OJ-Problems-Source/HDOJ/4637_autoAC.cpp

318 lines
11 KiB
C++

#include <cmath>
#include <cstdio>
#include <cstring>
#include <set>
#include <iostream>
#include <vector>
#include <algorithm>
using namespace std;
const double eps=1e-10;
const int INF=1<<29;
const double PI=acos(-1.0);
int doublecmp(double x){
if(fabs(x)<eps)return 0;else return x<0?-1:1;
}
struct Point{
double x,y;
Point(double x=0,double y=0):x(x),y(y){}
};
typedef Point Vector;
Vector operator+(Vector a,Vector b){return Vector(a.x+b.x,a.y+b.y);}
Vector operator-(Point a,Point b){return Vector(a.x-b.x,a.y-b.y);}
Vector operator*(Vector a,double p){return Vector(a.x*p,a.y*p);}
Vector operator/(Vector a,double p){return Vector(a.x/p,a.y/p);}
bool operator<(const Point&a,const Point&b){return a.x<b.x||(a.x==b.x&&a.y<b.y);}
bool operator==(const Point&a,const Point&b){
return doublecmp(a.x-b.x)==0&&doublecmp(a.y-b.y)==0;
}
bool operator!=(const Point&a,const Point&b){return a==b?false:true;}
struct Segment{
Point a,b;
Segment(){}
Segment(Point _a,Point _b){a=_a,b=_b;}
bool friend operator<(const Segment& p,const Segment& q){return p.a<q.a||(p.a==q.a&&p.b<q.b);}
bool friend operator==(const Segment& p,const Segment& q){return (p.a==q.a&&p.b==q.b)||(p.a==q.b&&p.b==q.a);}
};
struct Circle{
Point c;
double r;
Circle(){}
Circle(Point _c, double _r):c(_c),r(_r) {}
Point point(double a)const{return Point(c.x+cos(a)*r,c.y+sin(a)*r);}
bool friend operator<(const Circle& a,const Circle& b){return a.r<b.r;}
};
struct Line{
Point p;
Vector v;
double ang;
Line() {}
Line(const Point &_p, const Vector &_v):p(_p),v(_v){ang = atan2(v.y, v.x);}
bool operator<(const Line &L)const{return ang < L.ang;}
};
double Dot(Vector a,Vector b){return a.x*b.x+a.y*b.y;}
double Length(Vector a){return sqrt(Dot(a,a));}
double Angle(Vector a,Vector b){return acos(Dot(a,b)/Length(a)/Length(b));}
double Cross(Vector a,Vector b){return a.x*b.y-a.y*b.x;}
double Area2(Point a,Point b,Point c){return Cross(b-a,c-a);}
double DegreeToRadius(double deg){return deg/180*PI;}
double GetRerotateAngle(Vector a,Vector b){
double tempa=Angle(a,Vector(1,0));
if(a.y<0) tempa=2*PI-tempa;
double tempb=Angle(b,Vector(1,0));
if(b.y<0) tempb=2*PI-tempb;
if((tempa-tempb)>0) return tempa-tempb;
else return tempa-tempb+2*PI;
}
Vector Rotate(Vector a,double rad){
return Vector(a.x*cos(rad)-a.y*sin(rad),a.x*sin(rad)+a.y*cos(rad));
}
Vector Normal(Vector a){
double L=Length(a);
return Vector(-a.y/L,a.x/L);
}
Point GetLineProjection(Point p,Point a,Point b){
Vector v=b-a;
return a+v*(Dot(v,p-a)/Dot(v,v));
}
Point GetLineIntersection(Point p,Vector v,Point q,Vector w){
Vector u=p-q;
double t=Cross(w,u)/Cross(v,w);
return p+v*t;
}
int ConvexHull(Point* p,int n,Point* ch){
sort(p,p+n);
int m=0;
for(int i=0;i<n;i++){
while(m>1&&Cross(ch[m-1]-ch[m-2],p[i]-ch[m-2])<=0) m--;
ch[m++]=p[i];
}
int k=m;
for(int i=n-2;i>=0;i--){
while(m>k&&Cross(ch[m-1]-ch[m-2],p[i]-ch[m-2])<=0) m--;
