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minor style fixes
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@ -5959,7 +5959,7 @@ To find function objects and functions defined in a separate namespace to "custo
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##### Example
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Consider `swap`. It is a general (standard library) function with a definintion that will work for just about any type.
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Consider `swap`. It is a general (standard library) function with a definition that will work for just about any type.
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However, it is desirable to define specific `swap()`s for specific types.
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For example, the general `swap()` will copy the elements of two `vector`s being swapped, whereas a good specific implementation will not copy elements at all.
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@ -5971,7 +5971,7 @@ For example, the general `swap()` will copy the elements of two `vector`s being
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void f1(N::X& a, N::X& b)
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{
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std::swap(a,b); // propably not what we wanted: calls std::swap()
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std::swap(a, b); // probably not what we wanted: calls std::swap()
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}
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The `std::swap()` in `f1()` does exactly what we asked it to do: it calls the `swap()` in namespace `std`.
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@ -5993,7 +5993,6 @@ This is done by including the general function in the lookup for the function:
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swap(a,b); // calls N::swap if it exists, otherwise std::swap
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}
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##### Enforcement
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Unlikely, except for known customization points, such as `swap`.
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@ -6102,7 +6101,7 @@ Macros do not obey scope and type rules.
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##### Example
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First some bad old code
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First some bad old code:
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// webcolors.h (third party header)
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#define RED 0xFF0000
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@ -7114,7 +7113,7 @@ Statement rules:
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* [ES.75: Avoid `do`-statements](#Res-do)
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* [ES.76: Avoid `goto`](#Res-goto)
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* [ES.77: ??? `continue`](#Res-continue)
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* [ES.78: Always end non-empty a `case` with a `break`](#Res-break)
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* [ES.78: Always end a non-empty `case` with a `break`](#Res-break)
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* [ES.79: ??? `default`](#Res-default)
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* [ES.85: Make empty statements visible](#Res-empty)
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@ -7544,7 +7543,7 @@ This cannot trivially be rewritten to initialize `i` and `j` with initializers.
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Note that for types with a default constructor, attempting to postpone initialization simply leads to a default initialization followed by an assignment.
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A popular reason for such examples is "efficiency", but a compiler that can detect whether we made a used-before-set error can also eliminate any redundant double initialization.
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At the cost of repeating `cond` we could write
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At the cost of repeating `cond` we could write:
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widget i = (cond) ? f1() : f3();
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widget j = (cond) ? f2() : f4();
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@ -7617,7 +7616,7 @@ In the not uncommon case where the input target and the input operation get sepa
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A good optimizer should know about input operations and eliminate the redundant operation.
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##### Example:
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##### Example
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Using an `unitialized` value is a symptom of a problem and not a solution:
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@ -7641,7 +7640,7 @@ Now the compiler cannot even simply detect a used-befor-set.
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##### Note
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Sometimes, a lambda can be used as an initializer to avoid an uninitialized variable.
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Sometimes, a lambda can be used as an initializer to avoid an uninitialized variable:
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error_code ec;
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Value v = [&] {
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@ -8259,7 +8258,7 @@ This is an ad-hoc simulation of destructors. Declare your resources with handles
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???
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### <a name="Res-break"></a> ES.78: Always end non-empty a `case` with a `break`
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### <a name="Res-break"></a> ES.78: Always end a non-empty `case` with a `break`
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##### Reason
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@ -13059,12 +13058,12 @@ It's verbose and only needed where C compatibility matters.
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###### Note
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Even Dennis Ritchie deemed `void f(void)` an abomination.
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You can make an argument for that abomination in C when function prototypes were rare so that banning
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You can make an argument for that abomination in C when function prototypes were rare so that banning:
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int f();
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f(1, 2, "weird but valid C89"); // hope that f() is defined int f(a, b, c) char* c; { /* ... */ }
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would have cause major problems, but not in the 21st century and in C++.
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would have caused major problems, but not in the 21st century and in C++.
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# <a name="S-faq"></a> FAQ: Answers to frequently asked questions
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@ -13734,10 +13733,10 @@ When is a class a container? ???
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# <a name="S-glossary"></a> Glossary
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A relatively informal definition of twrms used in the guidelines
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A relatively informal definition of terms used in the guidelines
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(based of the glossary in [Programming: Principles and Practice using C++](http://www.stroustrup.com/programming.html))
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* *abstract*: class a class that cannot be directly used to create objects; often used to define an interface to derived classes.
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* *abstract class*: a class that cannot be directly used to create objects; often used to define an interface to derived classes.
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A class is made abstract by having a pure virtual function or a protected constructor.
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* *abstraction*: a description of something that selectively and deliberately ignores (hides) details (e.g., implementation details); selective ignorance.
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* *address*: a value that allows us to find an object in a computer’s memory.
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