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synced 2024-03-22 13:30:58 +08:00
Style: Consistently name custom classes with initial capital and underscore notation
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@ -3165,7 +3165,7 @@ The language guarantees that a `T&` refers to an object, so that testing for `nu
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##### Example
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class car
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class Car
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{
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array<wheel, 4> w;
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// ...
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@ -3176,7 +3176,7 @@ The language guarantees that a `T&` refers to an object, so that testing for `nu
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void use()
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{
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car c;
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Car c;
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wheel& w0 = c.get_wheel(0); // w0 has the same lifetime as c
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}
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@ -3407,7 +3407,7 @@ It's confusing. Writing `[=]` in a member function appears to capture by value,
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##### Example
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class myclass {
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class My_class {
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int x = 0;
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// ...
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@ -5547,28 +5547,28 @@ Worse, a direct or indirect call to an unimplemented pure virtual function from
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##### Example, bad
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class base {
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class Base {
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public:
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virtual void f() = 0; // not implemented
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virtual void g(); // implemented with base version
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virtual void h(); // implemented with base version
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virtual void g(); // implemented with Base version
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virtual void h(); // implemented with Base version
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};
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class derived : public base {
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class Derived : public Base {
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public:
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void g() override; // provide derived implementation
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void h() final; // provide derived implementation
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void g() override; // provide Derived implementation
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void h() final; // provide Derived implementation
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derived()
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Derived()
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{
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// BAD: attempt to call an unimplemented virtual function
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f();
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// BAD: will call derived::g, not dispatch further virtually
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// BAD: will call Derived::g, not dispatch further virtually
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g();
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// GOOD: explicitly state intent to call only the visible version
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derived::g();
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Derived::g();
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// ok, no qualification needed, h is final
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h();
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@ -5906,10 +5906,10 @@ Interfaces should normally be composed entirely of public pure virtual functions
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##### Example
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class my_interface {
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class My_interface {
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public:
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// ...only pure virtual functions here ...
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virtual ~my_interface() {} // or =default
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virtual ~My_interface() {} // or =default
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};
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##### Example, bad
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@ -6284,19 +6284,19 @@ Copying a base is usually slicing. If you really need copy semantics, copy deepl
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##### Example
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class base {
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class Base {
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public:
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virtual owner<base*> clone() = 0;
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virtual ~base() = 0;
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virtual owner<Base*> clone() = 0;
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virtual ~Base() = 0;
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base(const base&) = delete;
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base& operator=(const base&) = delete;
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Base(const Base&) = delete;
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Base& operator=(const Base&) = delete;
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};
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class derived : public base {
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class Derived : public Base {
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public:
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owner<derived*> clone() override;
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virtual ~derived() override;
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owner<Derived*> clone() override;
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virtual ~Derived() override;
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};
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Note that because of language rules, the covariant return type cannot be a smart pointer. See also [C.67](#Rc-copy-virtual).
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@ -6314,11 +6314,11 @@ A trivial getter or setter adds no semantic value; the data item could just as w
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##### Example
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class point {
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class Point {
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int x;
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int y;
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public:
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point(int xx, int yy) : x{xx}, y{yy} { }
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Point(int xx, int yy) : x{xx}, y{yy} { }
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int get_x() { return x; }
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void set_x(int xx) { x = xx; }
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int get_y() { return y; }
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@ -6328,7 +6328,7 @@ A trivial getter or setter adds no semantic value; the data item could just as w
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Consider making such a class a `struct` -- that is, a behaviorless bunch of variables, all public data and no member functions.
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struct point {
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struct Point {
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int x = 0;
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int y = 0;
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};
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@ -6562,18 +6562,18 @@ That can cause confusion: An overrider do not inherit default arguments.
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##### Example, bad
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class base {
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class Base {
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public:
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virtual int multiply(int value, int factor = 2) = 0;
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};
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class derived : public base {
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class Derived : public Base {
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public:
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int multiply(int value, int factor = 10) override;
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};
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derived d;
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base& b = d;
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Derived d;
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Base& b = d;
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b.multiply(10); // these two calls will call the same function but
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d.multiply(10); // with different arguments and so different results
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@ -11984,7 +11984,7 @@ The same applies almost as strongly to member variables, for the same reason.
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// etc.
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}
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class mytype {
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class My_type {
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volatile int i = 0; // suspicious, volatile member variable
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// etc.
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};
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@ -12171,12 +12171,12 @@ Not all member functions can be called.