ch[m++]=p[i];
}
if(n>0) m--;
return m;
}
double Heron(double a,double b,double c){
double p=(a+b+c)/2;
return sqrt(p*(p-a)*(p-b)*(p-c));
}
bool SegmentProperIntersection(Point a1,Point a2,Point b1,Point b2){
double c1=Cross(a2-a1,b1-a1),c2=Cross(a2-a1,b2-a1);
double c3=Cross(b2-b1,a1-b1),c4=Cross(b2-b1,a2-b1);
return doublecmp(c1)*doublecmp(c2)<0&&doublecmp(c3)*doublecmp(c4)<0;
}
double CutConvex(const int n,Point* poly, const Point a,const Point b, vector<Point> result[3]){
vector<Point> points;
Point p;
Point p1=a,p2=b;
int cur,pre;
result[0].clear();
result[1].clear();
result[2].clear();
if(n==0) return 0;
double tempcross;
tempcross=Cross(p2-p1,poly[0]-p1);
if(doublecmp(tempcross)==0) pre=cur=2;
else if(tempcross>0) pre=cur=0;
else pre=cur=1;
for(int i=0;i<n;i++){
tempcross=Cross(p2-p1,poly[(i+1)%n]-p1);
if(doublecmp(tempcross)==0) cur=2;
else if(tempcross>0) cur=0;
else cur=1;
if(cur==pre){
result[cur].push_back(poly[(i+1)%n]);
}
else{
p1=poly[i];
p2=poly[(i+1)%n];
p=GetLineIntersection(p1,p2-p1,a,b-a);
points.push_back(p);
result[pre].push_back(p);
result[cur].push_back(p);
result[cur].push_back(poly[(i+1)%n]);
pre=cur;
}
}
sort(points.begin(),points.end());
if(points.size()<2){
return 0;
}
else{
return Length(points.front()-points.back());
}
}
double DistanceToSegment(Point p,Segment s){
if(s.a==s.b) return Length(p-s.a);
Vector v1=s.b-s.a,v2=p-s.a,v3=p-s.b;
if(doublecmp(Dot(v1,v2))<0) return Length(v2);
else if(doublecmp(Dot(v1,v3))>0) return Length(v3);
else return fabs(Cross(v1,v2))/Length(v1);
}
bool isPointOnSegment(Point p,Segment s){
return doublecmp(DistanceToSegment(p,s))==0;
}
int isPointInPolygon(Point p, Point* poly,int n){
int wn=0;
for(int i=0;i<n;i++){
Point& p2=poly[(i+1)%n];
if(isPointOnSegment(p,Segment(poly[i],p2))) return -1;
int k=doublecmp(Cross(p2-poly[i],p-poly[i]));
int d1=doublecmp(poly[i].y-p.y);
int d2=doublecmp(p2.y-p.y);
if(k>0&&d1<=0&&d2>0)wn++;
if(k<0&&d2<=0&&d1>0)wn--;
}
if(wn) return 1;
else return 0;
}
double PolygonArea(vector<Point> p){
double area=0;
int n=p.size();
for(int i=1;i<n-1;i++)
area+=Cross(p[i]-p[0],p[i+1]-p[0]);
return area/2;
}
int PSLGtoPolygons(Segment arr[],int n,vector<Point>* Polygons){
int count=n-1;
bool vis[9999];memset(vis,0,sizeof vis);
Point star=arr[0].a,pre=arr[0].a,cur=arr[0].b,purpose=arr[0].b;vis[0]=true;
int mark;
while(purpose!=star){
double theta=-INF;
for(int i=0;i<n;i++)if(!vis[i]&&arr[i].a==cur&&arr[i].b!=pre){
if(theta<GetRerotateAngle(pre-cur,arr[i].b-cur)){
theta=GetRerotateAngle(pre-cur,arr[i].b-cur);
purpose=arr[i].b;
mark=i;
}
}
vis[mark]=true;count--;
pre=cur;cur=purpose;
}
int polyidx=0;
while(count>0){
for(int i=0;i<n;i++)if(!vis[i]){
star=arr[i].a,pre=arr[i].a,cur=arr[i].b,purpose=arr[i].b;vis[i]=true;count--;
Polygons[polyidx].clear();
Polygons[polyidx].push_back(cur);
break;
}
while(purpose!=star){
double theta=-INF;
for(int i=0;i<n;i++)if(!vis[i]&&arr[i].a==cur&&arr[i].b!=pre){
