80 lines
2.0 KiB
HTML
80 lines
2.0 KiB
HTML
|
<h2>Comments</h2>
|
|||
|
<pre><code>// this is a comment
|
|||
|
/* this is also a comment,
|
|||
|
but written over multiple lines */
|
|||
|
</code></pre>
|
|||
|
|
|||
|
<h2>Numbers</h2>
|
|||
|
<pre><code>42
|
|||
|
-23
|
|||
|
3.14159
|
|||
|
0.1
|
|||
|
-273.15
|
|||
|
1.25e-2
|
|||
|
0xC.3p0
|
|||
|
1_000_000
|
|||
|
1_000_000.000_000_1</code></pre>
|
|||
|
|
|||
|
<h2>Strings</h2>
|
|||
|
<pre><code>let someString = "Some string literal value"
|
|||
|
var emptyString = ""
|
|||
|
// String interpolation
|
|||
|
let multiplier = 3
|
|||
|
"\(multiplier) times 2.5 is \(Double(multiplier) * 2.5)"</code></pre>
|
|||
|
|
|||
|
<h2>Control flow</h2>
|
|||
|
<pre><code>for index in 1...5 {
|
|||
|
println("\(index) times 5 is \(index * 5)")
|
|||
|
}
|
|||
|
for _ in 1...power {
|
|||
|
answer *= base
|
|||
|
}
|
|||
|
while square < finalSquare {
|
|||
|
// roll the dice
|
|||
|
if ++diceRoll == 7 { diceRoll = 1 }
|
|||
|
// move by the rolled amount
|
|||
|
square += diceRoll
|
|||
|
if square < board.count {
|
|||
|
// if we're still on the board, move up or down for a snake or a ladder
|
|||
|
square += board[square]
|
|||
|
}
|
|||
|
}
|
|||
|
switch someCharacter {
|
|||
|
case "a", "e", "i", "o", "u":
|
|||
|
println("\(someCharacter) is a vowel")
|
|||
|
case "b", "c", "d", "f", "g", "h", "j", "k", "l", "m",
|
|||
|
"n", "p", "q", "r", "s", "t", "v", "w", "x", "y", "z":
|
|||
|
println("\(someCharacter) is a consonant")
|
|||
|
default:
|
|||
|
println("\(someCharacter) is not a vowel or a consonant")
|
|||
|
}
|
|||
|
</code></pre>
|
|||
|
|
|||
|
<h2>Classes and attributes</h2>
|
|||
|
<pre><code>class MyViewController: UIViewController {
|
|||
|
@IBOutlet weak var button: UIButton!
|
|||
|
@IBOutlet var textFields: [UITextField]!
|
|||
|
@IBAction func buttonTapped(AnyObject) {
|
|||
|
println("button tapped!")
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
@IBDesignable
|
|||
|
class MyCustomView: UIView {
|
|||
|
@IBInspectable var textColor: UIColor
|
|||
|
@IBInspectable var iconHeight: CGFloat
|
|||
|
/* ... */
|
|||
|
}</code></pre>
|
|||
|
|
|||
|
<h2>Known failures</h2>
|
|||
|
<p>There are certain edge cases where Prism will fail.
|
|||
|
There are always such cases in every regex-based syntax highlighter.
|
|||
|
However, Prism dares to be open and honest about them.
|
|||
|
If a failure is listed here, it doesn’t mean it will never be fixed. This is more of a “known bugs” list, just with a certain type of bug.
|
|||
|
</p>
|
|||
|
|
|||
|
<h3>Nested block comments</h3>
|
|||
|
<pre><code>/* Nested block
|
|||
|
/* comments
|
|||
|
are */
|
|||
|
not supported */</code></pre>
|