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##### Example
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class vector { // very simplified vector of doubles
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class Vector { // very simplified vector of doubles
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// if elem!=nullptr then elem points to sz doubles
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public:
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vector() : elem{nullptr}, sz{0}{}
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Vector() : elem{nullptr}, sz{0}{}
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vctor(int s) : elem{new double},sz{s} { /* initialize elements */ }
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~vector() { delete elem; }
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~Vector() { delete elem; }
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double& operator[](int s) { return elem[s]; }
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// ...
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@ -13279,7 +13279,7 @@ It also avoids brittle or inefficient workarounds. Convention: That's the way th
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int sz;
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};
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vector<double> v(10);
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Vector<double> v(10);
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v[7] = 9.9;
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##### Example, bad
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@ -14032,7 +14032,7 @@ They can also be used to wrap a trait.
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##### Example
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template<typename T, size_t N>
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class matrix {
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class Matrix {
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// ...
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using Iterator = typename std::vector<T>::iterator;
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// ...
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@ -15103,31 +15103,31 @@ Of course, range-for is better still where it does what you want.
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Use the least-derived class that has the functionality you need.
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class base {
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class Base {
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public:
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void f();
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void g();
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};
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class derived1 : public base {
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class Derived1 : public Base {
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public:
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void h();
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};
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class derived2 : public base {
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class Derived2 : public Base {
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public:
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void j();
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};
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// bad, unless there is a specific reason for limiting to derived1 objects only
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void myfunc(derived1& param)
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// bad, unless there is a specific reason for limiting to Derived1 objects only
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void myfunc(Derived1& param)
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{
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use(param.f());
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use(param.g());
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}
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// good, uses only base interface so only commit to that
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void myfunc(base& param)
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// good, uses only Base interface so only commit to that
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void myfunc(Base& param)
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{
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use(param.f());
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use(param.g());
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@ -16051,21 +16051,21 @@ Use of these casts can violate type safety and cause the program to access a var
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##### Example, bad
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class base { public: virtual ~base() = 0; };
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class Base { public: virtual ~Base() = 0; };
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class derived1 : public base { };
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class Derived1 : public Base { };
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class derived2 : public base {
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class Derived2 : public Base {
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std::string s;
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public:
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std::string get_s() { return s; }
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};
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derived1 d1;
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base* p = &d1; // ok, implicit conversion to pointer to base is fine
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Derived1 d1;
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Base* p = &d1; // ok, implicit conversion to pointer to Base is fine
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// BAD, tries to treat d1 as a derived2, which it is not
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derived2* p2 = static_cast<derived2*>(p);
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// BAD, tries to treat d1 as a Derived2, which it is not
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Derived2* p2 = static_cast<Derived2*>(p);
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// tries to access d1's nonexistent string member, instead sees arbitrary bytes near d1
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cout << p2->get_s();
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@ -16120,31 +16120,31 @@ Casting away `const` is a lie. If the variable is actually declared `const`, it'
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Sometimes you may be tempted to resort to `const_cast` to avoid code duplication, such as when two accessor functions that differ only in `const`-ness have similar implementations. For example:
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class bar;
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class Bar;
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class foo {
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bar mybar;
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class Foo {
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Bar mybar;
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public:
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// BAD, duplicates logic
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bar& get_bar() {
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Bar& get_bar() {
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/* complex logic around getting a non-const reference to mybar */
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}
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const bar& get_bar() const {
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const Bar& get_bar() const {
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/* same complex logic around getting a const reference to mybar */
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}
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};
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Instead, prefer to share implementations. Normally, you can just have the non-`const` function call the `const` function. However, when there is complex logic this can lead to the following pattern that still resorts to a `const_cast`:
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class foo {
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bar mybar;
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class Foo {
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Bar mybar;
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public:
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// not great, non-const calls const version but resorts to const_cast
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bar& get_bar() {
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return const_cast<bar&>(static_cast<const foo&>(*this).get_bar());
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Bar& get_bar() {
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return const_cast<Bar&>(static_cast<const Foo&>(*this).get_bar());
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}
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const bar& get_bar() const {
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const Bar& get_bar() const {
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/* the complex logic around getting a const reference to mybar */
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}
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};
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Instead, prefer to put the common code in a common helper function -- and make it a template so that it deduces `const`. This doesn't use any `const_cast` at all:
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class foo {
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bar mybar;
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class Foo {
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Bar mybar;
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template<class T> // good, deduces whether T is const or non-const
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static auto get_bar_impl(T& t) -> decltype(t.get_bar())
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{ /* the complex logic around getting a possibly-const reference to mybar */ }
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public: // good
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bar& get_bar() { return get_bar_impl(*this); }
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const bar& get_bar() const { return get_bar_impl(*this); }
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Bar& get_bar() { return get_bar_impl(*this); }
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const Bar& get_bar() const { return get_bar_impl(*this); }
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};
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**Exception**: You may need to cast away `const` when calling `const`-incorrect functions. Prefer to wrap such functions in inline `const`-correct wrappers to encapsulate the cast in one place.
