Fix glossary definitions and grammar

A class isn't abstract for having a protected constructor, but for only having protected constructors.
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Johel Ernesto Guerrero Peña 2016-09-25 14:38:44 -04:00
parent 1894380d0a
commit 138da22db4

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@ -18878,7 +18878,7 @@ A relatively informal definition of terms used in the guidelines
(based of the glossary in [Programming: Principles and Practice using C++](http://www.stroustrup.com/programming.html)) (based of the glossary in [Programming: Principles and Practice using C++](http://www.stroustrup.com/programming.html))
* *abstract class*:a class that cannot be directly used to create objects; often used to define an interface to derived classes. * *abstract class*:a class that cannot be directly used to create objects; often used to define an interface to derived classes.
A class is made abstract by having a pure virtual function or a protected constructor. A class is made abstract by having a pure virtual function or only protected constructors.
* *abstraction*:a description of something that selectively and deliberately ignores (hides) details (e.g., implementation details); selective ignorance. * *abstraction*:a description of something that selectively and deliberately ignores (hides) details (e.g., implementation details); selective ignorance.
* *address*:a value that allows us to find an object in a computer's memory. * *address*:a value that allows us to find an object in a computer's memory.
* *algorithm*:a procedure or formula for solving a problem; a finite series of computational steps to produce a result. * *algorithm*:a procedure or formula for solving a problem; a finite series of computational steps to produce a result.
@ -18929,7 +18929,7 @@ A relatively informal definition of terms used in the guidelines
* *function*:a named unit of code that can be invoked (called) from different parts of a program; a logical unit of computation. * *function*:a named unit of code that can be invoked (called) from different parts of a program; a logical unit of computation.
* *generic programming*:a style of programming focused on the design and efficient implementation of algorithms. * *generic programming*:a style of programming focused on the design and efficient implementation of algorithms.
A generic algorithm will work for all argument types that meet its requirements. In C++, generic programming typically uses templates. A generic algorithm will work for all argument types that meet its requirements. In C++, generic programming typically uses templates.
* *Global variable*: Technically, a named object in namespace scope * *global variable*: technically, a named object in namespace scope.
* *handle*: a class that allows access to another through a member pointer or reference. See also resource, copy, move. * *handle*: a class that allows access to another through a member pointer or reference. See also resource, copy, move.
* *header*:a file containing declarations used to share interfaces between parts of a program. * *header*:a file containing declarations used to share interfaces between parts of a program.
* *hiding*:the act of preventing a piece of information from being directly seen or accessed. * *hiding*:the act of preventing a piece of information from being directly seen or accessed.
@ -18953,7 +18953,7 @@ A relatively informal definition of terms used in the guidelines
* *literal*:a notation that directly specifies a value, such as 12 specifying the integer value "twelve." * *literal*:a notation that directly specifies a value, such as 12 specifying the integer value "twelve."
* *loop*:a piece of code executed repeatedly; in C++, typically a for-statement or a while-statement. * *loop*:a piece of code executed repeatedly; in C++, typically a for-statement or a while-statement.
* *move*: an operation that transfers a value from one object to another leaving behind a value representing "empty." See also copy. * *move*: an operation that transfers a value from one object to another leaving behind a value representing "empty." See also copy.
* *mutable*:changeable; the opposite of immutable, constant, and variable. * *mutable*:changeable; the opposite of immutable, constant, and invariable.
* *object*:(1) an initialized region of memory of a known type which holds a value of that type; (2) a region of memory. * *object*:(1) an initialized region of memory of a known type which holds a value of that type; (2) a region of memory.
* *object code*:output from a compiler intended as input for a linker (for the linker to produce executable code). * *object code*:output from a compiler intended as input for a linker (for the linker to produce executable code).
* *object file*:a file containing object code. * *object file*:a file containing object code.