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Merged F.20 into F.15 (issue #1)
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@ -1785,7 +1785,6 @@ Argument passing rules:
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* [F.17: Use a `not_null<T>` to indicate "null" is not a valid value](#Rf-nullptr)
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* [F.18: Use a `span<T>` or a `span_p<T>` to designate a half-open sequence](#Rf-range)
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* [F.19: Use a `zstring` or a `not_null<zstring>` to designate a C-style string](#Rf-string)
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* [F.20: Use a `const T&` parameter for a large object](#Rf-const-T-ref)
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* [F.21: Use a `T` parameter for a small object](#Rf-T)
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* [F.22: Use `T&` for an in-out-parameter](#Rf-T-ref)
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* [F.23: Use `T&` for an out-parameter that is expensive to move (only)](#Rf-T-return-out)
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@ -2219,10 +2218,16 @@ If you have multiple values to return, [use a tuple](#Rf-T-multi) or similar mul
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**For an "in-out" parameter:** Pass by non-`const` reference. This makes it clear to callers that the object is assumed to be modified.
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**For an "input-only" value:** If the object is cheap to copy, pass by value.
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Otherwise, pass by `const&`. It is useful to know that a function does not mutate an argument, and both allow initialization by rvalues.
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Otherwise, pass by `const&` which is always cheap. Both let the caller know that a function will not modify the argument, and both allow initialization by rvalues.
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What is "cheap to copy" depends on the machine architecture, but two or three words (doubles, pointers, references) are usually best passed by value.
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In particular, an object passed by value does not require an extra reference to access from the function.
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##### Example
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void fct(const string& s); // OK: pass by const reference; always cheap
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void fct2(string s); // bad: potentially expensive
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![Advanced parameter passing table](./param-passing-advanced.png "Advanced parameter passing")
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For advanced uses (only), where you really need to optimize for rvalues passed to "input-only" parameters:
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@ -2259,10 +2264,20 @@ Assuming that `Matrix` has move operations (possibly by keeping its elements in
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y = m3 + m3; // move assignment
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##### Note
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##### Notes
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The return value optimization doesn't handle the assignment case.
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A reference may be assumed to refer to a valid object (language rule).
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There is no (legitimate) "null reference."
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If you need the notion of an optional value, use a pointer, `std::optional`, or a special value used to denote "no value."
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##### Enforcement
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* (Simple) ((Foundation)) Warn when a parameter being passed by value has a size greater than `4 * sizeof(int)`.
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Suggest using a `const` reference instead.
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**See also**: [implicit arguments](#Ri-explicit).
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##### Enforcement
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@ -2398,30 +2413,6 @@ When I call `length(s)` should I test for `s == nullptr` first? Should the imple
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**See also**: [Support library](#S-gsl).
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### <a name="Rf-const-T-ref"></a> F.20: Use a `const T&` parameter for a large object
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##### Reason
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Copying large objects can be expensive. A `const T&` is always cheap and protects the caller from unintended modification.
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##### Example
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void fct(const string& s); // OK: pass by const reference; always cheap
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void fct2(string s); // bad: potentially expensive
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**Exception**: Sinks (that is, a function that eventually destroys an object or passes it along to another sink), may benefit ???
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##### Note
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A reference may be assumed to refer to a valid object (language rule).
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There is no (legitimate) "null reference."
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If you need the notion of an optional value, use a pointer, `std::optional`, or a special value used to denote "no value."
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##### Enforcement
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* (Simple) ((Foundation)) Warn when a parameter being passed by value has a size greater than `4 * sizeof(int)`.
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Suggest using a `const` reference instead.
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### <a name="Rf-T"></a> F.21: Use a `T` parameter for a small object
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