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@ -16183,21 +16183,21 @@ Note that a C-style `(T)expression` cast means to perform the first of the follo
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std::string s = "hello world";
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double* p = (double*)(&s); // BAD
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class base { public: virtual ~base() = 0; };
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class Base { public: virtual ~Base() = 0; };
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class derived1 : public base { };
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class Derived1 : public Base { };
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class derived2 : public base {
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class Derived2 : public Base {
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std::string s;
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public:
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std::string get_s() { return s; }
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};
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derived1 d1;
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base* p = &d1; // ok, implicit conversion to pointer to base is fine
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Derived1 d1;
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Base* p = &d1; // ok, implicit conversion to pointer to Base is fine
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// BAD, tries to treat d1 as a derived2, which it is not
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derived2* p2 = (derived2*)(p);
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// BAD, tries to treat d1 as a Derived2, which it is not
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Derived2* p2 = (Derived2*)(p);
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// tries to access d1's nonexistent string member, instead sees arbitrary bytes near d1
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cout << p2->get_s();
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@ -17487,27 +17487,27 @@ Should destruction behave virtually? That is, should destruction through a point
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The common case for a base class is that it's intended to have publicly derived classes, and so calling code is just about sure to use something like a `shared_ptr<base>`:
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class base {
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class Base {
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public:
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~base(); // BAD, not virtual
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virtual ~base(); // GOOD
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~Base(); // BAD, not virtual
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virtual ~Base(); // GOOD
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// ...
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};
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class derived : public base { /* ... */ };
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class Derived : public Base { /* ... */ };
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{
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unique_ptr<base> pb = make_unique<derived>();
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unique_ptr<Base> pb = make_unique<Derived>();
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// ...
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} // ~pb invokes correct destructor only when ~base is virtual
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} // ~pb invokes correct destructor only when ~Base is virtual
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In rarer cases, such as policy classes, the class is used as a base class for convenience, not for polymorphic behavior. It is recommended to make those destructors protected and nonvirtual:
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class my_policy {
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class My_policy {
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public:
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virtual ~my_policy(); // BAD, public and virtual
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virtual ~My_policy(); // BAD, public and virtual
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protected:
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~my_policy(); // GOOD
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~My_policy(); // GOOD
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// ...
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};
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@ -17523,7 +17523,7 @@ For a base class `Base`, calling code might try to destroy derived objects throu
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To write a base class is to define an abstraction (see Items 35 through 37). Recall that for each member function participating in that abstraction, you need to decide:
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* Whether it should behave virtually or not.
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* Whether it should be publicly available to all callers using a pointer to Base or else be a hidden internal implementation detail.
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* Whether it should be publicly available to all callers using a pointer to `Base` or else be a hidden internal implementation detail.
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As described in Item 39, for a normal member function, the choice is between allowing it to be called via a pointer to `Base` nonvirtually (but possibly with virtual behavior if it invokes virtual functions, such as in the NVI or Template Method patterns), virtually, or not at all. The NVI pattern is a technique to avoid public virtual functions.
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@ -17560,51 +17560,51 @@ Never allow an error to be reported from a destructor, a resource deallocation f
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##### Example
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class nefarious {
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class Nefarious {
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public:
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nefarious() { /* code that could throw */ } // ok
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~nefarious() { /* code that could throw */ } // BAD, should not throw
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Nefarious() { /* code that could throw */ } // ok
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~Nefarious() { /* code that could throw */ } // BAD, should not throw
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// ...
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};
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1. `nefarious` objects are hard to use safely even as local variables:
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1. `Nefarious` objects are hard to use safely even as local variables:
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void test(string& s)
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{
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nefarious n; // trouble brewing
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Nefarious n; // trouble brewing
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string copy = s; // copy the string
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} // destroy copy and then n
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Here, copying `s` could throw, and if that throws and if `n`'s destructor then also throws, the program will exit via `std::terminate` because two exceptions can't be propagated simultaneously.
