Merge pull request #175 from tkruse/fix-inconsistent-code-indent

fix mixup of indentation strategies inside same codeblocks
This commit is contained in:
Gabriel Dos Reis 2015-09-27 11:52:42 -07:00
commit 5a4c7aaa7f

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@ -1899,9 +1899,10 @@ Passing a shared smart pointer (e.g., `std::shared_ptr`) implies a run-time cost
**Example**: **Example**:
template<class T>
template<class T>
auto square(T t) { return t*t; } auto square(T t) { return t*t; }
**Note**: `constexpr` functions are pure. **Note**: `constexpr` functions are pure.
**Enforcement**: not possible. **Enforcement**: not possible.
@ -2204,7 +2205,7 @@ If the writer of `g()` makes an assumption about the size of `buffer` a bad logi
**Example**: **Example**:
template <class F, class... Args> template <class F, class... Args>
inline auto invoke(F&& f, Args&&... args) { inline auto invoke(F&& f, Args&&... args) {
return forward<F>(f)(forward<Args>(args)...); return forward<F>(f)(forward<Args>(args)...);
} }
@ -2314,14 +2315,14 @@ And yes, C++ does have multiple return values, by convention of using a `tuple`,
**Example**: **Example**:
int f( const string& input, /*output only*/ string& output_data ) { // BAD: output-only parameter documented in a comment int f( const string& input, /*output only*/ string& output_data ) { // BAD: output-only parameter documented in a comment
// ... // ...
output_data = something(); output_data = something();
return status; return status;
} }
tuple<int, string> f( const string& input ) { // GOOD: self-documenting tuple<int, string> f( const string& input ) { // GOOD: self-documenting
// ... // ...
return make_tuple(something(), status); return make_tuple(something(), status);
} }
In fact, C++98's standard library already used this convenient feature, because a `pair` is like a two-element `tuple`. In fact, C++98's standard library already used this convenient feature, because a `pair` is like a two-element `tuple`.
@ -4456,10 +4457,10 @@ Note that calling a specific explicitly qualified function is not a virtual call
**Example; good**: **Example; good**:
class Foo { class Foo {
// ... // ...
public: public:
void swap(Foo& rhs) noexcept void swap(Foo& rhs) noexcept
{ {
m1.swap(rhs.m1); m1.swap(rhs.m1);
std::swap(m2, rhs.m2); std::swap(m2, rhs.m2);
} }
@ -4471,9 +4472,9 @@ Note that calling a specific explicitly qualified function is not a virtual call
Providing a nonmember `swap` function in the same namespace as your type for callers' convenience. Providing a nonmember `swap` function in the same namespace as your type for callers' convenience.
void swap(Foo& a, Foo& b) void swap(Foo& a, Foo& b)
{ {
a.swap(b); a.swap(b);
} }
**Enforcement**: **Enforcement**:
* (Simple) A class without virtual functions should have a `swap` member function declared. * (Simple) A class without virtual functions should have a `swap` member function declared.
@ -5528,7 +5529,7 @@ Here, we ignore such cases.
**Example, bad**: Consider **Example, bad**: Consider
void send( X* x, cstring_view destination ) { void send( X* x, cstring_view destination ) {
auto port = OpenPort(destination); auto port = OpenPort(destination);
my_mutex.lock(); my_mutex.lock();
// ... // ...
@ -5537,20 +5538,20 @@ Here, we ignore such cases.
my_mutex.unlock(); my_mutex.unlock();
ClosePort(port); ClosePort(port);
delete x; delete x;
} }
In this code, you have to remember to `unlock`, `ClosePort`, and `delete` on all paths, and do each exactly once. In this code, you have to remember to `unlock`, `ClosePort`, and `delete` on all paths, and do each exactly once.
Further, if any of the code marked `...` throws an exception, then `x` is leaked and `my_mutex` remains locked. Further, if any of the code marked `...` throws an exception, then `x` is leaked and `my_mutex` remains locked.
**Example**: Consider **Example**: Consider
void send( unique_ptr<X> x, cstring_view destination ) { // x owns the X void send( unique_ptr<X> x, cstring_view destination ) { // x owns the X
Port port{destination}; // port owns the PortHandle Port port{destination}; // port owns the PortHandle
lock_guard<mutex> guard{my_mutex}; // guard owns the lock lock_guard<mutex> guard{my_mutex}; // guard owns the lock
// ... // ...
Send(port, x); Send(port, x);
// ... // ...
