mirror of
https://github.com/Kiritow/OJ-Problems-Source.git
synced 2024-03-22 13:11:29 +08:00
120ba634b8
3300-3399
101 lines
2.7 KiB
C++
101 lines
2.7 KiB
C++
#include<stdio.h>
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#include<string.h>
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struct cal{
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int id;
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int state;
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int score;
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int kill_ZG;
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int kill_ZC;
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int kill_FZ;
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int kill_NJ;
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int killed_by;
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}player[101];
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int num_ZG,num_ZC,num_FZ,num_NJ;
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int n,m,flag;
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int whether_win();
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void calc_score(int num);
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int main()
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{
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int t,i,a,b,id;
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char name[3];
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scanf("%d",&t);
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while(t--){
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scanf("%d%d",&n,&m);
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memset(player,0,sizeof(player[0])*n);
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num_ZG=num_ZC=num_FZ=num_NJ=0;
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for(i=0;i<n;i++){
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scanf("%s",name);
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switch(name[1]){
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case 'G':player[i].id=1;num_ZG++;break;
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case 'C':player[i].id=2;num_ZC++;break;
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case 'Z':player[i].id=3;num_FZ++;break;
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case 'J':player[i].id=4;num_NJ++;break;
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}
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}
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flag=whether_win();
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while(m--){
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scanf("%d%d",&a,&b);
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if(flag)
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continue;
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player[b].state=1;
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if(!num_FZ&&!num_ZC&&num_NJ==1&&num_ZG==1)
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player[b].killed_by=player[a].id;
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id=player[b].id;
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switch(id){
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case 1:num_ZG--;player[a].kill_ZG++;break;
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case 2:num_ZC--;player[a].kill_ZC++;break;
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case 3:num_FZ--;player[a].kill_FZ++;break;
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case 4:num_NJ--;player[a].kill_NJ++;break;
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}
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flag=whether_win();
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}
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calc_score(flag);
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printf("%d",player[0].score);
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for(i=1;i<n;i++)
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printf(" %d",player[i].score);
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printf("\n");
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}
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return 0;
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}
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int whether_win(void)
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{
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if(!num_FZ&&!num_NJ)
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return 1;
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if(!num_ZG){
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if(num_NJ==1&&!num_FZ&&!num_ZC)
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return 2;
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else
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return 3;
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}
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return 0;
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}
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void calc_score(int num)
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{
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int i;
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switch(num){
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case 1:
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for(i=0;i<n;i++)
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switch(player[i].id){
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case 1:player[i].score=4+num_ZC*2+player[i].kill_FZ+player[i].kill_NJ;break;
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case 2:player[i].score=5+num_ZC+player[i].kill_FZ+player[i].kill_NJ;break;
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case 4:if(player[i].killed_by==1) player[i].score=n;break;
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}
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break;
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case 2:
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for(i=0;i<n;i++)
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switch(player[i].id){
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case 1:player[i].score=1;break;
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case 4:if(!player[i].state) player[i].score=4+n*2;break;
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}
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break;
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case 3:
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for(i=0;i<n;i++)
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switch(player[i].id){
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case 3:player[i].score=num_FZ*3+player[i].kill_ZC+player[i].kill_NJ+player[i].kill_ZG*2;break;
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case 4:if(!player[i].state) player[i].score=1;
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}
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break;
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}
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return;
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}
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