fix ellipses encoding

This commit is contained in:
Thibault Kruse 2016-04-17 13:01:29 +02:00
parent c06c6b28de
commit 0695f5968d

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@ -4692,7 +4692,7 @@ If the state of a base class object must depend on the state of a derived part o
} }
}; };
class D : public B { /* */ }; // some derived class class D : public B { /* ... */ }; // some derived class
shared_ptr<D> p = D::Create<D>(); // creating a D object shared_ptr<D> p = D::Create<D>(); // creating a D object
@ -7257,7 +7257,7 @@ The members of a scoped object are themselves scoped and the scoped object's con
##### Example ##### Example
The following example is inefficient (because it has unnecessary allocation and deallocation), vulnerable to exception throws and returns in the part (leading to leaks), and verbose: The following example is inefficient (because it has unnecessary allocation and deallocation), vulnerable to exception throws and returns in the `...` part (leading to leaks), and verbose:
void some_function(int n) void some_function(int n)
{ {
@ -15676,7 +15676,7 @@ Alternatively, we will decide that no change is needed and delete the entry.
* How granular should namespaces be? All classes/functions designed to work together and released together (as defined in Sutter/Alexandrescu) or something narrower or wider? * How granular should namespaces be? All classes/functions designed to work together and released together (as defined in Sutter/Alexandrescu) or something narrower or wider?
* Should there be inline namespaces (à la `std::literals::*_literals`)? * Should there be inline namespaces (à la `std::literals::*_literals`)?
* Avoid implicit conversions * Avoid implicit conversions
* Const member functions should be thread safe aka, but I don't really change the variable, just assign it a value the first time its called argh * Const member functions should be thread safe ... aka, but I don't really change the variable, just assign it a value the first time its called ... argh
* Always initialize variables, use initialization lists for member variables. * Always initialize variables, use initialization lists for member variables.
* Anyone writing a public interface which takes or returns `void*` should have their toes set on fire. That one has been a personal favorite of mine for a number of years. :) * Anyone writing a public interface which takes or returns `void*` should have their toes set on fire. That one has been a personal favorite of mine for a number of years. :)
* Use `const`-ness wherever possible: member functions, variables and (yippee) `const_iterators` * Use `const`-ness wherever possible: member functions, variables and (yippee) `const_iterators`