} // automatically unlocks my_mutex and deletes the pointer in x } // automatically unlocks my_mutex and deletes the pointer in x
Now all resource cleanup is automatic, performed once on all paths whether or not there is an exception. As a bonus, the function now advertises that it takes over ownership of the pointer. Now all resource cleanup is automatic, performed once on all paths whether or not there is an exception. As a bonus, the function now advertises that it takes over ownership of the pointer.
@ -6085,7 +6086,7 @@ Any type (including primary template or specialization) that overloads unary `*`
} }
// use Microsoft's CComPtr // use Microsoft's CComPtr
#include <atlbase.h> #include <atlbase.h>
void f(CComPtr<widget> p) { // error under rule 'sharedptrparam' void f(CComPtr<widget> p) { // error under rule 'sharedptrparam'
p->foo(); p->foo();
} }
@ -6220,29 +6221,29 @@ You need to be sure that smart pointer cannot be inadvertently be reset or reass
shared_ptr<widget> g_p = ...; shared_ptr<widget> g_p = ...;
void f( widget& w ) { void f( widget& w ) {
g(); g();
use(w); // A use(w); // A
} }
void g() { void g() {
g_p = ... ; // oops, if this was the last shared_ptr to that widget, destroys the widget g_p = ... ; // oops, if this was the last shared_ptr to that widget, destroys the widget
} }
The following should not pass code review: The following should not pass code review:
void my_code() { void my_code() {
f( *g_p ); // BAD: passing pointer or reference obtained from a nonlocal smart pointer f( *g_p ); // BAD: passing pointer or reference obtained from a nonlocal smart pointer
// that could be inadvertently reset somewhere inside f or it callees // that could be inadvertently reset somewhere inside f or it callees
g_p->func(); // BAD: same reason, just passing it as a "this" pointer g_p->func(); // BAD: same reason, just passing it as a "this" pointer
} }
The fix is simple -- take a local copy of the pointer to "keep a ref count" for your call tree: The fix is simple -- take a local copy of the pointer to "keep a ref count" for your call tree:
void my_code() { void my_code() {
auto pin = g_p; // cheap: 1 increment covers this entire function and all the call trees below us auto pin = g_p; // cheap: 1 increment covers this entire function and all the call trees below us
f( *pin ); // GOOD: passing pointer or reference obtained from a local unaliased smart pointer f( *pin ); // GOOD: passing pointer or reference obtained from a local unaliased smart pointer
pin->func(); // GOOD: same reason pin->func(); // GOOD: same reason
} }
**Enforcement**: **Enforcement**:
@ -6543,11 +6544,11 @@ Here, there is a chance that the reader knows what `trim_tail` means and that th
**Example, bad**: Argument names of large functions are de facto non-local and should be meaningful: **Example, bad**: Argument names of large functions are de facto non-local and should be meaningful:
void complicated_algorithm(vector<Record>&vr, const vector<int>& vi, map<string, int>& out) void complicated_algorithm(vector<Record>&vr, const vector<int>& vi, map<string, int>& out)
// read from events in vr (marking used Records) for the indices in vi placing (name, index) pairs into out // read from events in vr (marking used Records) for the indices in vi placing (name, index) pairs into out
{ {
// ... 500 lines of code using vr, vi, and out ... // ... 500 lines of code using vr, vi, and out ...
} }
We recommend keeping functions short, but that rule isn't universally adhered to and naming should reflect that. We recommend keeping functions short, but that rule isn't universally adhered to and naming should reflect that.
@ -6653,7 +6654,7 @@ In each case, we save writing a longish, hard-to-remember type that the compiler
**Example**: **Example**:
template<class T> template<class T>
auto Container<T>::first() -> Iterator; // Container<T>::Iterator auto Container<T>::first() -> Iterator; // Container<T>::Iterator
**Exception**: Avoid `auto` for initializer lists and in cases where you know exactly which type you want and where an initializer might require conversion. **Exception**: Avoid `auto` for initializer lists and in cases where you know exactly which type you want and where an initializer might require conversion.