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2. Classes with `nefarious` members or bases are also hard to use safely, because their destructors must invoke `nefarious`' destructor, and are similarly poisoned by its poor behavior:
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2. Classes with `Nefarious` members or bases are also hard to use safely, because their destructors must invoke `Nefarious`' destructor, and are similarly poisoned by its poor behavior:
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class innocent_bystander {
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nefarious member; // oops, poisons the enclosing class's destructor
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class Innocent_bystander {
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Nefarious member; // oops, poisons the enclosing class's destructor
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// ...
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};
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void test(string& s)
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{
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innocent_bystander i; // more trouble brewing
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Innocent_bystander i; // more trouble brewing
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string copy2 = s; // copy the string
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} // destroy copy and then i
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Here, if constructing `copy2` throws, we have the same problem because `i`'s destructor now also can throw, and if so we'll invoke `std::terminate`.
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3. You can't reliably create global or static `nefarious` objects either:
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3. You can't reliably create global or static `Nefarious` objects either:
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static nefarious n; // oops, any destructor exception can't be caught
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static Nefarious n; // oops, any destructor exception can't be caught
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4. You can't reliably create arrays of `nefarious`:
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4. You can't reliably create arrays of `Nefarious`:
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void test()
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{
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std::array<nefarious, 10> arr; // this line can std::terminate(!)
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std::array<Nefarious, 10> arr; // this line can std::terminate(!)
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}
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The behavior of arrays is undefined in the presence of destructors that throw because there is no reasonable rollback behavior that could ever be devised. Just think: What code can the compiler generate for constructing an `arr` where, if the fourth object's constructor throws, the code has to give up and in its cleanup mode tries to call the destructors of the already-constructed objects ... and one or more of those destructors throws? There is no satisfactory answer.
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|
@ -17612,9 +17612,9 @@ Never allow an error to be reported from a destructor, a resource deallocation f
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5. You can't use `Nefarious` objects in standard containers:
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std::vector<nefarious> vec(10); // this line can std::terminate()
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std::vector<Nefarious> vec(10); // this line can std::terminate()
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The standard library forbids all destructors used with it from throwing. You can't store `nefarious` objects in standard containers or use them with any other part of the standard library.
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The standard library forbids all destructors used with it from throwing. You can't store `Nefarious` objects in standard containers or use them with any other part of the standard library.
|
||||
|
||||
##### Note
|
||||
|
||||
|
@ -17658,20 +17658,20 @@ If you define a move constructor, you must also define a move assignment operato
|
|||
|
||||
##### Example
|
||||
|
||||
class x {
|
||||
class X {
|
||||
// ...
|
||||
public:
|
||||
x(const x&) { /* stuff */ }
|
||||
X(const X&) { /* stuff */ }
|
||||
|
||||
// BAD: failed to also define a copy assignment operator
|
||||
|
||||
x(x&&) { /* stuff */ }
|
||||
X(x&&) { /* stuff */ }
|
||||
|
||||
// BAD: failed to also define a move assignment operator
|
||||
};
|
||||
|
||||
x x1;
|
||||
x x2 = x1; // ok
|
||||
X x1;
|
||||
X x2 = x1; // ok
|
||||
x2 = x1; // pitfall: either fails to compile, or does something suspicious
|
||||
|
||||
If you define a destructor, you should not use the compiler-generated copy or move operation; you probably need to define or suppress copy and/or move.
|
||||
|
@ -17690,20 +17690,20 @@ If you define a destructor, you should not use the compiler-generated copy or mo
|
|||
|
||||
If you define copying, and any base or member has a type that defines a move operation, you should also define a move operation.
|
||||
|
||||
class x {
|
||||
class X {
|
||||
string s; // defines more efficient move operations
|
||||
// ... other data members ...
|
||||
public:
|
||||
x(const x&) { /* stuff */ }
|
||||
x& operator=(const x&) { /* stuff */ }
|
||||
X(const X&) { /* stuff */ }
|
||||
X& operator=(const X&) { /* stuff */ }
|
||||
|
||||
// BAD: failed to also define a move construction and move assignment
|
||||
// (why wasn't the custom "stuff" repeated here?)
|
||||
// BAD: failed to also define a move construction and move assignment
|
||||
// (why wasn't the custom "stuff" repeated here?)
|
||||
};
|
||||
|
||||
x test()
|
||||
X test()
|
||||
{
|
||||
x local;
|
||||
X local;
|
||||
// ...
|
||||
return local; // pitfall: will be inefficient and/or do the wrong thing
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue
Block a user