Merge branch 'tkruse-style-fix26'

This commit is contained in:
Andrew Pardoe 2016-04-18 07:14:00 -07:00
commit 051c59d7c7

View File

@ -371,7 +371,7 @@ The second version leaves the reader guessing and opens more possibilities for u
##### Example
void do_something(vector<string>& v)
void f(vector<string>& v)
{
string val;
cin >> val;
@ -388,7 +388,7 @@ The second version leaves the reader guessing and opens more possibilities for u
That loop is a restricted form of `std::find`.
A much clearer expression of intent would be:
void do_something(vector<string>& v)
void f(vector<string>& v)
{
string val;
cin >> val;
@ -2315,13 +2315,13 @@ When copying is cheap, nothing beats the simplicity and safety of copying, and f
##### Example
void f(const string& s); // OK: pass by reference to const; always cheap
void f1(const string& s); // OK: pass by reference to const; always cheap
void f2(string s); // bad: potentially expensive
void f2(string s); // bad: potentially expensive
void f3(int x); // OK: Unbeatable
void f3(int x); // OK: Unbeatable
void f4(const int& x); // bad: overhead on access in f4()
void f4(const int& x); // bad: overhead on access in f4()
For advanced uses (only), where you really need to optimize for rvalues passed to "input-only" parameters:
@ -4707,7 +4707,7 @@ If the state of a base class object must depend on the state of a derived part o
}
};
class D : public B { /* "¦ */ }; // some derived class
class D : public B { /* ... */ }; // some derived class
shared_ptr<D> p = D::Create<D>(); // creating a D object
@ -5739,13 +5739,13 @@ Such as on an ABI (link) boundary.
};
class D2 : public Device {
// ... differnt data ...
// ... different data ...
void write(span<const char> outbuf) override;
void read(span<char> inbuf) override;
};
A user can now use `D1`s and `D2`s interrchangeably through the interface provided by `Device`.
A user can now use `D1`s and `D2`s interchangeably through the interface provided by `Device`.
Furthermore, we can update `D1` and `D2` in a ways that are not binarily compatible with older versions as long as all access goes through `Device`.
##### Enforcement
@ -6745,7 +6745,7 @@ Readability. Convention. Reusability. Support for generic code
return os << /* class members here */;
}
By itself, `cout_my_class` would be OK, but it is not usable/composabe with code that rely on the `<<` convention for output:
By itself, `cout_my_class` would be OK, but it is not usable/composable with code that rely on the `<<` convention for output:
My_class var { /* ... */ };
// ...
@ -7027,7 +7027,7 @@ Here, we ignore such cases.
* [R.30: Take smart pointers as parameters only to explicitly express lifetime semantics](#Rr-smartptrparam)
* [R.31: If you have non-`std` smart pointers, follow the basic pattern from `std`](#Rr-smart)
* [R.32: Take a `unique_ptr<widget>` parameter to express that a function assumes ownership of a `widget`](#Rr-uniqueptrparam)
* [R.33: Take a `unique_ptr<widget>&` parameter to express that a function reseats the`widget`](#Rr-reseat)
* [R.33: Take a `unique_ptr<widget>&` parameter to express that a function reseats the `widget`](#Rr-reseat)
* [R.34: Take a `shared_ptr<widget>` parameter to express that a function is part owner](#Rr-sharedptrparam-owner)
* [R.35: Take a `shared_ptr<widget>&` parameter to express that a function might reseat the shared pointer](#Rr-sharedptrparam)
* [R.36: Take a `const shared_ptr<widget>&` parameter to express that it might retain a reference count to the object ???](#Rr-sharedptrparam-const)
@ -7272,7 +7272,7 @@ The members of a scoped object are themselves scoped and the scoped object's con
##### Example
The following example is inefficient (because it has unnecessary allocation and deallocation), vulnerable to exception throws and returns in the part (leading to leaks), and verbose:
The following example is inefficient (because it has unnecessary allocation and deallocation), vulnerable to exception throws and returns in the `...` part (leading to leaks), and verbose:
void f(int n)
{
@ -8445,7 +8445,7 @@ solution:
j = f4();
}
Now the compiler cannot even simply detect a used-before-set. Further, we've introduced complexity in the state space for widget: which operations are valid on an `unint` widget and which are not?
Now the compiler cannot even simply detect a used-before-set. Further, we've introduced complexity in the state space for widget: which operations are valid on an `uninit` widget and which are not?
##### Note
@ -9127,7 +9127,7 @@ It is easy to overlook the fallthrough. Be explicit:
break;
case Warning:
write_event_log();
// fall through
// fallthrough
case Error:
display_error_window(); // Bad
break;
@ -9149,7 +9149,7 @@ Multiple case labels of a single statement is OK:
##### Enforcement
Flag all fall throughs from non-empty `case`s.
Flag all fallthroughs from non-empty `case`s.
### <a name="Res-default"></a>ES.79: ??? `default`
@ -10869,7 +10869,7 @@ Let cleanup actions on the unwinding path be handled by [RAII](#Re-raii).
This code is messy.
There could be a leak from the naked pointer in the `try` block.
Not all exceptiones are handled.
Not all exceptions are handled.
