CS-Notes/docs/notes/设计模式 - 状态.md
2019-12-06 00:29:51 +08:00

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## 8. 状态State
### Intent
允许对象在内部状态改变时改变它的行为对象看起来好像修改了它所属的类
### Class Diagram
<div align="center"> <img src="pics/79df886f-fdc3-4020-a07f-c991bb58e0d8.png"/> </div><br>
### Implementation
糖果销售机有多种状态每种状态下销售机有不同的行为状态可以发生转移使得销售机的行为也发生改变
<div align="center"> <img src="pics/396be981-3f2c-4fd9-8101-dbf9c841504b.jpg" width="600"/> </div><br>
```java
public interface State {
/**
* 投入 25 分钱
*/
void insertQuarter();
/**
* 退回 25 分钱
*/
void ejectQuarter();
/**
* 转动曲柄
*/
void turnCrank();
/**
* 发放糖果
*/
void dispense();
}
```
```java
public class HasQuarterState implements State {
private GumballMachine gumballMachine;
public HasQuarterState(GumballMachine gumballMachine) {
this.gumballMachine = gumballMachine;
}
@Override
public void insertQuarter() {
System.out.println("You can't insert another quarter");
}
@Override
public void ejectQuarter() {
System.out.println("Quarter returned");
gumballMachine.setState(gumballMachine.getNoQuarterState());
}
@Override
public void turnCrank() {
System.out.println("You turned...");
gumballMachine.setState(gumballMachine.getSoldState());
}
@Override
public void dispense() {
System.out.println("No gumball dispensed");
}
}
```
```java
public class NoQuarterState implements State {
GumballMachine gumballMachine;
public NoQuarterState(GumballMachine gumballMachine) {
this.gumballMachine = gumballMachine;
}
@Override
public void insertQuarter() {
System.out.println("You insert a quarter");
gumballMachine.setState(gumballMachine.getHasQuarterState());
}
@Override
public void ejectQuarter() {
System.out.println("You haven't insert a quarter");
}
@Override
public void turnCrank() {
System.out.println("You turned, but there's no quarter");
}
@Override
public void dispense() {
System.out.println("You need to pay first");
}
}
```
```java
public class SoldOutState implements State {
GumballMachine gumballMachine;
public SoldOutState(GumballMachine gumballMachine) {
this.gumballMachine = gumballMachine;
}
@Override
public void insertQuarter() {
System.out.println("You can't insert a quarter, the machine is sold out");
}
@Override
public void ejectQuarter() {
System.out.println("You can't eject, you haven't inserted a quarter yet");
}
@Override
public void turnCrank() {
System.out.println("You turned, but there are no gumballs");
}
@Override
public void dispense() {
System.out.println("No gumball dispensed");
}
}
```
```java
public class SoldState implements State {
GumballMachine gumballMachine;
public SoldState(GumballMachine gumballMachine) {
this.gumballMachine = gumballMachine;
}
@Override
public void insertQuarter() {
System.out.println("Please wait, we're already giving you a gumball");
}
@Override
public void ejectQuarter() {
System.out.println("Sorry, you already turned the crank");
}
@Override
public void turnCrank() {
System.out.println("Turning twice doesn't get you another gumball!");
}
@Override
public void dispense() {
gumballMachine.releaseBall();
if (gumballMachine.getCount() > 0) {
gumballMachine.setState(gumballMachine.getNoQuarterState());
} else {
System.out.println("Oops, out of gumballs");
gumballMachine.setState(gumballMachine.getSoldOutState());
}
}
}
```
```java
public class GumballMachine {
private State soldOutState;
private State noQuarterState;
private State hasQuarterState;
private State soldState;
private State state;
private int count = 0;
public GumballMachine(int numberGumballs) {
count = numberGumballs;
soldOutState = new SoldOutState(this);
noQuarterState = new NoQuarterState(this);
hasQuarterState = new HasQuarterState(this);
soldState = new SoldState(this);
if (numberGumballs > 0) {
state = noQuarterState;
} else {
state = soldOutState;
}
}
public void insertQuarter() {
state.insertQuarter();
}
public void ejectQuarter() {
state.ejectQuarter();
}
public void turnCrank() {
state.turnCrank();
state.dispense();
}
public void setState(State state) {
this.state = state;
}
public void releaseBall() {
System.out.println("A gumball comes rolling out the slot...");
if (count != 0) {
count -= 1;
}
}
public State getSoldOutState() {
return soldOutState;
}
public State getNoQuarterState() {
return noQuarterState;
}
public State getHasQuarterState() {
return hasQuarterState;
}
public State getSoldState() {
return soldState;
}
public int getCount() {
return count;
}
}
```
```java
public class Client {
public static void main(String[] args) {
GumballMachine gumballMachine = new GumballMachine(5);
gumballMachine.insertQuarter();
gumballMachine.turnCrank();
gumballMachine.insertQuarter();
gumballMachine.ejectQuarter();
gumballMachine.turnCrank();
gumballMachine.insertQuarter();
gumballMachine.turnCrank();
gumballMachine.insertQuarter();
gumballMachine.turnCrank();
gumballMachine.ejectQuarter();
gumballMachine.insertQuarter();
gumballMachine.insertQuarter();
gumballMachine.turnCrank();
gumballMachine.insertQuarter();
gumballMachine.turnCrank();
gumballMachine.insertQuarter();
gumballMachine.turnCrank();
}
}
```
```html
You insert a quarter
You turned...
A gumball comes rolling out the slot...
You insert a quarter
Quarter returned
You turned, but there's no quarter
You need to pay first
You insert a quarter
You turned...
A gumball comes rolling out the slot...
You insert a quarter
You turned...
A gumball comes rolling out the slot...
You haven't insert a quarter
You insert a quarter
You can't insert another quarter
You turned...
A gumball comes rolling out the slot...
You insert a quarter
You turned...
A gumball comes rolling out the slot...
Oops, out of gumballs
You can't insert a quarter, the machine is sold out
You turned, but there are no gumballs
No gumball dispensed
```
<div align="center"><img width="320px" src="https://cs-notes-1256109796.cos.ap-guangzhou.myqcloud.com/githubio/公众号二维码-2.png"></img></div>