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Merge pull request #4 from whoshuu/patch-1
Correct spelling and fix grammar in the intro
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@ -185,7 +185,7 @@ the rules also emphasize simplicity and the hiding of necessary complexity behin
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Many of the rules are prescriptive.
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We are uncomfortable with rules that simply states "don't do that!" without offering an alternative.
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One consequence of that is that some rules can be supported only by heuristcs, rather than precise and mechanically verifiable checks.
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Some articular general principles, for which more detailed and spacific rules provide partial checking.
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Some articulate general principles, for which more detailed and specific rules provide partial checking.
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These guidelines address a core of C++ and its use.
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We expect that most large organizations, specific application areas, and even large projects will need further rules, possibly further restrictions, and further library support.
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@ -195,8 +195,8 @@ Build your ideal small foundation library and use that, rather than lowering you
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The rules are designed to allow [gradual adoption](#S-modernizing).
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Some rules aim to increase various forms of safety while others aim at reducing the likelihood of accidents, many do both.
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The guidelines aimed at preventing accident often ban perfectly legal C++.
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Some rules aim to increase various forms of safety while others aim to reduce the likelihood of accidents, many do both.
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The guidelines aimed at preventing accidents often ban perfectly legal C++.
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However, when there are two ways of expressing an idea and one has shown itself a common source of errors and the other has not, we try to guide programmers towards the latter.
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<a name="SS-non"></a>
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@ -207,7 +207,7 @@ In particular, general rules can be simple, but unenforcable.
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Also, it is often hard to understand the implications of a general rule.
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More specialized rules are often easier to understand and to enforce, but without general rules, they would just be a long list of special cases.
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We provide rules aimed as helping novices as well as rules supporting expert use.
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Some rules can be completely enforces, but others are based on heuristics.
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Some rules can be completely enforced, but others are based on heuristics.
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These rules are not meant to be read serially, like a book.
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You can browse through them using the links.
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@ -220,13 +220,13 @@ If you need a tutorial for some given level of experience, see [the references](
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This is not a guide on how to convert old C++ code to more modern code.
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It is meant to articulate ideas for new code in a concrete fashion.
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However, see [the modernization section](#S-modernizing) for some possible approaches to modernizing/rejuvenation/upgrading.
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However, see [the modernization section](#S-modernizing) for some possible approaches to modernizing/rejuvenating/upgrading.
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Importantly, the rules support gradual adoption: It is typically infeasible to convert all of a large code base at once.
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These guidelines are not meant to be complete or exact in every language-technical detail.
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For the final word on language definition issues, including every exception to general rules and every feature, see the ISO C++ standard.
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The rules are not intended to force you to write in an empoverished subset of C++.
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The rules are not intended to force you to write in an impoverished subset of C++.
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They are *emphatically* not meant to define a, say, Java-like subset of C++.
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They are not meant to define a single "one true C++" language.
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We value expressiveness and uncompromised performance.
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