`deleting` an object that failed to construct is almost certainly a mistake.
Better:
@ -10916,8 +10916,8 @@ Even without exceptions, [RAII](#Re-raii) is usually the best and most systemati
##### Note
Error handling using exceptions is the only complete and systematic way of handling non-local errors in C++.
In particular, non-intrusively signalling failure to construct an object requires an exception.
Signalling errors in a way that cannot be ignored requires exceptions.
In particular, non-intrusively signaling failure to construct an object requires an exception.
Signaling errors in a way that cannot be ignored requires exceptions.
If you can't use exceptions, simulate their use as best you can.
A lot of fear of exceptions is misguided.
@ -10986,7 +10986,7 @@ In such cases, "crashing" is simply leaving error handling to the next level of
##### Example
void do_something(int n)
void f(int n)
{
// ...
p = static_cast<X*>(malloc(n, X));
@ -10996,7 +10996,7 @@ In such cases, "crashing" is simply leaving error handling to the next level of
Most systems cannot handle memory exhaustion gracefully anyway. This is roughly equivalent to
void do_something(Int n)
void f(Int n)
{
// ...
p = new X[n]; // throw if memory is exhausted (by default, terminate)
@ -11093,7 +11093,7 @@ and to avoid confusion with other uses of `std::pair`.
###### Example
In general, you must clean up before an eror exit.
In general, you must clean up before an error exit.
This can be messy:
std::pair<int, error_indicator> user()
@ -11123,7 +11123,7 @@ This can be messy:
}
Simulating RAII can be non-trivial, especially in functions with multiple resources and multiple possible errors.
A not uncommon technique is to gather cleanup at the end of the function to avoid repetittion:
A not uncommon technique is to gather cleanup at the end of the function to avoid repetition:
std::pair<int, error_indicator> user()
{
@ -11154,7 +11154,7 @@ A not uncommon technique is to gather cleanup at the end of the function to avoi
}
The larger the function, the more tempting this technique becomes.
Aso, the larger the program becomes the harder it is to apply an error-indicator-based error handling strategy systematically.
Also, the larger the program becomes the harder it is to apply an error-indicator-based error handling strategy systematically.
We [prefer exception-based error handling](#Re-throw) and recommend [keeping functions short](#Rf-single).
@ -11179,7 +11179,7 @@ See also [Simulating RAII](#Re-no-throw-raii).
##### Note
C-stye error handling is based on the global variable `errno`, so it is essentially impossible to avoid this style completely.
C-style error handling is based on the global variable `errno`, so it is essentially impossible to avoid this style completely.
##### Enforcement
@ -12040,10 +12040,10 @@ In general, passing function objects gives better performance than passing point
auto y = find_if(v, [](double x) { return x > 7; }); // function object: carries the needed data
auto z = find_if(v, Greater_than<double>(7)); // function object: carries the needed data
You can, of course, gneralize those functions using `auto` or (when and where available) concepts. For example:
You can, of course, generalize those functions using `auto` or (when and where available) concepts. For example:
auto y1 = find_if(v, [](Ordered x) { return x > 7; }); // reruire an ordered type
auto z1 = find_if(v, [](auto x) { return x > 7; }); // hope that the type has a >
auto y1 = find_if(v, [](Ordered x) { return x>7; }); // require an ordered type
auto z1 = find_if(v, [](auto x) { return x>7; }); // hope that the type has a >
##### Note
@ -12230,7 +12230,7 @@ Flag uses where an explicitly specialized type exactly matches the types of the
X(X&&); // move
X& operator=(X&&);
~X();
// ... no moreconstructors ...
// ... no more constructors ...
};
X x {1}; // fine
@ -12262,7 +12262,7 @@ Semiregular requires default constructible.
}
namespace T0 {
bool operator==(int, Bad::S) { cout << "T0\n"; return true; } // compate to int
bool operator==(int, Bad::S) { cout << "T0\n"; return true; } // compare to int
void test()
{
@ -15691,7 +15691,7 @@ Alternatively, we will decide that no change is needed and delete the entry.
* How granular should namespaces be? All classes/functions designed to work together and released together (as defined in Sutter/Alexandrescu) or something narrower or wider?
* Should there be inline namespaces (à la `std::literals::*_literals`)?
* Avoid implicit conversions
* Const member functions should be thread safe aka, but I don't really change the variable, just assign it a value the first time its called argh
* Const member functions should be thread safe ... aka, but I don't really change the variable, just assign it a value the first time its called ... argh
* Always initialize variables, use initialization lists for member variables.
* Anyone writing a public interface which takes or returns `void*` should have their toes set on fire. That one has been a personal favorite of mine for a number of years. :)
* Use `const`-ness wherever possible: member functions, variables and (yippee) `const_iterators`