (HS: A lot of people say "to break cycles", while I think "temporary shared ownership" is more to the point.)
???(BS: breaking cycles is what you must do; temporarily sharing ownership is how you do it. ???(BS: breaking cycles is what you must do; temporarily sharing ownership is how you do it.
You could "temporarily share ownership simply by using another `stared_ptr`.) You could "temporarily share ownership" simply by using another `stared_ptr`.)
##### Enforcement ##### Enforcement
@ -6852,7 +6852,7 @@ A function that does not manipulate lifetime should take raw pointers or referen
##### Enforcement ##### Enforcement
* (Simple) Warn if a function takes a parameter of a type that is a `Unique_ptr` or `Shared_ptr` and the function only calls any of: `operator*`, `operator->` or `get()`). * (Simple) Warn if a function takes a parameter of a type that is a `Unique_ptr` or `Shared_ptr` and the function only calls any of: `operator*`, `operator->` or `get()`.
Suggest using a `T*` or `T&` instead. Suggest using a `T*` or `T&` instead.
### <a name="Rr-smart"></a> R.31: If you have non-`std` smart pointers, follow the basic pattern from `std` ### <a name="Rr-smart"></a> R.31: If you have non-`std` smart pointers, follow the basic pattern from `std`
@ -6865,7 +6865,7 @@ You want the rules to work on all the smart pointers you use.
Any type (including primary template or specialization) that overloads unary `*` and `->` is considered a smart pointer: Any type (including primary template or specialization) that overloads unary `*` and `->` is considered a smart pointer:
* If it is copyable, it is recognized as a reference-counted `Shared_ptr`. * If it is copyable, it is recognized as a reference-counted `Shared_ptr`.
* If it not copyable, it is recognized as a unique `Unique_ptr`. * If it is not copyable, it is recognized as a unique `Unique_ptr`.
##### Example ##### Example
@ -7005,7 +7005,7 @@ This makes the function's ??? explicit.
Violating this rule is the number one cause of losing reference counts and finding yourself with a dangling pointer. Violating this rule is the number one cause of losing reference counts and finding yourself with a dangling pointer.
Functions should prefer to pass raw pointers and references down call chains. Functions should prefer to pass raw pointers and references down call chains.
At the top of the call tree where you obtain the raw pointer or reference from a smart pointer that keeps the object alive. At the top of the call tree where you obtain the raw pointer or reference from a smart pointer that keeps the object alive.
You need to be sure that smart pointer cannot be inadvertently be reset or reassigned from within the call tree below You need to be sure that the smart pointer cannot inadvertently be reset or reassigned from within the call tree below.
##### Note ##### Note
@ -13867,7 +13867,7 @@ Simplified definition: a declaration that allocates memory.
* *style*:a set of techniques for programming leading to a consistent use of language features; sometimes used in a very restricted sense to refer just to low-level rules for naming and appearance of code. * *style*:a set of techniques for programming leading to a consistent use of language features; sometimes used in a very restricted sense to refer just to low-level rules for naming and appearance of code.
* *subtype*:derived type; a type that has all the properties of a type and possibly more. * *subtype*:derived type; a type that has all the properties of a type and possibly more.
* *supertype*:base type; a type that has a subset of the properties of a type. * *supertype*:base type; a type that has a subset of the properties of a type.
* *system*:(1) a program or a set of programs for performing a task on a computer; (2) a shorthand for “operating system,” that is, the fundamental execution environment and tools for a computer. * *system*:(1) a program or a set of programs for performing a task on a computer; (2) a shorthand for “operating system”, that is, the fundamental execution environment and tools for a computer.
* *template*:a class or a function parameterized by one or more types or (compile-time) values; the basic C++ language construct supporting generic programming. * *template*:a class or a function parameterized by one or more types or (compile-time) values; the basic C++ language construct supporting generic programming.
* *testing*:a systematic search for errors in a program. * *testing*:a systematic search for errors in a program.
* *trade-off*:the result of balancing several design and implementation criteria. * *trade-off*:the result of balancing several design and implementation criteria.