if(theta<GetRerotateAngle(pre-cur,arr[i].b-cur)){
theta=GetRerotateAngle(pre-cur,arr[i].b-cur);
purpose=arr[i].b;
mark=i;
}
}
vis[mark]=true;count--;
Polygons[polyidx].push_back(purpose);
pre=cur;cur=purpose;
}
polyidx++;
}
return polyidx;
}
int GetLineCircleIntersection(Line L,Circle C,Point& p1,Point& p2){
double a = L.v.x, b = L.p.x - C.c.x, c = L.v.y, d = L.p.y-C.c.y;
double e = a*a + c*c, f = 2*(a*b+c*d), g = b*b + d*d -C.r*C.r;
double delta = f*f - 4*e*g;
if(doublecmp(delta) < 0) return 0;
if(doublecmp(delta) == 0) {
p1=p1=C.point(-f/(2*e));
return 1;
}
p1=(L.p+L.v*(-f-sqrt(delta))/(2*e));
p2=(L.p+L.v*(-f+sqrt(delta))/(2*e));
return 2;
}
struct Allpoint{
Point p;
int pos;
bool friend operator<(Allpoint a,Allpoint b){
if(a.pos==-1&&a.pos==b.pos) return a.p<b.p;
else if(a.pos==-1) return true;
else if(b.pos==-1) return false;
else return a.p<b.p;
}
}allpoint[8000];
int idx=0;
int lpint(Line l, Point a, Point b, Point c, Allpoint *sol) {
int ret = 0;
if (doublecmp(Cross(l.v, a - b)) != 0) {
sol[ret].p = GetLineIntersection(l.p,l.v, a, b-a);
if (isPointOnSegment(sol[ret].p, Segment(a, b))) ret++;
}
if (doublecmp(Cross(l.v, c - b)) != 0) {
sol[ret].p = GetLineIntersection(l.p,l.v,c, b-c);
if (isPointOnSegment(sol[ret].p, Segment(c, b))) ret++;
}
if (doublecmp(Cross(l.v, a - c)) != 0) {
sol[ret].p = GetLineIntersection(l.p,l.v, a, c-a);
if (isPointOnSegment(sol[ret].p, Segment(a, c))) ret++;
}
if (ret < 2) return 0;
sort(sol, sol + ret);
if (ret == 3) {
if (sol[0].p == sol[1].p) sol[1].p = sol[2].p;
}
if (sol[0].p == sol[1].p) return 0;
return 2;
}
int main()
{
int T,cas=1;
scanf("%d",&T);
while(T--){
double v1,v2,v,t,x;
int n;
idx=0;
scanf("%lf%lf%lf%lf%lf",&v1,&v2,&v,&t,&x);
scanf("%d",&n);
double time = v2 * t / (v2 - v1);
Line l = Line(Point(x, 0), Point(x - v1 * time, v * time)-Point(x,0));
for(int i=0;i<n;i++){
Point O;
double r,h;
Allpoint ip[4];
scanf("%lf%lf%lf%lf", &O.x, &O.y, &r, &h);
int ipp = lpint(l, Point(O.x + r, O.y), Point(O.x - r, O.y), Point(O.x, O.y + h), ip);
if (ipp) {
if (ip[1] < ip[0]) swap(ip[0], ip[1]);
for (int i = 0; i < 2; i++) ip[i].pos= i & 1, allpoint[idx++] = ip[i];
}
int ipc = GetLineCircleIntersection(l,Circle(O, r), ip[0].p,ip[1].p);
if (ipc==2) {
if (ip[1] < ip[0]) swap(ip[0], ip[1]);
if (doublecmp(ip[1].p.y - O.y) >= 0) continue;
if (doublecmp(ip[0].p.y - O.y) > 0) ip[0].p = GetLineIntersection(l.p,l.v, O, Point(1.0, 0));
for (int i = 0; i < 2; i++) ip[i].pos = i & 1, allpoint[idx++] = ip[i];
}
}
sort(allpoint, allpoint + idx);
int cnt = 0;
double sum = 0, lp = x - v1 * time, rp = x, ls = lp;
for (int i = 0; i < idx; i++) {
if (allpoint[i].p.x > rp) break;
if (allpoint[i].p.x < lp) {
if (allpoint[i].pos) cnt--;
else cnt++;
} else {
if (allpoint[i].pos) {
if (cnt == 1) sum += allpoint[i].p.x - ls;
cnt--;
} else {
if (cnt == 0) ls = allpoint[i].p.x;
cnt++;
}
}
}
if (cnt > 0) sum += rp - ls;
printf("Case %d: %.4f\n", cas++, sum / v1);
}
}