33 lines
606 B
C++
33 lines
606 B
C++
#pragma once
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#include <memory>
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#include "MiniEngine/MiniEngine.h"
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typedef int TextureID;
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/** TextureID:
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>=0 Valid Texture
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-1 Empty
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-2 Colored
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*/
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struct TiledBox
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{
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TiledBox();
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TextureID tid;
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MiniEngine::RGBA color;
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};
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class TiledMap
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{
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public:
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TiledMap(int Line,int Col,int RectSize);
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int setBox(int LineID,int ColID,const TiledBox& box);
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TiledBox* operator[](int LineID);
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void setRectSize(int RectSize);
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int getRectSize();
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void setViewPoint(int Line,int Col);
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void getViewPoint(int& refLine,int& refCol);
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private:
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struct impl;
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std::shared_ptr<impl> sp;
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};
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