@ -11147,7 +11148,7 @@ Dynamic accesses into arrays are difficult for both tools and humans to validate
// ALTERNATIVE A: Use an array_view // ALTERNATIVE A: Use an array_view
// A1: Change parameter type to use array_view // A1: Change parameter type to use array_view
void f(array_view<int, 10> a, int pos) void f(array_view<int, 10> a, int pos)
{ {
a[pos/2] = 1; // OK a[pos/2] = 1; // OK
@ -11184,7 +11185,7 @@ Dynamic accesses into arrays are difficult for both tools and humans to validate
void f() void f()
{ {
int arr[COUNT]; int arr[COUNT];
array_view<int> av = arr; array_view<int> av = arr;
for (int i = 0; i < COUNT; ++i) for (int i = 0; i < COUNT; ++i)
av[i] = i; av[i] = i;
} }
@ -11381,19 +11382,19 @@ Use `not_null<zstring>` for C-style strings that cannot be `nullptr`. ??? Do we
<a name="SS-ownership"></a> <a name="SS-ownership"></a>
## GSL.owner: Ownership pointers ## GSL.owner: Ownership pointers
* `unique_ptr<T>` // unique ownership: `std::unique_ptr<T>` * `unique_ptr<T>` // unique ownership: `std::unique_ptr<T>`
* `shared_ptr<T>` // shared ownership: `std::shared_ptr<T>` (a counted pointer) * `shared_ptr<T>` // shared ownership: `std::shared_ptr<T>` (a counted pointer)
* `stack_array<T>` // A stack-allocated array. The number of elements are determined at construction and fixed thereafter. The elements are mutable unless `T` is a `const` type. * `stack_array<T>` // A stack-allocated array. The number of elements are determined at construction and fixed thereafter. The elements are mutable unless `T` is a `const` type.
* `dyn_array<T>` // ??? needed ??? A heap-allocated array. The number of elements are determined at construction and fixed thereafter. * `dyn_array<T>` // ??? needed ??? A heap-allocated array. The number of elements are determined at construction and fixed thereafter.
The elements are mutable unless `T` is a `const` type. Basically an `array_view` that allocates and owns its elements. The elements are mutable unless `T` is a `const` type. Basically an `array_view` that allocates and owns its elements.
<a name="SS-assertions"></a> <a name="SS-assertions"></a>
## GSL.assert: Assertions ## GSL.assert: Assertions
* `Expects` // precondition assertion. Currently placed in function bodies. Later, should be moved to declarations. * `Expects` // precondition assertion. Currently placed in function bodies. Later, should be moved to declarations.
// `Expects(p)` terminates the program unless `p==true` // `Expects(p)` terminates the program unless `p==true`
// ??? `Expect` in under control of some options (enforcement, error message, alternatives to terminate) // ??? `Expect` in under control of some options (enforcement, error message, alternatives to terminate)
* `Ensures` // postcondition assertion. Currently placed in function bodies. Later, should be moved to declarations. * `Ensures` // postcondition assertion. Currently placed in function bodies. Later, should be moved to declarations.
<a name="SS-utilities"></a> <a name="SS-utilities"></a>
@ -12110,26 +12111,26 @@ When using exceptions as your error handling mechanism, always document this beh
If you define a destructor, you should not use the compiler-generated copy or move operation; you probably need to define or suppress copy and/or move. If you define a destructor, you should not use the compiler-generated copy or move operation; you probably need to define or suppress copy and/or move.
class X {
HANDLE hnd;
// ...
public:
class X {
HANDLE hnd;
// ...
public:
~X() { /* custom stuff, such as closing hnd */ } ~X() { /* custom stuff, such as closing hnd */ }
// suspicious: no mention of copying or moving -- what happens to hnd? // suspicious: no mention of copying or moving -- what happens to hnd?
}; };
X x1; X x1;
X x2 = x1; // pitfall: either fails to compile, or does something suspicious X x2 = x1; // pitfall: either fails to compile, or does something suspicious
x2 = x1; // pitfall: either fails to compile, or does something suspicious x2 = x1; // pitfall: either fails to compile, or does something suspicious
If you define copying, and any base or member has a type that defines a move operation, you should also define a move operation. If you define copying, and any base or member has a type that defines a move operation, you should also define a move operation.
class x { class x {
string s; // defines more efficient move operations string s; // defines more efficient move operations
// ... other data members ... // ... other data members ...
public: public:
x(const x&) { /* stuff */ } x(const x&) { /* stuff */ }
x& operator=(const x&) { /* stuff */ } x& operator=(const x&) { /* stuff */ }
@ -12137,12 +12138,12 @@ If you define copying, and any base or member has a type that defines a move ope
// (why wasn't the custom "stuff" repeated here?) // (why wasn't the custom "stuff" repeated here?)
}; };
x test() x test()
{ {
x local; x local;
// ... // ...
return local; // pitfall: will be inefficient and/or do the wrong thing return local; // pitfall: will be inefficient and/or do the wrong thing
} }
If you define any of the copy constructor, copy assignment operator, or destructor, you probably should define the others. If you define any of the copy constructor, copy assignment operator, or destructor, you probably should define the others.