CS-Notes/docs/_style/prism-master/components/prism-gml.min.js

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2018-12-19 14:09:39 +08:00
Prism.languages.gamemakerlanguage=Prism.languages.gml=Prism.languages.extend("clike",{number:/(?:\b0x[\da-f]+|(?:\b\d+\.?\d*|\B\.\d+)(?:e[+-]?\d+)?)[ulf]*/i,keyword:/\b(?:if|else|switch|case|default|break|for|repeat|while|do|until|continue|exit|return|globalvar|var|enum)\b/,operator:/[-+%=]=?|!=|\*\*?=?|\/\/?=?|<[<=>]?|>[=>]?|[&|^~]|\b(?:or|and|not|with|at|xor|not)\b/,constant:/\b(self|other|all|noone|global|local|undefined|pointer_(?:invalid|null)|action_(?:stop|restart|continue|reverse)|pi|GM_build_date|GM_version|timezone_(?:local|utc)|gamespeed_(?:fps|microseconds)|ev_(?:create|destroy|step|alarm|keyboard|mouse|collision|other|draw|draw_(?:begin|end|pre|post)|keypress|keyrelease|trigger|(?:left|right|middle|no)_button|(?:left|right|middle)_press|(?:left|right|middle)_release|mouse_(?:enter|leave|wheel_up|wheel_down)|global_(?:left|right|middle)_button|global_(?:left|right|middle)_press|global_(?:left|right|middle)_release|joystick(?:1|2)_(?:left|right|up|down|button1|button2|button3|button4|button5|button6|button7|button8)|outside|boundary|game_start|game_end|room_start|room_end|no_more_lives|animation_end|end_of_path|no_more_health|user\d|step_(?:normal|begin|end)|gui|gui_begin|gui_end)|vk_(?:nokey|anykey|enter|return|shift|control|alt|escape|space|backspace|tab|pause|printscreen|left|right|up|down|home|end|delete|insert|pageup|pagedown|f\d|numpad\d|divide|multiply|subtract|add|decimal|lshift|lcontrol|lalt|rshift|rcontrol|ralt)|mb_(?:any|none|left|right|middle)|c_(?:aqua|black|blue|dkgray|fuchsia|gray|green|lime|ltgray|maroon|navy|olive|purple|red|silver|teal|white|yellow|orange)|fa_(?:left|center|right|top|middle|bottom|readonly|hidden|sysfile|volumeid|directory|archive)|pr_(?:pointlist|linelist|linestrip|trianglelist|trianglestrip|trianglefan)|bm_(?:complex|normal|add|max|subtract|zero|one|src_colour|inv_src_colour|src_color|inv_src_color|src_alpha|inv_src_alpha|dest_alpha|inv_dest_alpha|dest_colour|inv_dest_colour|dest_color|inv_dest_color|src_alpha_sat)|audio_(?:falloff_(?:none|inverse_distance|inverse_distance_clamped|linear_distance|linear_distance_clamped|exponent_distance|exponent_distance_clamped)|old_system|new_system|mono|stereo|3d)|cr_(?:default|none|arrow|cross|beam|size_nesw|size_ns|size_nwse|size_we|uparrow|hourglass|drag|appstart|handpoint|size_all)|spritespeed_framesper(?:second|gameframe)|asset_(?:object|unknown|sprite|sound|room|path|script|font|timeline|tiles|shader)|ds_type_(?:map|list|stack|queue|grid|priority)|ef_(?:explosion|ring|ellipse|firework|smoke|smokeup|star|spark|flare|cloud|rain|snow)|pt_shape_(?:pixel|disk|square|line|star|circle|ring|sphere|flare|spark|explosion|cloud|smoke|snow)|ps_(?:distr|shape)_(?:linear|gaussian|invgaussian|rectangle|ellipse|diamond|line)|ty_(?:real|string)|dll_(?:cdel|cdecl|stdcall)|matrix_(?:view|projection|world)|os_(?:win32|windows|macosx|ios|android|linux|unknown|winphone|win8native|psvita|ps4|xboxone|ps3|uwp)|browser_(?:not_a_browser|unknown|ie|firefox|chrome|safari|safari_mobile|opera|tizen|windows_store|ie_mobile)|device_ios_(?:unknown|iphone|iphone_retina|ipad|ipad_retina|iphone5|iphone6|iphone6plus)|device_(?:emulator|tablet)|display_(?:landscape|landscape_flipped|portrait|portrait_flipped)|of_challenge_(?:win|lose|tie)|leaderboard_type_(?:number|time_mins_secs)|cmpfunc_(?:never|less|equal|lessequal|greater|notequal|greaterequal|always)|cull_(?:noculling|clockwise|counterclockwise)|lighttype_(?:dir|point)|iap_(?:ev_storeload|ev_product|ev_purchase|ev_consume|ev_restore|storeload_ok|storeload_failed|status_uninitialised|status_unavailable|status_loading|status_available|status_processing|status_restoring|failed|unavailable|available|purchased|canceled|refunded)|fb_login_(?:default|fallback_to_webview|no_fallback_to_webview|forcing_webview|use_system_account|forcing_safari)|phy_joint_(?:anchor_1_x|anchor_1_y|anchor_2_x|anchor_2_y|reaction_force_x|reaction_force_y|reaction_torque|motor_speed|angle|motor_torque|max_motor_torque|translation|speed|motor_force|max_motor_force|length_1|length_2|damping_ratio|frequency|lower_angle_limit|upper_angle_limit|ang