CS-Notes/docs/_style/prism-master/examples/prism-renpy.html

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2018-12-19 14:09:39 +08:00
<h2>Comments</h2>
<pre>
<code># This is a comment</code>
</pre>
<h2>Strings</h2>
<pre>
<code>"foo \"bar\" baz"
'foo \'bar\' baz'
""" "Multi-line" strings
are supported."""
''' 'Multi-line' strings
are supported.'''</code>
</pre>
<h2>Python</h2>
<pre>
<code>class Dog:
tricks = [] # mistaken use of a class variable
def __init__(self, name):
self.name = name
def add_trick(self, trick):
self.tricks.append(trick)</code>
</pre>
<h2>Properties</h2>
<pre>
<code>style my_text is text:
size 40
font "gentium.ttf"</code>
</pre>
<h2>Configuration</h2>
<pre>
<code>init -1:
python hide:
## Should we enable the use of developer tools? This should be
## set to False before the game is released, so the user can't
## cheat using developer tools.
config.developer = True
## These control the width and height of the screen.
config.screen_width = 800
config.screen_height = 600
## This controls the title of the window, when Ren'Py is
## running in a window.
config.window_title = u"The Question"</code>
</pre>
<h2>Full example</h2>
<pre><code># Declare images used by this game.
image bg lecturehall = "lecturehall.jpg"
image bg uni = "uni.jpg"
image bg meadow = "meadow.jpg"
image bg club = "club.jpg"
image sylvie normal = "sylvie_normal.png"
image sylvie giggle = "sylvie_giggle.png"
image sylvie smile = "sylvie_smile.png"
image sylvie surprised = "sylvie_surprised.png"
image sylvie2 normal = "sylvie2_normal.png"
image sylvie2 giggle = "sylvie2_giggle.png"
image sylvie2 smile = "sylvie2_smile.png"
image sylvie2 surprised = "sylvie2_surprised.png"
# Define characters used by this game.
define s = Character('Sylvie', color="#c8ffc8")
define m = Character('Me', color="#c8c8ff")
# The game starts here.
label start:
$ bl_game = False
play music "illurock.ogg"
scene bg lecturehall
with fade
"Well, professor Eileen's lecture was interesting."
"But to be honest, I couldn't concentrate on it very much."
"I had a lot of other thoughts on my mind."
"And they all ended up with a question."
"A question, I've been meaning to ask someone."
scene bg uni
with fade
"When we came out of the university, I saw her."
show sylvie normal
with dissolve
"She was a wonderful person."
"I've known her ever since we were children."
"And she's always been a good friend."
"But..."
"Recently..."
"I think..."
"... that I wanted more."
"More just talking... more than just walking home together when our classes ended."
"And I decided..."
menu:
"... to ask her right away.":
jump rightaway
"... to ask her later.":
jump later</code></pre>